{"data":{"backgrounds":{"ex-convict":{"id":"ex-convict","name":"Ex-Convict","desc":"You never cared for the Earth Directorate, and they never cared for you. So much so that they decided it would be best for you to spend much (if not all) of the rest of your life behind bars. However, desperate times call for desperate measures, so you accepted a deal to work for them to clear your record. Or escape while they weren’t looking.","bonus":[],"link":"/the-outer-worlds-2/db/backgrounds/ex-convict","code":"01"},"gambler":{"id":"gambler","name":"Gambler","desc":"“The Grand Plan.” Hah! You know the universe is run by blind luck and chaos, even if you’ve been riding the winning edge of that chaos for most of your life. Unfortunately, that winning streak came to an end when you lost a bet with an agent who was trying to convince you to utilize your penchant for bucking the odds in the service of the Earth Directorate.","link":"/the-outer-worlds-2/db/backgrounds/gambler","code":"07"},"lawbringer":{"id":"lawbringer","name":"Lawbringer","desc":"After experiencing a youth of hardship and corporate malfeasance, you joined the Earth Directorate, devoting your life to bringing order to colonies in the throes of chaos. You are a champion of the people, whether they want one or not. The law is not to be trifled with, and neither are you.","bonus":[],"link":"/the-outer-worlds-2/db/backgrounds/lawbringer","code":"03"},"professor":{"id":"professor","name":"Professor","desc":"You were a prominent voice in your field until your penchant for “full contact” archaeology and your colleagues’ jealousy at your success rate for retrieving artifacts long thought to be lost cost you both your tenure and position. Fortunately, your talent for dealing with the more unsavory elements of artifact trafficking will serve you well in the Earth Directorate.","bonus":[],"link":"/the-outer-worlds-2/db/backgrounds/professor","code":"05"},"renegade":{"id":"renegade","name":"Renegade","desc":"You may have lived a life that skirted the laws of any colony you found yourself operating in, but that’s what you were paid for. And definitely not a reason for your unsatisfied previous employers to hunt you down, is it? Joining the Earth Directorate seemed like a great way to solve the problems your “work” history may have caused.","link":"/the-outer-worlds-2/db/backgrounds/renegade","code":"02"},"roustabout":{"id":"roustabout","name":"Roustabout","desc":"You're not quite sure what happened. You simply wanted to find a job that used your particular set of skills. Which would be 'none.' Yet, one accidental death of a well-known villain later, you're now known as a gunslinging Earth Directorate agent not to be trifled with. You often find yourself wondering if this 'Earth Directorate' has any good cashier openings.","link":"/the-outer-worlds-2/db/backgrounds/roustabout","code":"04"}},"traits":{"brawny":{"id":"brawny","name":"Brawny","desc":"You're able to perform great feats of strength. In combat, you're an unstoppable force.","bonus":["Sliding or sprinting into hostiles will knock them down","Cooldown: 5s"],"link":"/the-outer-worlds-2/db/traits/brawny","code":"01"},"brilliant":{"id":"brilliant","name":"Brilliant","desc":"You're intelligent, able to more easily solve problems and pick up new skills.","bonus":["During skill selection, Specialize in 1 additional skill.","Specialized skills start with 2 points."],"link":"/the-outer-worlds-2/db/traits/brilliant","code":"03"},"heroic":{"id":"heroic","name":"Heroic","desc":"Others tend to naturally follow and look up to you.","bonus":["-20% Companion Ability Charge Time"],"link":"/the-outer-worlds-2/db/traits/heroic","code":"05"},"innovative":{"id":"innovative","name":"Innovative","desc":"You are inventive and crafty, always able to find unique solutions to complex problems. You've found numerous ways to be more efficient when crafting.","bonus":["Crafting recipes for ammo, throwables, and resources create up to twice as many of those items for the same amount of crafting materials."],"link":"/the-outer-worlds-2/db/traits/innovative","code":"07"},"lucky":{"id":"lucky","name":"Lucky","desc":"You're lucky, things tend to go your way.","bonus":["+5% Critical Chance","Certain opportunities are just accessible to you."],"link":"/the-outer-worlds-2/db/traits/lucky","code":"09"},"nimble":{"id":"nimble","name":"Nimble","desc":"You're quick and dexterous, able to move more quickly while stealthing and in combat.","bonus":["+25% Crouch Speed","+25% Combat Sprint Speed"],"link":"/the-outer-worlds-2/db/traits/nimble","code":"0b"},"resilient":{"id":"resilient","name":"Resilient","desc":"You can power through even the deadliest of injuries. It requires more than usual to take you down in combat.","bonus":["Death is prevented for 3s the first time you would have died each combat."],"link":"/the-outer-worlds-2/db/traits/resilient","code":"0d"},"suave":{"id":"suave","name":"Suave","desc":"You have a way with words, getting you discounts at vendors and talking your way out of minor crimes.","bonus":["10% discount at all vendors and bounty must be two times higher than normal to be seen as an Outlaw."],"link":"/the-outer-worlds-2/db/traits/suave","code":"0f"},"witty":{"id":"witty","name":"Witty","desc":"Your fun demeanor and quick-wit makes you popular with others. Others are willing to forgive your past transgressions.","bonus":["Reputation with any faction can never decrease below Neutral, preventing any penalties that would be gained from having a negative reputation with