{"data":{"attributes":{"strength":{"id":"strength","name":"Strength","modifiers":{"carrying-capacity":{"base":80,"add":[-30,-20,0,20,40,60],"unit":"kg"},"melee-damage":{"addmult":[-0.1,-0.1,0,0.1,0.2,0.3]},"tactical-time-dilation-move-time":{"addmult":[-1,-1,null,null,null]}},"skills":["one-handed-melee","two-handed-melee","heavy-weapons","block","inspiration","intimidate"],"link":"/the-outer-worlds/db/attributes/strength"},"dexterity":{"id":"dexterity","name":"Dexterity","modifiers":{"melee-weapons-attack-speed":{"addmult":[-0.2,-0.1,0,0.1,0.2,0.3]},"range-weapons-reload-speed":{"addmult":[-0.5,-0.25,0,0.1,0.2,0.3]},"weapon-durability":{"addmult":[-0.3,-0.3,null,null,null]}},"skills":["one-handed-melee","handguns","dodge","block","sneak","lockpick"],"link":"/the-outer-worlds/db/attributes/dexterity"},"intelligence":{"id":"intelligence","name":"Intelligence","modifiers":{"critical-damage":{"addmult":[0,-0.2,0,0.1,0.2,0.35]},"dumb-dialog-options":{"unlock":[true,true,false,false,false,false]}},"skills":["long-guns","persuade","hack","medical","science","determination"],"link":"/the-outer-worlds/db/attributes/intelligence"},"perception":{"id":"perception","name":"Perception","modifiers":{"headshot-weakspot-damage":{"addmult":[-1,-1,0,0.1,0.2,0.35]}},"skills":["handguns","long-guns","heavy-weapons","dodge","lockpick","engineering"],"link":"/the-outer-worlds/db/attributes/perception"},"charm":{"id":"charm","name":"Charm","modifiers":{"companion-ability-refresh":{"addmult":[0,-0.2,0,0.1,0.25,0.4]},"positive-faction-reputation-reaction":{"addmult":[0,-0.35,0,0.1,0.2,0.35]},"negative-faction-reputation-reaction":{"addmult":[0,0.15,0,-0.1,-0.2,-0.35],"inverted":true}},"skills":["persuade","lie","intimidate","hack","science","inspiration"],"link":"/the-outer-worlds/db/attributes/charm"},"temperament":{"id":"temperament","name":"Temperament","modifiers":{"health-regeneration":{"base":2,"add":[0,-2,0,1.5,3,5.5]}},"skills":["two-handed-melee","lie","sneak","medical","engineering","determination"],"link":"/the-outer-worlds/db/attributes/temperament"}},"skills":{"one-handed-melee":{"id":"one-handed-melee","name":"One-handed melee","group":"melee","attributes":["strength","dexterity"],"modifiers":{"1-h-melee-crit-chance":{"addmultPerPoint":0.0303,"startWith":1}},"unlocks":[{"desc":"Unlock Power and Sweep Attacks"},{"desc":"Unlock TTD Location Hit Effects"},{"desc":"1-Handed Melee Weapon Reach +30%"},{"desc":"1-Handed Melee TTD Drain -50%"},{"desc":"Power and Sweep Attack Chance to Stun +25%"},{"desc":"1-Handed Melee Critical Hits ignore 100% Armor"}],"link":"/the-outer-worlds/db/skills/one-handed-melee"},"two-handed-melee":{"id":"two-handed-melee","name":"Two-handed melee","group":"melee","attributes":["strength","temperament"],"modifiers":{"2-h-melee-crit-chance":{"addmultPerPoint":0.0303,"startWith":1}},"unlocks":[{"desc":"Unlock Power and Sweep Attacks"},{"desc":"Unlock TTD Location Hit Effects"},{"desc":"2-Handed Melee Weapon attacks are Unblockable"},{"desc":"2-Handed Melee Weapon TTD Drain -50%"},{"desc":"Power and Sweep Attack Chance to Knockdown +25%"},{"desc":"Power and Sweep Attack Chance to Stun +50%"}],"link":"/the-outer-worlds/db/skills/two-handed-melee"},"handguns":{"id":"handguns","name":"Handguns","group":"ranged","attributes":["perception","dexterity"],"modifiers":{"handguns-crit-chance":{"addmultPerPoint":0.0303,"startWith":1},"handguns-sway":{"addmultPerPoint":-0.00503,"startWith":1}},"unlocks":[{"desc":"Unlock TTD Location Hit Effects"},{"desc":"Handgun Critical Damage +50%"},{"desc":"Minimum Armor Penetration Damage +10%"},{"desc":"Debuffed Enemy Critical Chance +20%"},{"desc":"Handgun Critical Hits ignore 100% Armor"},{"desc":"Critical Hits ricochet and hit another enemy"}],"link":"/the-outer-worlds/db/skills/handguns"},"long-guns":{"id":"long-guns","name":"Long guns","group":"ranged","attributes":["perception","intelligence"],"modifiers":{"long-guns-crit-chance":{"addmultPerPoint":0.0303,"startWith":1},"long-guns-sway":{"addmultPerPoint":-0.00503,"startWith":1}},"unlocks":[{"desc":"Unlock TTD Location Hit Effects"},{"desc":"Long Guns Critical Damage +50%"},{"desc":"Long Guns Headshot / Weakspot Damage +20%"},{"desc":"Deadly Focus: No Weapon Sway for 5s after each kill"},{"desc":"Long Gun Critical Hits ignore 100% Armor"},{"desc":"Non-Critical Hits ignore 50% Armor"}],"link":"/the-outer-worlds/db/skills/long-guns"},"heavy-weapons":{"id":"heavy-weapons","name":"Heavy weapons","group":"ranged","attributes":["perception","strength"],"modifiers":{"heavy-weapons-crit-chance":{"addmultPerPoint":0.0303,"startWith":1},"heavy-weapons-sway":{"addmultPerPoint":-0.00503,"startWith":1}},"unlocks":[{"desc":"Unlock TTD Location Hit Effects"},{"desc":"Heavy Weapons Critical Damage +50%"},{"desc":"Heavy Weapons Reload Speed +30%"},{"desc":"Heavy Weapon Frenzy: Critical Hits increase Rate of Fire +30% for 3s"},{"desc":"Heavy Weapon Critical Hits ignore 100% Armor"},{"desc":"Heavy Weapons instantly reload after using the last of their ammo"}],"link":"/the-outer-worlds/db/skills/heavy-weapons"},"dodge":{"id":"dodge","name":"Dodge","group":"defense","attributes":["dexterity","perception"],"modifiers":{"dodge-distance":{"addmultPerPoint":0.004,"startWith":1},"harmful-status-effect-duration":{"addmultPerPoint":-0.005,"startWith":1}},"unlocks":[{"desc":"Unlock the ability to Leap (dodge forward)"},{"desc":"Dodge Recovery Speed +100%"},{"desc":"Dodge Protection: +30% Armor Rating for 5s after every Dodge"},{"desc":"Dodge Force: After Dodging, your next Melee Attack gains Damage +50%"},{"desc":"Dodge Penetration: Weakspot Hits have a 50% chance to Ignore Armor for 5s after every Dodge"},{"desc":"When Dodging, 25% chance to Stun enemies within +3m"}],"link":"/the-outer-worlds/db/skills/dodge"},"block":{"id":"block","name":"Block","group":"defense","attributes":["dexterity","strength"],"modifiers":{"Armor-Rating-when-using-a-Melee-Weapon":{"addPerPoint":0.2,"startWith":1,"precision":0}},"unlocks":[{"desc":"Perfect Block: Block just before you get hit to Stagger your attacker"},{"desc":"Weapon Durability Loss from Blocking -25%"},{"desc":"Walk Speed while Blocking +100%"},{"desc":"No Weapon Durability Loss on a Perfect Block"},{"desc":"Perfect Blocks weaken opponents, increasing the damage they take by +100% for 5s"},{"desc":"Perfect Blocks cause the attacker to take damage instead"}],"link":"/the-outer-worlds/db/skills/block"},"persuade":{"id":"persuade","name":"Persuade","group":"dialog","attributes":["charm","intelligence"],"unlocks":[{"desc":"Cower: Humans have a 20% chance to cower in fear for 3s after the first time you hit them"},{"desc":"Cower Duration +7s"},{"desc":"Cowered Target's Armor -50%"},{"desc":"Human Cower Chance + 10%"},{"desc":"When a Human cowers, you gain +25% Armor for 10s"},{"desc":"Chance to Cower resets after 10s, allowing a damaged Human to Cower again"}],"link":"/the-outer-worlds/db/skills/persuade"},"lie":{"id":"lie","name":"Lie","group":"dialog","attributes":["charm","temperament"],"unlocks":[{"desc":"Scramble: 15% chance Automechanicals will slowly attack other enemies instead of you for 17s"},{"desc":"Scramble Duration +7s"},{"desc":"Scrambled Automechanicals attack at their normal speed"},{"desc":"Automechanical Scramble Chance +10%"},{"desc":"Scrambled Automechanical Weakspot Damage +30%"},{"desc":"Chance to Scramble resets 10s after Automechanical attacks you"}],"link":"/the-outer-worlds/db/skills/lie"},"intimidate":{"id":"intimidate","name":"Intimidate","group":"dialog","attributes":["charm","strength"],"unlocks":[{"desc":"Terrify: 20% chance Creatures will become Terrified and flee for 10s after you kill one"},{"desc":"Terrify's Area of Effect +100%"},{"desc":"Terrified Creature Movement Speed -30%"},{"desc":"Creature Terrify Chance +10%"},{"desc":"Terrifying a Creature gives l Os Crit Chance +5% and Critical Damage +25%"},{"desc":"20% chance Creatures you strike with Critical Hit will become Terrified"}],"link":"/the-outer-worlds/db/skills/intimidate"},"sneak":{"id":"sneak","name":"Sneak","group":"stealth","attributes":["dexterity","temperament"],"modifiers":{"npc-awareness-decay-rate":{"base":0.94,"addmultPerPoint":-0.015,"startWith":1},"sneak-attack-damage":{"addmultPerPoint":0.007586,"startWith":1}},"unlocks":[{"desc":"Sneak Attack: Attack unaware enemies while crouched to deal bonus damage"},{"desc":"Pickpocket: Steal from humans while sneaking"},{"desc":"Crouch Move Speed +25%"},{"desc":"Sneak Attack Weakspot Damage +20%"},{"desc":"Sneak Attacks ignore +50% of the target's Armor"},{"desc":"Sneak Attacks which kill their targets do not alert other enemies"}],"link":"/the-outer-worlds/db/skills/sneak"},"hack":{"id":"hack","name":"Hack","group":"stealth","attributes":["intelligence","charm"],"unlocks":[{"desc":"Unlock the ability to sell goods to Vending Machines"},{"desc":"Unlock access to Restricted Items in Vending Machines"},{"desc":"Hack Automechanicals: Turn them off for 10s"},{"desc":"Automechanical Detection Range -30%"},{"desc":"Hack Automechanical Distance +2.5m (5m)"},{"desc":"Hack turned-off Automechanicals to Scramble them"}],"link":"/the-outer-worlds/db/skills/hack"},"lockpick":{"id":"lockpick","name":"Lockpick","group":"stealth","attributes":["dexterity","perception"],"unlocks":[{"desc":"Doors and Containers requiring 1 Mag-Pick to unlock are free to open"},{"desc":"Find +25% more Bits in containers"},{"desc":"Lockpick Preview: See what is inside locked containers"},{"desc":"Lockpicking speed is increased to be nearly instant"},{"desc":"Find Pristine Item Chance +100%"},{"desc":"The first item in every locked container which is free to open can be stolen without