a faction such as vendor surcharges."],"link":"/the-outer-worlds-2/db/traits/witty","code":"0h"},"abrasive":{"id":"abrasive","name":"Abrasive","desc":"You're hard on the ears and people don't like talking to you. Others have a hard time accepting you into their communities and organizations.","bonus":["Reputation with any faction can never increase above Neutral, preventing any bonuses that would be gained from having a positive reputation with a faction such as vendor discounts."],"negative":true,"link":"/the-outer-worlds-2/db/traits/abrasive","code":"0j"},"dumb":{"id":"dumb","name":"Dumb","desc":"You weren't recruited for your ability to plan or solve problems. You just can't learn some things.","bonus":["During skill selection, lock 5 of the 12 available skills. Those skills can never have points added to them."],"negative":true,"link":"/the-outer-worlds-2/db/traits/dumb","code":"0l"},"sickly":{"id":"sickly","name":"Sickly","desc":"Your body is weak, prone to breaks, scrapes, and illness. Injuries and crashing from primers are more likely.","bonus":["-15% Base Health","-15 Toxicity Crash Threshold"],"negative":true,"link":"/the-outer-worlds-2/db/traits/sickly","code":"0n"}},"skills":{"medical":{"id":"medical","name":"Medical","desc":"The Medical skill increases maximum Toxicity, allowing more uses of the Medical Inhaler at a time and increased resistance to Zyranium poisoning. Investing in the Medical skill allows you to select perks that further improve your inhaler, temporarily tame creatures, and make better use of corrosive weapons.","bonus":["+7 Toxicity Crash Threshold","+5% Damage to Creatures"],"effects":[{"target":["char","toxicity-crash-threshold"],"data":{"add":7}},{"target":["char","damage-to-creatures"],"data":{"addmult":0.05}}],"sort":8,"link":"/the-outer-worlds-2/db/skills/medical","code":"01"},"engineering":{"id":"engineering","name":"Engineering","desc":"The Engineering skill increases the effectiveness of all armor, granting inherent Damage Reduction. In conversations and while exploring, Engineering aids in the ability to act on the knowledge of mechanical systems. Investing in Engineering allows you to select perks that further increase your defenses and benefits from weapon, helmet, and armor mods.","bonus":["Mechanical systems with a difficulty at or below your skill level can be fixed","+1% Damage Resistance"],"effects":[{"target":["char","damage-resistance"],"data":{"addmult":0.01}}],"sort":5,"link":"/the-outer-worlds-2/db/skills/engineering","code":"03"},"explosives":{"id":"explosives","name":"Explosives","desc":"The Explosives skill increases damage dealt with explosive throwables such as grenades and mines, as well as weapons that deal damage in an area. While exploring, it allows the disarming of sensitive objects like mines and traps. Investing in Explosives allows you to select perks that increase the potency of explosives and plasma weapons.","bonus":["+10% Explosives Damage","+1% Damage Resistance against Explosives"],"effects":[{"target":["char","explosives-damage"],"data":{"addmult":0.1}},{"target":["char","damage-resistance-against-explosives"],"data":{"addmult":0.01}}],"sort":6,"link":"/the-outer-worlds-2/db/skills/explosives","code":"05"},"guns":{"id":"guns","name":"Guns","desc":"The Guns skill increases damage dealt with all types of guns, including ballistic, shock, plasma, and bio guns. Investing in the Guns skill allows you to select perks that further improve your ability to use guns of various types.","bonus":["+10% Ranged Damage","+1% Armor Penetration"],"effects":[{"target":["char","ranged-damage"],"data":{"addmult":0.1}},{"target":["char","armor-penetration"],"data":{"addmult":0.01}}],"sort":1,"link":"/the-outer-worlds-2/db/skills/guns","code":"07"},"hack":{"id":"hack","name":"Hack","desc":"The Hack skill allows unauthorized access to various mechanical systems such as terminals, automechanicals, and vending machines. Investing in the Hack skill allows you to select perks that let you disable automechs directly, hack into bounty terminals, and access the restricted inventory of vending machines.","bonus":["Hack checks equal to your Hack skill and lower can be overcome","+5% Damage to Automechanicals"],"effects":[{"target":["char","damage-to-automechanicals"],"data":{"addmult":0.05}}],"sort":7,"link":"/the-outer-worlds-2/db/skills/hack","code":"09"},"leadership":{"id":"leadership","name":"Leadership","desc":"The Leadership skill increases the damage and survivability of your companions. Investing in Leadership allows you to select perks that let you use companion abilities more and improve the overall effectiveness of your companions.","bonus":["+8% Companion Damage","+4% Companion Health"],"effects":[{"target":["char","companion-damage"],"data":{"addmult":0.08}},{"target":["char","companion-health"],"data":{"addmult":0.04}}],"sort":12,"link":"/the-outer-worlds-2/db/skills/leadership","code":"0b"},"lockpick":{"id":"lockpick","name":"Lockpick","desc":"The Lockpick skill allows you to unlock locked containers and doors. Investing in the Lockpick skill allows you to select perks that grant the ability to pickpocket humans and preview the contents of locked containers.","bonus":["Locks with a difficulty at or below your skill level can be opened","+1% Evasion Chance"],"effects":[{"target":["char","evasion-chance"],"data":{"addmult":0.01}}],"sort":4,"link":"/the-outer-worlds-2/db/skills/lockpick","code":"0d"},"melee":{"id":"melee","name":"Melee","desc":"The Melee skill increases damage dealt with Melee weapons. Investing in the Melee skill allows you to select perks that further improve your ability to use melee weapons of various types.","bonus":["+10% Melee Damage","-2% Damage Received while Blocking"],"effects":[{"target":["char","melee-damage"],"data":{"addmult":0.1}},{"target":["char","damage-received-while-blocking"],"data":{"addmult":-0.02}}],"sort":2,"link":"/the-outer-worlds-2/db/skills/melee","code":"0f"},"observation":{"id":"observation","name":"Observation","desc":"The Observation skill reveals hidden objects in the world and subtle behaviors in conversations. Investing in the Observation skill allows you to select perks that let you find more loot, track enemies, and more effectively use enemy weakspots.","bonus":["Hidden objects with a difficulty at or below your skill level can be found","+15% Weakspot Damage"],"effects":[{"target":["char","weakspot-damage"],"data":{"addmult":0.15}}],"sort":10,"link":"/the-outer-worlds-2/db/skills/observation","code":"0h"},"sneak":{"id":"sneak","name":"Sneak","desc":"The Sneak skill makes it harder for enemies to detect you while crouched. Investing in the Sneak skill allows you to select perks that avoid traps and perform sneak attacks.","bonus":["+35% Sneak Attack Damage","-2% NPC Awareness Detection Rate"],"effects":[{"target":["char","sneak-attack-damage"],"data":{"addmult":0.35}},{"target":["char","npc-awareness-detection-rate"],"data":{"addmult":-0.02}}],"sort":3,"link":"/the-outer-worlds-2/db/skills/sneak","code":"0j"},"speech":{"id":"speech","name":"Speech","desc":"The Speech skill allows you to better influence others in conversations. Investing in the Speech skill allows you to select perks that let you get discounts at vendors, intimidate others, and gain more reputation with factions.","bonus":["Speech checks with a difficulty at or below your skill level can be selected","+5% Damage to Humans"],"effects":[{"target":["char","damage-to-humans"],"data":{"addmult":0.05}}],"sort":11,"link":"/the-outer-worlds-2/db/skills/speech","code":"0l"},"science":{"id":"science","name":"Science!","desc":"The Science! skill increases your maximum Gadget Energy, allowing you to use gadgets like Tactical Time Dilation for longer. Investing in the Science! skill allows you to select perks that further improve your gadgets and potency with shock weapons.","bonus":["+7 Gadget Energy Meter Max","+10% more stacks of non-Physical Damage Type side-effects"],"effects":[{"target":["char","gadget-energy-meter-max"],"data":{"add":7}},{"target":["char","more-stacks-of-non-physical-damage-type-side-effects"],"data":{"addmult":0.1}}],"sort":9,"link":"/the-outer-worlds-2/db/skills/science","code":"0n"}},"perks":{"bulletshield":{"id":"bulletshield","name":"Bulletshield","desc":"You gain a bonus to damage resistance and max health, but enemies are more likely to target you over your companions.","bonus":["+10% Damage Resistance","+10% Base Health"],"tier":0,"cost":1,"link":"/the-outer-worlds-2/db/perks/bulletshield","code":"01"},"trophy-hunter":{"id":"trophy-hunter","name":"Trophy Hunter","desc":"You gain Critical Hit Chance with all weapons against all enemies. The chance is increased against Strong enemies, such as Leaders and Bosses that aren't heavily damaged.","bonus":["+5% Critical Chance","+15% additional Critical Chance against Strong enemies"],"tier":0,"cost":1,"link":"/the-outer-worlds-2/db/perks/trophy-hunter","code":"03"},"psychopath":{"id":"psychopath","name":"Psychopath","desc":"Gain bonus damage against any faction you have negative Reputation with. This bonus is greater the worse your Reputation is.","bonus":["+10% Damage against Cautious enemies","+20% Damage against Begrudging enemies","+40% Damage against Indignant enemies"],"tier":1,"cost":1,"link":"/the-outer-worlds-2/db/perks/psychopath","code":"05"},"shrug-it-off":{"id":"shrug-it-off","name":"Shrug It Off","desc":"When combat starts and whenever one of your companions is downed, immediately gain temporary health equal to 50% of your max health.","bonus":["Gain 50% of Max Health as Temporary Health"],"requirements":[[["char","perks","inc","bulletshield"]]],"tier":8,"cost":1,"link":"/the-outer-worlds-2/db/perks/shrug-it-off","code":"07"},"tinker":{"id":"tinker","name":"Tinker","desc":"Your modded weapons now deal bonus damage, increasing with your Engineering skill.","bonus":["+10% Damage with modded weapons. Increases by 2.5% per Engineering skill point."],"requirements":[[["char","engineering","gte",5]]],"tier":2,"cost":1,"link":"/the-outer-worlds-2/db/perks/tinker","code":"09"},"master-armorer":{"id":"master-armorer","name":"Master Armorer","desc":"Your body armor gains an additional armoring mod slot, allowing you to add a second mod to your armor.","bonus":[],"requirements":[[["char","engineering","gte",20]],[["char","perks","inc","makeshift-armorer"]]],"tier":9,"cost":1,"link":"/the-outer-worlds-2/db/perks/master-armorer","code":"0b"},"grenadier":{"id":"grenadier","name":"Grenadier","desc":"You unlock an additional throwable equipment slot. You also gain a small bonus to explosives damage.","bonus":["+10% Explosives Damage"],"requirements":[[["char","explosives","gte",2]]],"tier":0,"cost":1,"link":"/the-outer-worlds-2/db/perks/grenadier","code":"0d"},"pitch-tossball-winger":{"id":"pitch-tossball-winger","name":"Pitch/Tossball Winger","desc":"Directly hitting anyone with a grenade or mine will deal damage and stagger them. Explosives also deal more damage.","bonus":["+20% Explosives Damage","Deal 50 physical damage on direct hit with a grenade or