consequence"}],"link":"/the-outer-worlds/db/skills/lockpick"},"medical":{"id":"medical","name":"Medical","group":"tech","attributes":["intelligence","temperament"],"modifiers":{"heal-amount-granted-by-the-medical-inhaler":{"addmultPerPoint":0.0101,"startWith":1},"effect-duration-from-items-slotted-in-the-medical-inhaler":{"addmultPerPoint":0.005,"startWith":1}},"unlocks":[{"desc":"Unlock the 2nd Drug Mixing Slot for the Inhaler"},{"desc":"Unlock the 3rd Drug Mixing Slot for the Inhaler"},{"desc":"Hostile Effect Duration on Targets +50%"},{"desc":"Unlock the 4th Drug Mixing Slot for the Inhaler"},{"desc":"Damage Bonus vs Humans +20%"},{"desc":"After using the Inhaler, gain +20% Damage per Consumable Slot used, lasts 10s"}],"link":"/the-outer-worlds/db/skills/medical"},"science":{"id":"science","name":"Science","group":"tech","attributes":["intelligence","charm"],"modifiers":{"plasma-damage":{"addmultPerPoint":0.00302,"startWith":1},"shock-damage":{"addmultPerPoint":0.00302,"startWith":1},"science-weapon-effects":{"addmultPerPoint":0.00505,"startWith":1}},"unlocks":[{"desc":"Tinker: Improve your weapons and armor in the Workbench"},{"desc":"Tinkering Cost -50%"},{"desc":"Corrosion Damage +25%, N-ray Damage +25%"},{"desc":"Tinkering Cost for Science Weapons is capped"},{"desc":"Further Reduce Tinkering Cost to -90%"},{"desc":"Crit Chance and Sway of Science Weapons are determined by Science skill, if higher"}],"link":"/the-outer-worlds/db/skills/science"},"engineering":{"id":"engineering","name":"Engineering","group":"tech","attributes":["perception","temperament"],"unlocks":[{"desc":"Field Repair: Repair Weapons and Armor in the Inventory"},{"desc":"Break Down weapons and armor for a 20% Chance to 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-20%"},{"desc":"Companions provide 10% Skill Bonus to Player Skills while on the Unreliable"}],"link":"/the-outer-worlds/db/skills/inspiration"},"determination":{"id":"determination","name":"Determination","group":"leadership","attributes":["intelligence","temperament"],"modifiers":{"companion-health":{"addPerPoint":10.176,"startWith":1,"precision":0}},"unlocks":[{"desc":"The Inhaler heals you and your companions, but they get 30% of the healing effect"},{"desc":"Companion Critical Damage +20%"},{"desc":"Companions get on additional 25% of the Inhaler's healing effect"},{"desc":"Resolve: If a Companion is downed, party gains +50% Armor Rating and Damage +50% for 10s"},{"desc":"When Companions kill an enemy, they gain 50% Health"},{"desc":"When a Companion is sent back to the Unreliable, a different Companion can replace them"}],"link":"/the-outer-worlds/db/skills/determination"}},"effects":{"negative-faction-reputation-reaction":{"id":"negative-faction-reputation-reaction","inverted":true,"link":"/the-outer-worlds/db/effects/negative-faction-reputation-reaction"},"handguns-sway":{"id":"handguns-sway","inverted":true,"link":"/the-outer-worlds/db/effects/handguns-sway"},"long-guns-sway":{"id":"long-guns-sway","inverted":true,"link":"/the-outer-worlds/db/effects/long-guns-sway"},"heavy-weapons-sway":{"id":"heavy-weapons-sway","inverted":true,"link":"/the-outer-worlds/db/effects/heavy-weapons-sway"},"harmful-status-effect-duration":{"id":"harmful-status-effect-duration","inverted":true,"link":"/the-outer-worlds/db/effects/harmful-status-effect-duration"},"npc-awareness-decay-rate":{"id":"npc-awareness-decay-rate","title":"NPC Awareness Decay 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while under 25% Health","link":"/the-outer-worlds/db/effects/damage-while-under-25-health"},"companion-ability-cooldown-per-kill":{"id":"companion-ability-cooldown-per-kill","inverted":true,"title":"Companion Ability Colldowns for each of your kills","link":"/the-outer-worlds/db/effects/companion-ability-cooldown-per-kill"},"health-amount-from-medical-inhaler":{"id":"health-amount-from-medical-inhaler","title":"Health Amount granted by the Medical Inhaler","link":"/the-outer-worlds/db/effects/health-amount-from-medical-inhaler"},"damage-to-cowering-enemies":{"id":"damage-to-cowering-enemies","title":"Damage to Cowering Enemies","link":"/the-outer-worlds/db/effects/damage-to-cowering-enemies"},"damage-to-corporate-military":{"id":"damage-to-corporate-military","title":"Damage to Corporate Military","link":"/the-outer-worlds/db/effects/damage-to-corporate-military"},"radius-of-footsteps-sound":{"id":"radius-of-footsteps-sound","title":"Radius of Footsteps Sound","inverted":true,"link":"/the-outer-worlds/db/effects/radius-of-footsteps-sound"},"damage-to-creatures":{"id":"damage-to-creatures","title":"Damage to Creatures","link":"/the-outer-worlds/db/effects/damage-to-creatures"},"negative-reputation-per-kill":{"id":"negative-reputation-per-kill","title":"Negative Reputation per Kill","inverted":true,"link":"/the-outer-worlds/db/effects/negative-reputation-per-kill"},"damage-to-automechanicals":{"id":"damage-to-automechanicals","title":"Damage to Automechanicals","link":"/the-outer-worlds/db/effects/damage-to-automechanicals"},"headshot-weakspot-damage":{"id":"headshot-weakspot-damage","title":"Headshot / Weakspot Damage","link":"/the-outer-worlds/db/effects/headshot-weakspot-damage"},"equip-time":{"id":"equip-time","inverted":true,"link":"/the-outer-worlds/db/effects/equip-time"},"threat-generated-inverted":{"id":"threat-generated-inverted","title":"Threat 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Surely this is normal.","bonusDesc":"+25% Tactical Time Dilation Meter Max","modifiers":{"tactical-time-dilation-meter-max":{"addmult":0.25}},"id":"slow-the-world","link":"/the-outer-worlds/db/perks/slow-the-world"},"lone-wolf":{"code":"12","name":"Lone Wolf","tier":1,"type":"damage","desc":"Sometimes you are the only person you can trust, and that's ok. 