mine and staggers"],"requirements":[[["char","explosives","gte",1]]],"tier":0,"cost":1,"link":"/the-outer-worlds-2/db/perks/pitch-tossball-winger","code":"0f"},"incendiary-chef":{"id":"incendiary-chef","name":"Incendiary Chef","desc":"Unlocks the recipe to craft Volatile Grenades. Volatile Grenades deal significant damage, but holding them for too long can cause them to explode in your hands! On selection, immediately gain several Volatile Grenades for use.","bonus":["+20% Explosives Damage","Deal 50 physical damage on direct hit with a grenade or mine and staggers"],"requirements":[[["char","explosives","gte",8]]],"tier":4,"cost":1,"link":"/the-outer-worlds-2/db/perks/incendiary-chef","code":"0h"},"commando":{"id":"commando","name":"Commando","desc":"You unlock an additional weapon equipment slot.","bonus":[],"requirements":[[["char","melee","gte-or",1],["char","guns","gte-or",1]]],"tier":0,"cost":1,"link":"/the-outer-worlds-2/db/perks/commando","code":"0j"},"sharpshooter":{"id":"sharpshooter","name":"Sharpshooter","desc":"Marksman, assault, and sniper rifles deal increased damage at distances >20m, but less below that distance. Sneak attack damage for these weapons is also increased.","bonus":["+100% Sneak Attack Damage","+30% Damage to far enemies","-15% Damage to near enemies"],"requirements":[[["char","guns","gte",1],["char","observation","gte",1]]],"tier":0,"cost":1,"link":"/the-outer-worlds-2/db/perks/sharpshooter","code":"0l"},"serendipitous-slayer":{"id":"serendipitous-slayer","name":"Serendipitous Slayer","desc":"You gain an innate critical hit chance with pistols and SMGs. Additionally, critical hits with these weapons automatically reload a small portion of the weapon's magazine.","bonus":["+10% Critical Chance","Cooldown: 1s"],"requirements":[[["char","guns","gte",2]]],"tier":2,"cost":1,"link":"/the-outer-worlds-2/db/perks/serendipitous-slayer","code":"0n"},"trick-shot":{"id":"trick-shot","name":"Trick Shot","desc":"Weakspot kills ricochet, dealing damage to a second nearby target.","bonus":["Weakspot kills ricochet, dealing damage to a second nearby target."],"requirements":[[["char","guns","gte",1],["char","observation","gte",1]]],"tier":2,"cost":1,"link":"/the-outer-worlds-2/db/perks/trick-shot","code":"0p"},"gun-runner":{"id":"gun-runner","name":"Gun Runner","desc":"You can now fire while sliding, mantling, and sprinting with assault rifles, shotguns, and SMGs. Additionally, the spread for these weapon types is reduced.","bonus":["-50% Ranged Weapon Spread","Movement Penalty to Accuracy -50%"],"requirements":[[["char","guns","gte",4]]],"tier":3,"cost":1,"link":"/the-outer-worlds-2/db/perks/gun-runner","code":"0r"},"suppressionist":{"id":"suppressionist","name":"Suppressionist","desc":"Pistols gain increased sneak-attack damage and are quieter. Guns of any type with Silencers make no noise whatsoever.","bonus":["-75% Firing Noise","+100% Sneak Attack Damage"],"requirements":[[["char","guns","gte",8],["char","sneak","gte",8]]],"tier":5,"cost":1,"link":"/the-outer-worlds-2/db/perks/suppressionist","code":"0t"},"multitasker":{"id":"multitasker","name":"Multitasker","desc":"Your holstered weapons reload automatically when you manually reload your active weapon.","bonus":["Your holstered weapons reload automatically when you manually reload your active weapon."],"requirements":[[["char","guns","gte",14]],[["char","perks","inc","commando"]]],"tier":7,"cost":1,"link":"/the-outer-worlds-2/db/perks/multitasker","code":"0v"},"lucky-strikes":{"id":"lucky-strikes","name":"Lucky Strikes","desc":"Critical hits do significantly more damage. Critical hits that kill cause the target to explode and deal damage to nearby hostiles.","bonus":["+100% Critical Damage","Deals 20% of nearby hostile's health in damage on killing with critical hit"],"requirements":[[["char","guns","gte-or",20],["char","melee","gte-or",20]]],"tier":11,"cost":1,"link":"/the-outer-worlds-2/db/perks/lucky-strikes","code":"0x"},"restricted-access":{"id":"restricted-access","name":"Restricted Access","desc":"You can access the restricted inventory of vending machines.","bonus":["You can access the restricted inventory of vending machines."],"requirements":[[["char","hack","gte",1]]],"tier":1,"cost":1,"link":"/the-outer-worlds-2/db/perks/restricted-access","code":"0z"},"automech-jammer":{"id":"automech-jammer","name":"Automech Jammer","desc":"You passively jam automechanicals, reducing the speed at which they detect you and making it easier to sneak by them. You also gain a small bonus chance to critically hit against automechs.","bonus":["-75% Automech Awareness Detection Rate","+5% Critical Chance"],"requirements":[[["char","hack","gte",5]]],"tier":3,"cost":1,"link":"/the-outer-worlds-2/db/perks/automech-jammer","code":"0B"},"plug-puller":{"id":"plug-puller","name":"Plug Puller","desc":"Hacked auto-mechs are permanently disabled rather than temporarily disabled. Permanently disabled auto-mechs reward XP and can be looted.","bonus":["Hacked auto-mechs are permanently disabled rather than temporarily disabled. Permanently disabled auto-mechs reward XP and can be looted."],"requirements":[[["char","hack","gte",20]],[["char","perks","inc","manual-reset"]]],"tier":10,"cost":1,"link":"/the-outer-worlds-2/db/perks/plug-puller","code":"0D"},"comradery":{"id":"comradery","name":"Comradery","desc":"The party gains significant damage resistance for a short period of time after reviving or being revived by a companion. Additionally, taking damage no longer reduces your progress to reviving a companion.","bonus":["+25% Damage Resistance for 10s"],"requirements":[[["char","leadership","gte",5]]],"tier":1,"cost":1,"link":"/the-outer-worlds-2/db/perks/comradery","code":"0F"},"negotiator":{"id":"negotiator","name":"Negotiator","desc":"Your companion abilities charge faster and you immediately gain positive Reputation with all factions. This bonus is given for all factions already met upon selecting this perk and granted immediately when you meet a new one. As long as a faction doesn’t already dislike you, you will become Exalted with them, gaining max positive bonuses.","extra":"The Abrasive trait still prevents your Reputation from ever rising above Neutral.","bonus":["+75 Reputation gained with all factions","-20% Companion Ability Charge Time"],"requirements":[[["char","speech","gte",9],["char","leadership","gte",9]]],"tier":3,"cost":1,"link":"/the-outer-worlds-2/db/perks/negotiator","code":"0H"},"pickpocket":{"id":"pickpocket","name":"Pickpocket","desc":"Gain the ability to pickpocket others. Pickpocketing can be activated by crouching up to an unaware human and having enough Lockpick skill.","bonus":[],"requirements":[[["char","lockpick","gte",1]]],"tier":0,"cost":1,"link":"/the-outer-worlds-2/db/perks/pickpocket","code":"0J"},"through-the-keyhole":{"id":"through-the-keyhole","name":"Through the Keyhole","desc":"The contents of a locked container can be viewed before lockpicking. Also, you gain an increased range bonus with guns.","bonus":["+50% Weapon Range"],"requirements":[[["char","lockpick","gte",2]]],"tier":3,"cost":1,"link":"/the-outer-worlds-2/db/perks/through-the-keyhole","code":"0L"},"caustic-researcher":{"id":"caustic-researcher","name":"Caustic Researcher","desc":"You now apply Vulnerable faster when dealing Corrosive damage. Additionally, your critical hit chance against Dissolved foes is increased.","bonus":["+20% more stacks of Vulnerable applied when dealing Corrosion damage","+10% Critical Chance against enemies afflicted by Dissolved"],"requirements":[[["char","medical","gte",1]]],"tier":0,"cost":1,"link":"/the-outer-worlds-2/db/perks/caustic-researcher","code":"0N"},"pharm-thusiast":{"id":"pharm-thusiast","name":"Pharm-Thusiast","desc":"You unlock an additional primer slot, allowing you to use the effects of multiple primers at once. Additionally, toxicity gained from using the inhaler is decreased.","bonus":["-25% Toxicity received from the Medical Inhaler"],"requirements":[[["char","medical","gte",2]]],"tier":0,"cost":1,"link":"/the-outer-worlds-2/db/perks/pharm-thusiast","code":"0P"},"survivalist":{"id":"survivalist","name":"Survivalist","desc":"Creatures always drop raw meat, which can be eaten as food.","bonus":["Creatures always drop raw meat, which can be eaten as food."],"requirements":[[["char","medical","gte",2]]],"tier":1,"cost":1,"link":"/the-outer-worlds-2/db/perks/survivalist","code":"0R"},"inhaler-overload":{"id":"inhaler-overload","name":"Inhaler Overload","desc":"Gain the ability to take a deeper breath when using the Medical Inhaler, using an extra inhaler charge, increasing toxicity cost, but also granting a large amount of bonuses for a moderate duration.","bonus":["+20% Damage","+3 Armor Rating","+10% Evasion Chance","+50% Movement Speed"],"requirements":[[["char","medical","gte",5]],[["char","perks","inc","pharm-thusiast"]]],"tier":3,"cost":1,"link":"/the-outer-worlds-2/db/perks/inhaler-overload","code":"0T"},"hungry-guns":{"id":"hungry-guns","name":"Hungry Guns","desc":"Guns that use bio-mass as ammo can hold twice as much before needing to be fed (reloaded). Additionally, you deal more corrosive damage in general.","bonus":["+100% Bio-mass Ammo Pool Size","+10% Corrosion Damage"],"requirements":[[["char","medical","gte",4]],[["char","perks","inc","caustic-researcher"]]],"tier":5,"cost":1,"link":"/the-outer-worlds-2/db/perks/hungry-guns","code":"0V"},"lasting-high":{"id":"lasting-high","name":"Lasting High","desc":"You can now use your medical inhaler while crashing, but at reduced efficacy. Crashes now last longer.","bonus":["-50% Inhaler Heal Effectiveness while Crashing","-30% Crash Depletion Rate"],"requirements":[[["char","perks","inc","crash-recovery"]],[["char","medical","gte",12]]],"tier":8,"cost":1,"link":"/the-outer-worlds-2/db/perks/lasting-high","code":"0X"},"heavy-handed":{"id":"heavy-handed","name":"Heavy Handed","desc":"Melee power attacks knock down the enemies hit. Has a cooldown between activations.","bonus":["Cooldown: 10s"],"requirements":[[["char","melee","gte",1]]],"tier":0,"cost":1,"link":"/the-outer-worlds-2/db/perks/heavy-handed","code":"0Z"},"echoing-blows":{"id":"echoing-blows","name":"Echoing Blows","desc":"Your melee attacks deal a small portion of damage in a large cone in front of you. The damage of the cone is increased for two-handed weapons.","bonus":["Heavy Melee weapons deal 50% of their weapon damage","Light Melee weapons deal 25% of their weapon damage"],"requirements":[[["char","melee","gte",6]]],"tier":4,"cost":1,"link":"/the-outer-worlds-2/db/perks/echoing-blows","code":"11"},"tit-for-tat":{"id":"tit-for-tat","name":"Tit for Tat","desc":"A percent of outgoing melee damage is returned as health.","bonus":["Heal for 25% of damage dealt by melee weapons."],"requirements":[[["char","melee","gte",10]]],"tier":7,"cost":1,"link":"/the-outer-worlds-2/db/perks/tit-for-tat","code":"13"},"treasure-hunter":{"id":"treasure-hunter","name":"Treasure Hunter","desc":"Searching through containers can occasionally reward you with bonus bits or crafting