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Maybe you should have been born as a cargo hauler.","bonusDesc":"Unlock the ability to fast travel while encumbered.","id":"traveler","link":"/the-outer-worlds/db/perks/traveler"},"deadly-demonstrations":{"code":"1c","name":"Deadly Demonstrations","tier":1,"type":"companions","desc":"Your companions have a lot to teach you about killing.","bonusDesc":"+50% XP from Companion Kills","modifiers":{"xp-from-companion-kills":{"addmult":0.5}},"id":"deadly-demonstrations","link":"/the-outer-worlds/db/perks/deadly-demonstrations"},"the-negotiator":{"code":"1d","name":"The Negotiator","tier":1,"type":"speach","desc":"Being a shrewd negotiator may cost you some friends, but you make up for it in bits.","bonusDesc":"-20% Vendor Prices","modifiers":{"vendor-prices":{"addmult":-0.2}},"id":"the-negotiator","link":"/the-outer-worlds/db/perks/the-negotiator"},"applied-science":{"code":"1e","name":"Applied Science","tier":1,"type":"damage","desc":"Increase the magazine size of Science Weapons.","bonusDesc":"+25% Science Weapon Magazine Size","id":"applied-science","link":"/the-outer-worlds/db/perks/applied-science"},"nietzsches-reward":{"code":"1f","name":"Nietzsche's Reward","tier":1,"type":"damage","desc":"You deal increased damage based on the number of Flaws you have.","bonusDesc":"+5% Damage per Flaw","id":"nietzsches-reward","link":"/the-outer-worlds/db/perks/nietzsches-reward"},"run-and-gun":{"code":"20","name":"Run and Gun","tier":2,"type":"move","desc":"Reduce the penalties to Accuracy while moving.","bonusDesc":"-65% Movement Penalty to Accuracy","modifiers":{"movement-penalty-to-accuracy":{"addmult":-0.65}},"id":"run-and-gun","link":"/the-outer-worlds/db/perks/run-and-gun"},"the-reaper":{"code":"21","name":"The Reaper","tier":2,"type":"ttd","desc":"Gain some Tactical Time Dilation when you kill an enemy.","bonusDesc":"+25% Tactical Time Dilation Meter","modifiers":{"tactical-time-dilation-meter":{"addmult":0.25}},"condition":"per kill","id":"the-reaper","link":"/the-outer-worlds/db/perks/the-reaper"},"weird-science":{"code":"22","name":"Weird Science","tier":2,"type":"damage","desc":"Increased damage dealt by Science weapons.","bonusDesc":"+50% Science Weapon Damage","modifiers":{"science-weapon-damage":{"addmult":0.5}},"id":"weird-science","link":"/the-outer-worlds/db/perks/weird-science"},"speed-demon":{"code":"23","name":"Speed Demon","tier":2,"type":"ttd","desc":"Increase your movement and action speed when Tactical Time Dilation is active.","bonusDesc":"+25% Movement Speed during TTD","modifiers":{"movement-speed-during-ttd":{"addmult":0.25}},"id":"speed-demon","link":"/the-outer-worlds/db/perks/speed-demon"},"scanner":{"code":"24","name":"Scanner","tier":2,"type":"ttd","desc":"While using Tactical Time Dilation, you deal increased Weak Spot damage.","bonusDesc":"+20% Bonus to Extra Headshot / Weakspot Damage","modifiers":{"headshot-weakspot-damage":{"addmult":0.2}},"condition":"while in TTD","id":"scanner","link":"/the-outer-worlds/db/perks/scanner"},"the-collector":{"code":"25","name":"The Collector","tier":2,"desc":"Increase the range at which all interactable objects around you highlight without requiring you to look directly at them.","bonusDesc":"+5m Interactable Highlight Range","modifiers":{"interactable-highlight-range":{"add":5,"unit":"m"}},"id":"the-collector","link":"/the-outer-worlds/db/perks/the-collector"},"snake-oil-salesman":{"code":"26","name":"Snake Oil Salesman","tier":2,"type":"speach","desc":"You have a way of convincing vendors to pay you more Bits than they should.","bonusDesc":"+20% Vendor Buying Price","modifiers":{"vendor-buying-price":{"addmult":0.2}},"id":"snake-oil-salesman","link":"/the-outer-worlds/db/perks/snake-oil-salesman"},"soliloquy":{"code":"27","name":"Soliloquy","tier":2,"type":"speach","desc":"Bonus to Dialog skills when you have no Companions in your party.","bonusDesc":"+10 Dialog Skills","modifiers":{"persuade":{"add":10,"condition":"solo"},"lie":{"add":10,"condition":"solo"},"intimidate":{"add":10,"condition":"solo"}},"condition":"when alone in party","id":"soliloquy","link":"/the-outer-worlds/db/perks/soliloquy"},"pack-of-pack-mules":{"code":"28","name":"Pack of Pack Mules","tier":2,"type":"weight","desc":"Increase the Carrying Capacity bonus from your Companions.","bonusDesc":"+40kg Carrying Capacity Bonus from Companions","modifiers":{"carrying-capacity-from-companions":{"add":40,"unit":"kg"}},"id":"pack-of-pack-mules","link":"/the-outer-worlds/db/perks/pack-of-pack-mules"},"hoarder":{"code":"29","name":"Hoarder","tier":2,"type":"weight","desc":"Significantly reduces the Weight of Consumables.","bonusDesc":"-50% Consumable Weight","modifiers":{"consumable-weight":{"addmult":-0.5}},"id":"hoarder","link":"/the-outer-worlds/db/perks/hoarder"},"harvester":{"code":"2a","name":"Harvester","tier":2,"type":"defence","desc":"Restore some Health whenever you kill an enemy.","bonusDesc":"15% Health Restored per Kill","modifiers":{"health-Restored-per-kill":{"add":15,"unit":"%"}},"id":"harvester","link":"/the-outer-worlds/db/perks/harvester"},"rolling-thunder":{"code":"2b","name":"Rolling Thunder","tier":2,"type":"companions","desc":"Killing an enemy reduces the remaining cooldown time of Companion Abilities.","bonusDesc":"-20% Companion Ability Cooldown for each of you're kills","modifiers":{"companion-ability-cooldown-per-kill":{"add":-20,"unit":"%"}},"id":"rolling-thunder","link":"/the-outer-worlds/db/perks/rolling-thunder"},"tag-team":{"code":"2c","name":"Tag Team","tier":2,"type":"companions","desc":"Using a Companion Ability has a chance to reset the other Companion's ability cooldown.","bonusDesc":"25% chance to reset a Companion Ability cooldown when using the other Companion's Ability.","id":"tag-team","link":"/the-outer-worlds/db/perks/tag-team"},"we-band-of-brothers":{"code":"2d","name":"We Band of Brothers","tier":2,"type":"companions","desc":"When you critically hit a target, you have a chance of immediately resetting the cooldown of a companion ability.","bonusDesc":"25% Chance to reset a Companion Ability cooldown on each Critical Hit","id":"we-band-of-brothers","link":"/the-outer-worlds/db/perks/we-band-of-brothers"},"assassin":{"code":"2e","name":"Assassin","tier":2,"type":"damage","desc":"Quiet weapons deal more damage. A weapon is considered Quiet if it Noise Range is 2.5m or less.","bonusDesc":"+25% Quiet Weapon Damage","id":"assassin","link":"/the-outer-worlds/db/perks/assassin"},"lone-master":{"code":"2f","name":"Lone Master","tier":2,"type":"damage","desc":"While having no companions in the party, but still having some back on the ship, gain a bonus to all Skills. Double the bonus if no companions have been recruited.","bonusDesc":"All Skills +5, if no Companions in party; All Skills +10, if no Companions recruited","id":"lone-master","link":"/the-outer-worlds/db/perks/lone-master"},"wild-science":{"code":"30","name":"Wild Science","tier":3,"type":"damage","desc":"Further increases the damage dealt by Science weapons (stacks with Weird Science)","bonusDesc":"+50% Science Weapon Damage","modifiers":{"science-weapon-damage":{"addmult":0.5}},"id":"wild-science","link":"/the-outer-worlds/db/perks/wild-science"},"boom-headshot":{"code":"31","name":"Boom, Headshot!","tier":3,"type":"damage","desc":"Headshot kills explode, damaging nearby enemies.","bonusDesc":"Headshot kills deal 25% of their damage to enemies within 2.5m","id":"boom-headshot","link":"/the-outer-worlds/db/perks/boom-headshot"},"steady-hand":{"code":"32","name":"Steady Hand","tier":3,"desc":"After killing an enemy, your Weapon Sway and Accuracy penalties to moving are reduced to zero for a short time.","bonusDesc":"-100% Steady Hand: Ranged Weapon Sway / -100% Movement Penalty to Accuracy","modifiers":{"ranged-weapon-sway":{"addmult":-1,"condition":"after-kill"},"movement-penalty-to-accuracy":{"addmult":-1,"condition":"after-kill"}},"condition":"after a kill","id":"steady-hand","link":"/the-outer-worlds/db/perks/steady-hand"},"confidence":{"code":"33","name":"Confidence","tier":3,"type":"damage","desc":"Killing an enemy makes your next shot a guaranteed Critical Hit.","bonusDesc":"Your next attack is a guaranteed Critical Hit.","id":"confidence","link":"/the-outer-worlds/db/perks/confidence"},"dont-go-dyin-on-me":{"code":"34","name":"Don't Go Dyin' on Me!","tier":3,"type":"companions","desc":"When you use the inhaler, any downed Companions are revived with a small amount of Health.","bonusDesc":"Revive Companions to 25% Health / Cooldown: 15m","id":"dont-go-dyin-on-me","link":"/the-outer-worlds/db/perks/dont-go-dyin-on-me"},"penetrating-shots":{"code":"35","name":"Penetrating Shots","tier":3,"type":"damage","desc":"Your ranged attacks reduce the target's Armor Rating by 1 point per hit. This effect lasts a short time, and can stack multiple times.","bonusDesc":"Ranged Attacks inflict -1 Armor Rating for 10s, and can stack up to -10","id":"penetrating-shots","link":"/the-outer-worlds/db/perks/penetrating-shots"},"armor-master":{"code":"36","name":"Armor Master","tier":3,"type":"defence","desc":"Increase the Armor Rating and Skill bonuses from any armor