materials.","bonus":[],"requirements":[[["char","observation","gte",1]]],"tier":0,"cost":1,"link":"/the-outer-worlds-2/db/perks/treasure-hunter","code":"15"},"tracker":{"id":"tracker","name":"Tracker","desc":"Hostiles on the mini-map are no longer hidden by the shroud — the area outside the player’s field of view — and have their facing shown.","bonus":[],"requirements":[[["char","observation","gte",3]]],"tier":2,"cost":1,"link":"/the-outer-worlds-2/db/perks/tracker","code":"17"},"electro-therapist":{"id":"electro-therapist","name":"Electro-Therapist","desc":"You now apply Electrocuted faster when dealing Shock damage. Additionally, Weak Automechs become Scrambled rather than Paralyzed when reaching max stacks. Scrambled automechs will attack their allies for a duration and will still take damage over time.","bonus":["+20% more stacks of Electrocuted applied when dealing Shock damage","Scramble: Will fight for you for 5s"],"requirements":[[["char","science","gte",1]]],"tier":0,"cost":1,"link":"/the-outer-worlds-2/db/perks/electro-therapist","code":"19"},"slow-more":{"id":"slow-more","name":"Slow-More","desc":"While using the Tactical Time Dilation gadget, you gain an increased Evasion chance, ignoring more incoming attacks. Additionally, anytime you evade an attack, you restore a small amount of gadget energy. This can occur regardless of whether Tactical Time Dilation is active or not.","bonus":["+25% Evasion Chance while in TTD","+1 Energy on evading damage"],"requirements":[[["char","science","gte",3]]],"tier":1,"cost":1,"link":"/the-outer-worlds-2/db/perks/slow-more","code":"1b"},"weakspot-scanner":{"id":"weakspot-scanner","name":"Weakspot Scanner","desc":"Weakspots are highlighted and damage dealt to them is increased when using the N-Ray Scanner.","bonus":["+20% Weakspot Damage"],"requirements":[[["char","science","gte",6]],[["char","gadgets","inc","n-ray-scanner"]]],"tier":4,"cost":1,"link":"/the-outer-worlds-2/db/perks/weakspot-scanner","code":"1d"},"targeting-scanner":{"id":"targeting-scanner","name":"Targeting Scanner","desc":"Focusing on a target with the N-Ray Scanner will mark them. Marking targets prioritizes them for companions and causes the party’s attack against them to regenerate your energy.","bonus":[],"requirements":[[["char","science","gte",5]],[["char","gadgets","inc","n-ray-scanner"]]],"tier":6,"cost":1,"link":"/the-outer-worlds-2/db/perks/targeting-scanner","code":"1f"},"sprayer-prayer":{"id":"sprayer-prayer","name":"Sprayer Prayer","desc":"Auntie’s Acidic Dematerializer can be charged, allowing its projectile to travel further and deal more damage. Charging the gadget costs more energy.","bonus":[],"requirements":[[["char","science","gte",6]],[["char","gadgets","inc","auntie-s-acidic-dematerializer"]]],"tier":10,"cost":1,"link":"/the-outer-worlds-2/db/perks/sprayer-prayer","code":"1h"},"assassin":{"id":"assassin","name":"Assassin","desc":"After scoring a kill from stealth, your movement speed is dramatically increased for a short time.","bonus":["Assassin: Movement Speed +100% for 5s"],"requirements":[[["char","sneak","gte",1]]],"tier":0,"cost":1,"link":"/the-outer-worlds-2/db/perks/assassin","code":"1j"},"silent-steps":{"id":"silent-steps","name":"Silent Steps","desc":"After leaving stealth, your footsteps are silent for a short duration.","bonus":["Footsteps are silent for 8s"],"requirements":[[["char","sneak","gte",6]]],"tier":2,"cost":1,"link":"/the-outer-worlds-2/db/perks/silent-steps","code":"1l"},"light-step":{"id":"light-step","name":"Light Step","desc":"Walking over traps and mines will never set them off.","bonus":[],"requirements":[[["char","sneak","gte",10]]],"tier":5,"cost":1,"link":"/the-outer-worlds-2/db/perks/light-step","code":"1n"},"palm-greaser":{"id":"palm-greaser","name":"Palm-Greaser","desc":"Bribes now cost less and stolen items sell for more.","bonus":["-50% Bribe Costs","+20% Vendor Buying Price for Stolen items"],"requirements":[[["char","speech","gte",2]]],"tier":1,"cost":1,"link":"/the-outer-worlds-2/db/perks/palm-greaser","code":"1p"},"wholesale-spender":{"id":"wholesale-spender","name":"Wholesale Spender","desc":"Buying or selling items with a vendor accrues goodwill. After accruing enough, you gain a permanent discount and sell bonus with that vendor.","bonus":["-10% Vendor Prices","+20% Sell Value at Vendors"],"requirements":[[["char","speech","gte",4]]],"tier":3,"cost":1,"link":"/the-outer-worlds-2/db/perks/wholesale-spender","code":"1r"},"charlatan":{"id":"charlatan","name":"Charlatan","desc":"Many of your lies are more believable and will more likely be accepted as true. Additionally, the likelihood that enemies will target you is reduced.","bonus":[],"requirements":[[["char","speech","gte",6]]],"tier":4,"cost":1,"link":"/the-outer-worlds-2/db/perks/charlatan","code":"1t"},"intimidator":{"id":"intimidator","name":"Intimidator","desc":"Dealing damage to Weak humans or creatures Frightens them a short duration. Has a cooldown between activations, which shortens with your Speech skill.","bonus":["Frightened: The target flees from combat for 8s. Does not affect automechanicals.","Cooldown: 2m"],"requirements":[[["char","speech","gte",5]]],"tier":2,"cost":1,"link":"/the-outer-worlds-2/db/perks/intimidator","code":"1v"},"grim-visage":{"id":"grim-visage","name":"Grim Visage","desc":"Scoring a kill will temporarily cause human and creature enemies near the target to be Frightened for a short duration. Strong enemies, such as leaders and bosses, cannot be Frightened this way until their health has been