you wear.","bonusDesc":"+10% Armor Rating Bonus / +100% Skill Bonus","modifiers":{"armor-rating-bonus":{"addmult":0.1},"armor-skill-bonus":{"addmult":1}},"id":"armor-master","link":"/the-outer-worlds/db/perks/armor-master"},"last-stand":{"code":"37","name":"Last Stand","tier":3,"type":"damage","desc":"When you are at low Health, you deal increased damage.","bonusDesc":"+30% Last Stand: Damage while under 25% Health","modifiers":{"damage":{"addmult":0.3}},"condition":"while under 25% Health","id":"last-stand","link":"/the-outer-worlds/db/perks/last-stand"},"super-pack-mule":{"code":"38","name":"Super Pack Mule","tier":3,"type":"weight","desc":"Further increases your carrying capacity.","bonusDesc":"+100kg Carrying Capacity","modifiers":{"carrying-capacity":{"add":100,"unit":"kg"}},"id":"super-pack-mule","link":"/the-outer-worlds/db/perks/super-pack-mule"},"thick-skin":{"code":"39","name":"Thick Skin","tier":3,"type":"defence","desc":"All Area of Effect and Plasma damage dealt to you is reduced.","bonusDesc":"-15% Area of Effect Damage Received / -15% Plasma Damage Received","modifiers":{"area-of-effect-damage-received":{"addmult":-0.15},"plasma-damage-received":{"addmult":-0.15}},"id":"thick-skin","link":"/the-outer-worlds/db/perks/thick-skin"},"tit-for-tat":{"code":"3a","name":"Tit for Tat","tier":3,"type":"defence","desc":"A small amount of Melee damage you deal is returned as healing.","bonusDesc":"+15% Melee Damage returned as Health","modifiers":{"melee-damage-returned-as-health":{"addmult":0.15,"unit":"%"}},"id":"tit-for-tat","link":"/the-outer-worlds/db/perks/tit-for-tat"},"tactical-master":{"code":"3b","name":"Tactical Master","tier":3,"type":"ttd","desc":"When you activate Tactical Time Dilation, you continue to move at normal speed for a short time. This effect only occurs when your TTD meter is full at the time of activation.","bonusDesc":"+70% Tactical Master: Movement Speed during TTD for 5s","id":"tactical-master","link":"/the-outer-worlds/db/perks/tactical-master"},"revenge":{"code":"3c","name":"Revenge","tier":3,"type":"damage","desc":"Whenever you are affected by a harmful status effect, you deal increased damage.","bonusDesc":"+20% Revenge: Damage","modifiers":{"damage":{"addmult":0.2}},"condition":"while affected by a harmful effect","id":"revenge","link":"/the-outer-worlds/db/perks/revenge"},"solo-sneaker":{"code":"3d","name":"Solo Sneaker","tier":3,"desc":"Reduce the detection radius of enemies when you have no companions in your party.","bonusDesc":"-33% Detection Radius of Enemies","modifiers":{"detection-radius-of-enemies":{"addmult":-0.33}},"condition":"when alone in party","id":"solo-sneaker","link":"/the-outer-worlds/db/perks/solo-sneaker"},"improvisation-warrior":{"code":"3e","name":"Improvisation Warrior","tier":3,"type":"damage","desc":"Improvised Weapons deal vastly more damage and degrade slower than usual. Tossball equipment is not considered improvised.","bonusDesc":"+300% Improvised Weapon Damage; +75% Improvised Weapon Degradation","id":"improvisation-warrior","link":"/the-outer-worlds/db/perks/improvisation-warrior"},"concentrate-fire":{"code":"3f","name":"Concentrate Fire","tier":3,"type":"damage","desc":"Any subsequent attack made on the same target while in TTD deals increased damage. This effect is cumulative. Leaving TTD resets the damage increase.","bonusDesc":"10% Damage per subsequent hit","id":"concentrate-fire","link":"/the-outer-worlds/db/perks/concentrate-fire"},"healthy":{"code":"c0","name":"Healthy","tier":1,"companions":["ellie","felix","nyoka","parvati","max","sam"],"desc":"Increase this companion's maximum Health.","modifiers":{"base-health":{"addmult":0.3}},"id":"healthy","link":"/the-outer-worlds/db/perks/healthy"},"boisterous":{"code":"c1","name":"Boisterous","tier":1,"companions":["ellie","felix","nyoka","parvati","max","sam"],"desc":"Increase the amount of threat this companion generate when attacking enemies, making them more likely to attack this companion.","modifiers":{"threat-generated":{"addmult":0.3}},"id":"boisterous","link":"/the-outer-worlds/db/perks/boisterous"},"sneaky":{"code":"c2","name":"Sneaky","tier":1,"companions":["ellie","felix","nyoka","parvati","max","sam"],"desc":"Decrease the amount of threat this companion generate when attacking enemies, making them less likely to attack this companion.","modifiers":{"threat-generated-inverted":{"addmult":-0.3}},"id":"sneaky","link":"/the-outer-worlds/db/perks/sneaky"},"fine-aim":{"code":"c3","name":"Fine Aim","tier":2,"companions":["ellie","felix","nyoka","parvati","max","sam"],"desc":"Increase the damage dealt by this companion when using Ranged weapons.","modifiers":{"ranged-damage":{"addmult":0.1}},"id":"fine-aim","link":"/the-outer-worlds/db/perks/fine-aim"},"battle-hardened":{"code":"c4","name":"Battle Hardened","tier":2,"companions":["ellie","felix","nyoka","parvati","max","sam"],"desc":"Increase this companion's base