sufficiently reduced.","bonus":["Frightened: The target flees from combat for 8s. Does not affect automechanicals.","Cooldown: 2m"],"requirements":[[["char","speech","gte",9]],[["char","perks","inc","intimidator"]]],"tier":6,"cost":1,"link":"/the-outer-worlds-2/db/perks/grim-visage","code":"1x"},"tall-tale-teller":{"id":"tall-tale-teller","name":"Tall Tale Teller","desc":"Only your most outlandish lies aren’t believed, with you being able to lie about even more things. Additionally, you gain a bonus to damage when attacking enemies that aren’t targeting you directly.","bonus":["+20% Damage"],"requirements":[[["char","speech","gte",10]],[["char","perks","inc","charlatan"]]],"tier":7,"cost":1,"link":"/the-outer-worlds-2/db/perks/tall-tale-teller","code":"1z"},"space-ranger":{"id":"space-ranger","name":"Space Ranger","desc":"Your Speech skill also scales damage.","bonus":["+2.5% Damage per Speech skill"],"requirements":[[["char","speech","gte",1]]],"tier":0,"cost":1,"link":"/the-outer-worlds-2/db/perks/space-ranger","code":"1B"},"stalker":{"id":"stalker","name":"Stalker","desc":"You gain increased sneak attack damage against hostiles that are investigating you, a distraction device, or a corpse you've left behind.","bonus":["+200% Sneak Attack Damage"],"requirements":[[["char","sneak","gte",5]],[["char","perks","inc","assassin"]]],"tier":3,"cost":1,"link":"/the-outer-worlds-2/db/perks/stalker","code":"1D"},"ghost":{"id":"ghost","name":"Ghost","desc":"If you're crouched when an NPC starts investigating you, gain Camouflaged for a short duration. Has a cooldown between activations, which decreases based on Sneak skill.","bonus":["Invisible to enemies and deal bonus damage.","Cooldown: 3m"],"requirements":[[["char","sneak","gte",2]]],"tier":1,"cost":1,"link":"/the-outer-worlds-2/db/perks/ghost","code":"1F"},"vital-striker":{"id":"vital-striker","name":"Vital Striker","desc":"Sneak Attack damage with light melee weapons is increased. Additionally, in combat your light melee weapons always deal half of their sneak attack bonus.","bonus":["+100% Sneak Attack Damage"],"requirements":[[["char","melee","gte",15],["char","sneak","gte",15]]],"tier":9,"cost":1,"link":"/the-outer-worlds-2/db/perks/vital-striker","code":"1H"},"cold-blooded":{"id":"cold-blooded","name":"Cold Blooded","desc":"You can now apply Chilled faster when dealing Frost damage, and enemies killed while Frozen will shatter, dealing frost damage to hostiles in the area.","bonus":["+20% more stacks of Chilled applied when dealing Frost damage","Deal 20% of nearby hostile's health in damage on killing a Frozen target"],"requirements":[[["char","science","gte",9]]],"tier":6,"cost":1,"link":"/the-outer-worlds-2/db/perks/cold-blooded","code":"1J"},"n-radiator":{"id":"n-radiator","name":"N-Radiator","desc":"Once every few seconds, when you deal damage, you will deal the damage again as N-Ray.","bonus":["100% additional damage done as N-Ray","Cooldown: 3s"],"requirements":[[["char","science","gte",20]]],"tier":12,"cost":1,"link":"/the-outer-worlds-2/db/perks/n-radiator","code":"1L"},"zyranium-powered":{"id":"zyranium-powered","name":"Zyranium Powered","desc":"Your energy recharges faster based on the amount of zyuranium poisoning you have accumulated.","bonus":["Up to 10 energy per 1s as Zyuranium poisoning increases"],"requirements":[[["char","science","gte",5]],[["char","perks","inc","zyranium-absorption"]]],"tier":7,"cost":1,"link":"/the-outer-worlds-2/db/perks/zyranium-powered","code":"1N"},"contingency-screen":{"id":"contingency-screen","name":"Contingency Screen","desc":"When your health hits 25%, the Gas-Energy Deflection Apparatus gadget automatically activates without spending energy. Has a cooldown between automatic activations.","bonus":["Cooldown: 30s"],"requirements":[[["char","science","gte",3]],[["char","gadgets","inc","gas-energy-deflection-apparatus"]]],"tier":2,"cost":1,"link":"/the-outer-worlds-2/db/perks/contingency-screen","code":"1P"},"rapid-recharge":{"id":"rapid-recharge","name":"Rapid Recharge","desc":"After dropping to 10% or less gadget energy, energy recharges faster for a few seconds.","bonus":["Energy Recharge Rate +500% for 5s","Cooldown: 30s"],"requirements":[[["char","science","gte",1]]],"tier":0,"cost":1,"link":"/the-outer-worlds-2/db/perks/rapid-recharge","code":"1R"},"keen-observer":{"id":"keen-observer","name":"Keen Observer","desc":"You gain increased weakspot damage when crouched and not moving.","bonus":["+25% Weakspot Damage"],"requirements":[[["char","observation","gte",8]],[["char","perks","inc","trick-shot"]]],"tier":3,"cost":1,"link":"/the-outer-worlds-2/db/perks/keen-observer","code":"1T"},"face-reader":{"id":"face-reader","name":"Face Reader","desc":"In conversations, options that reduce reputation with a faction are highlighted before choosing them. Additionally, gain a bonus to damage against humans.","bonus":["+20% Damage to Humans"],"requirements":[[["char","observation","gte",5]]],"tier":2,"cost":1,"link":"/the-outer-worlds-2/db/perks/face-reader","code":"1V"},"pitch-tossball-hacker":{"id":"pitch-tossball-hacker","name":"Pitch/Tossball Hacker","desc":"Your melee attacks ignore a portion of the target's armor.","bonus":["Ignore 50% of the target's Armor Value when attacking with a melee weapon"],"requirements":[[["char","melee","gte",8]]],"tier":5,"cost":1,"link":"/the-outer-worlds-2/db/perks/pitch-tossball-hacker","code":"1X"},"run-and-hitter":{"id":"run-and-hitter","name":"Run and Hitter","desc":"After sprinting for a short duration, the first melee attack