Armor Rating. This effect stacks with any armor they wear.","modifiers":{"armor-rating":{"add":5}},"id":"battle-hardened","link":"/the-outer-worlds/db/perks/battle-hardened"},"heavy-handed":{"code":"c5","name":"Heavy Handed","tier":2,"companions":["ellie","felix","nyoka","parvati","max"],"desc":"Increase the damage dealt by this companion when using Melee weapons.","modifiers":{"melee-damage":{"addmult":0.1}},"id":"heavy-handed","link":"/the-outer-worlds/db/perks/heavy-handed"},"spec-ops":{"code":"c6","name":"Spec Ops","tier":3,"companions":["ellie","felix","nyoka","parvati","max","sam"],"desc":"Chance of immediately resetting this companion's Ability cooldown when they perform their Companion Ability.","modifiers":{"chance-to-reset-ability-cooldown-on-ability-use":{"addmult":0.2}},"id":"spec-ops","link":"/the-outer-worlds/db/perks/spec-ops"},"stonebreaker":{"code":"c7","name":"Stonebreaker","tier":3,"companions":["ellie","felix","nyoka","parvati","max","sam"],"desc":"Increase the damage dealt by this companion's Ability.","modifiers":{"companion-ability-damage":{"addmult":0.3}},"id":"stonebreaker","link":"/the-outer-worlds/db/perks/stonebreaker"},"jazz-hands":{"code":"c8","name":"Jazz Hands","tier":3,"companions":["ellie","felix","nyoka","parvati","max","sam"],"desc":"This companion swaps weapons and reloads much faster.","modifiers":{"equip-time":{"addmult":-0.3},"range-weapon-reload-speed":{"addmult":0.3}},"id":"jazz-hands","link":"/the-outer-worlds/db/perks/jazz-hands"},"echoing-thunder":{"code":"c9","name":"Echoing Thunder","tier":4,"companions":["ellie","felix","nyoka","parvati","max","sam"],"desc":"Chance of immediately resetting this companion's Ability cooldown when they get a killing blow.","modifiers":{"chance-to-reset-ability-cooldown-on-kill":{"addmult":0.2}},"id":"echoing-thunder","link":"/the-outer-worlds/db/perks/echoing-thunder"},"shake-it-off":{"code":"ca","name":"Shake It Off","tier":4,"companions":["ellie","felix","nyoka","parvati","max","sam"],"desc":"Reduce the duration of harmful Status Effects on this companion.","modifiers":{"harmful-status-effect-duration":{"addmult":-0.3}},"id":"shake-it-off","link":"/the-outer-worlds/db/perks/shake-it-off"},"showtime":{"code":"cb","name":"Showtime","tier":4,"companions":["ellie","felix","nyoka","parvati","max","sam"],"desc":"Increase the damage dealt by this companion for a short time after performing their Companion Ability.","bonusDesc":"Damage +25% for 5s","modifiers":{"damage":{"addmult":0.25}},"condition":"for 5s after Companion Ability","id":"showtime","link":"/the-outer-worlds/db/perks/showtime"},"long-winter":{"code":"cc","name":"Long Winter","tier":5,"companions":["ellie","felix","nyoka","parvati","max","sam"],"desc":"Combat Effects inflicted by this companion's Ability last longer.","modifiers":{"duration-of-status-effects-inflicted-by-companion-ability":{"addmult":0.2}},"id":"long-winter","link":"/the-outer-worlds/db/perks/long-winter"},"stand-your-ground":{"code":"cd","name":"Stand Your Ground","tier":5,"companions":["ellie","felix","nyoka","parvati","max","sam"],"desc":"When this companion takes damage, they gain some Armor for a short time. This effect stacks up to 3 times.","bonusDesc":"+3 Armor Rating for 10s","condition":"when takes damage (max +9)","id":"stand-your-ground","link":"/the-outer-worlds/db/perks/stand-your-ground"},"second-wind":{"code":"ce","name":"Second Wind","tier":5,"companions":["ellie","felix","nyoka","parvati","max","sam"],"desc":"When this companion is downed during combat, they heal back some Health and continue fighting. This effect has a long cooldown.","bonusDesc":"Healed to 25% Health when downed. Cooldown: 15m","id":"second-wind","link":"/the-outer-worlds/db/perks/second-wind"},"bonus-support-medical":{"code":"u0","name":"Bonus Support Medical","tier":1,"type":"special","companions":["ellie"],"desc":"Increase your Medical skill when Ellie is in the party.","modifiers":{"medical":{"add":10}},"condition":"for player","id":"bonus-support-medical","link":"/the-outer-worlds/db/perks/bonus-support-medical"},"first-responder":{"code":"u1","name":"First Responder","tier":2,"type":"special","companions":["ellie"],"desc":"Increase the amount of Health received from your Inhaler when Ellie is in the party.","modifiers":{"health-amount-from-medical-inhaler":{"addmult":0.2}},"condition":"for player","id":"first-responder","link":"/the-outer-worlds/db/perks/first-responder"},"cpr":{"code":"u2","name":"CPR","tier":3,"type":"special","companions":["ellie"],"desc":"When Ellie is in the party, any damage that would kill you instead heals a small amount of health. This effect has a long cooldown.","bonusDesc":"Recover 25% Health when fatally wounded. Cooldown: 5m","condition":"for player","id":"cpr","link":"/the-outer-worlds/db/perks/cpr"},"bonus-support-persuade":{"code":"u3","name":"Bonus Support Persuade","tier":1,"type":"special","companions":["felix"],"desc":"Increase your Persuade skill when Felix is in the party.","modifiers":{"persuade":{"add":10}},"condition":"for player","id":"bonus-support-persuade","link":"/the-outer-worlds/db/perks/bonus-support-persuade"},"bootlickers":{"code":"u4","name":"Bootlickers!","tier":2,"type":"special","companions":["felix"],"desc":"Felix deals bonus damage to targets suffering from Cower.","modifiers":{"damage-to-cowering-enemies":{"addmult":0.2}},"id":"bootlickers","link":"/the-outer-worlds/db/perks/bootlickers"},"rebellion":{"code":"u5","name":"Rebellion","tier":3,"type":"special","companions":["felix"],"desc":"When Felix is in the party, you and your companions deal bonus damage to Corporate enemies.","modifiers":{"damage-to-corporate-military":{"addmult":0.2}},"id":"rebellion","link":"/the-outer-worlds/db/perks/rebellion"},"bonus-support-lie":{"code":"u6","name":"Bonus Support Lie","tier":1,"type":"special","companions":["nyoka"],"desc":"Increase your Lie skill when Nyoka is in the party.","modifiers":{"lie":{"add":10}},"condition":"for player","id":"bonus-support-lie","link":"/the-outer-worlds/db/perks/bonus-support-lie"},"hunter":{"code":"u7","name":"Hunter","tier":2,"type":"special","companions":["nyoka"],"desc":"Reduce how far the sound of your footsteps travel while Nyoka is in your party.","modifiers":{"radius-of-footsteps-sound":{"addmult":-0.2}},"id":"hunter","link":"/the-outer-worlds/db/perks/hunter"},"exterminator":{"code":"u8","name":"Exterminator","tier":3,"type":"special","companions":["nyoka"],"desc":"Nyoka deals bonus damage to Creatures.","modifiers":{"damage-to-creatures":{"addmult":0.2}},"id":"exterminator","link":"/the-outer-worlds/db/perks/exterminator"},"bonus-support-engineering":{"code":"u9","name":"Bonus Support Engineering","tier":1,"type":"special","companions":["parvati"],"desc":"Increase your Engineering skill when Parvati is in the party.","modifiers":{"engineering":{"add":10}},"condition":"for player","id":"bonus-support-engineering","link":"/the-outer-worlds/db/perks/bonus-support-engineering"},"mod-finder":{"code":"ua","name":"Mod Finder","tier":2,"type":"special","companions":["parvati"],"desc":"Increase your chance of looting Mods when Parvati is in the party.","bonusDesc":"+10% Chance to extract Mods in the Field","id":"mod-finder","link":"/the-outer-worlds/db/perks/mod-finder"},"synchronicity":{"code":"ub","name":"Synchronicity","tier":3,"type":"special","companions":["parvati"],"desc":"When Parvati performs her Ability, recharge some of your Tactical Time Dilation meter.","modifiers":{"tactical-time-dilation-meter":{"addmult":0.25}},"id":"synchronicity","link":"/the-outer-worlds/db/perks/synchronicity"},"bonus-support-hack":{"code":"uc","name":"Bonus Support Hack","tier":1,"type":"special","companions":["max"],"desc":"Increase your Hack skill when Max is in the party.","modifiers":{"hack":{"add":10}},"condition":"for player","id":"bonus-support-hack","link":"/the-outer-worlds/db/perks/bonus-support-hack"},"sermon":{"code":"ud","name":"Sermon","tier":2,"type":"special","companions":["max"],"desc":"Increase the duration of your Dialog Combat Effects when Max is in the party.","modifiers":{"dialog-combat-effects-duration":{"addmult":0.2}},"id":"sermon","link":"/the-outer-worlds/db/perks/sermon"},"mad-max":{"code":"ue","name":"Mad Max","tier":3,"type":"special","companions":["max"],"desc":"While Max is in the party, you and your companions deal bonus damage with Science weapons.","modifiers":{"science-weapons-damage":{"addmult":0.2}},"id":"mad-max","link":"/the-outer-worlds/db/perks/mad-max"},"bonus-support-intimidate":{"code":"uf","name":"Bonus Support Intimidate","tier":1,"type":"special","companions":["sam"],"desc":"Increase your Intimidate skill when Sam is in the party.","modifiers":{"intimidate":{"add":10}},"condition":"for player","id":"bonus-support-intimidate","link":"/the-outer-worlds/db/perks/bonus-support-intimidate"},"cleaner":{"code":"ug","name":"Cleaner","tier":2,"type":"special","companions":["sam"],"desc":"Reduce negative reputation for kills when Sam is in the party.","modifiers":{"negative-reputation-per-kill":{"addmult":-0.2}},"id":"cleaner","link":"/the-outer-worlds/db/perks/cleaner"},"bad-samaritan":{"code":"uh","name":"Bad Samaritan","tier":3,"type":"special","companions":["sam"],"desc":"Sam deals bonus damage to Automechanicals.","modifiers":{"damage-to-automechanicals":{"addmult":0.2}},"id":"bad-samaritan","link":"/the-outer-worlds/db/perks/bad-samaritan"},"emergency-med-tech":{"code":"ui","name":"Emergency Med Tech","tier":4,"type":"special","companions":["ellie"],"desc":"Your Emergency Medical Inhaler heals you more when you are at low health.","bonusDesc":"Healing from Inhaler when under 20% Health +50%","id":"emergency-med-tech","link":"/the-outer-worlds/db/perks/emergency-med-tech"},"this-is-tossball":{"code":"uj","name":"This. Is. 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