performed gains bonus damage. This damage increase is larger for 2-handed melee weapons.","bonus":["+25% damage on your next hit with a 1-handed melee weapon","+50% damage on your next hit with a 2-handed melee weapon"],"requirements":[[["char","melee","gte",2]]],"tier":1,"cost":1,"link":"/the-outer-worlds-2/db/perks/run-and-hitter","code":"1Z"},"duelist":{"id":"duelist","name":"Duelist","desc":"You gain the ability to perform a perfect block with melee weapons. Timing your blocks against incoming melee attacks will stun the attacker.","bonus":["Duelist: On Perfect Block, stun the target for 8s"],"requirements":[[["char","melee","gte",1]]],"tier":0,"cost":1,"link":"/the-outer-worlds-2/db/perks/duelist","code":"21"},"nature-s-best-friend":{"id":"nature-s-best-friend","name":"Nature's Best Friend","desc":"Tamed creatures are now permanently tamed, rewarding XP, but can’t be looted.","bonus":["Tamed creatures will not follow you but will fight other enemies nearby."],"requirements":[[["char","medical","gte",10]],[["char","perks","inc","nature-s-friend"]]],"tier":7,"cost":1,"link":"/the-outer-worlds-2/db/perks/nature-s-best-friend","code":"23"},"crash-recovery":{"id":"crash-recovery","name":"Crash Recovery","desc":"While crashing, you continuously regenerate a small amount of health.","bonus":["2% Health per second"],"requirements":[[["char","medical","gte",8]]],"tier":4,"cost":1,"link":"/the-outer-worlds-2/db/perks/crash-recovery","code":"25"},"zyranium-absorption":{"id":"zyranium-absorption","name":"Zyranium Absorption","desc":"You accumulate zyuranium poisoning much slower and can no longer receive Light and Heavy Zyuranium Poisoning penalties after accumulating too much. Additionally, if you enter a drug crash from using the medical inhaler, when the crash ends a portion of your zyuranium poisoning is removed.","extra":"⚠️ Warning: Maxing out your zyuranium poisoning will still kill you!","bonus":["Zyuranium poisoning is accumulated 50% slower","-35 Zyuranium poisoning on drug crash end"],"requirements":[[["char","medical","gte",3]]],"tier":1,"cost":1,"link":"/the-outer-worlds-2/db/perks/zyranium-absorption","code":"27"},"nature-s-friend":{"id":"nature-s-friend","name":"Nature's Friend","desc":"You can temporarily tame hostile creatures, having them fight by your side for a moderate duration. You can tame unaware hostile creatures by sneaking up to them and having enough Medical skill.","bonus":["Tamed creatures will not follow you but will fight other enemies nearby.","+10% Damage to Creatures"],"requirements":[[["char","medical","gte",4]]],"tier":1,"cost":1,"link":"/the-outer-worlds-2/db/perks/nature-s-friend","code":"29"},"connoisseur":{"id":"connoisseur","name":"Connoisseur","desc":"Consumed food and drinks heal for more. Additionally, drugs add additional inhaler charge.","bonus":["+25% Healing from Food and Drink","+25% Inhaler Charge from Drugs"],"requirements":[[["char","medical","gte",1]]],"tier":0,"cost":1,"link":"/the-outer-worlds-2/db/perks/connoisseur","code":"2b"},"sleight-of-hands":{"id":"sleight-of-hands","name":"Sleight of Hands","desc":"Pickpocketing is significantly faster and you gain a bonus to sneak attack damage based on your Lockpick skill.","bonus":["-50% Pickpocket Interaction Time","+10% Sneak Attack Damage per Lockpick skill"],"requirements":[[["char","lockpick","gte",8]]],"tier":4,"cost":1,"link":"/the-outer-worlds-2/db/perks/sleight-of-hands","code":"2d"},"bag-check":{"id":"bag-check","name":"Bag Check","desc":"While crouching, you can see the contents of a person’s inventory before pickpocketing them. You also gain a small bonus to critical chance.","bonus":["+5% Critical Chance"],"requirements":[[["char","lockpick","gte",4]],[["char","perks","inc","pickpocket"]]],"tier":3,"cost":1,"link":"/the-outer-worlds-2/db/perks/bag-check","code":"2f"},"on-your-feet":{"id":"on-your-feet","name":"On Your Feet","desc":"You can revive your companions from a distance.","bonus":["+10m Companion Revive Range"],"requirements":[[["char","leadership","gte",20]],[["char","perks","inc","comradery"]]],"tier":8,"cost":1,"link":"/the-outer-worlds-2/db/perks/on-your-feet","code":"2h"},"busy-bodies":{"id":"busy-bodies","name":"Busy Bodies","desc":"Your companions will gather crafting materials and items for you while you're away from the ship.","bonus":["The amount gathered is based off of XP earned while away."],"requirements":[[["char","leadership","gte",2]]],"tier":2,"cost":1,"link":"/the-outer-worlds-2/db/perks/busy-bodies","code":"2j"},"inspiring-commander":{"id":"inspiring-commander","name":"Inspiring Commander","desc":"Kills scored by either you or the party charge each companion's companion ability a small amount.","bonus":["Companion Command meters fill 5% each time the party scores a kill."],"requirements":[[["char","leadership","gte",1]]],"tier":0,"cost":1,"link":"/the-outer-worlds-2/db/perks/inspiring-commander","code":"2l"},"automech-anatomist":{"id":"automech-anatomist","name":"Automech Anatomist","desc":"Your weakspot hits against automechanicals cause shock damage to chain to nearby enemies.","bonus":["Automechanical weakspot hits deal 50% of your weapon’s damage as Shock to nearby enemies."],"requirements":[[["char","hack","gte",10]]],"tier":5,"cost":1,"link":"/the-outer-worlds-2/db/perks/automech-anatomist","code":"2n"},"bit-transfer":{"id":"bit-transfer","name":"Bit Transfer","desc":"Bounty terminals now have an option to immediately cash out bits by hacking into bank accounts.","bonus":["Once an account is drained, you’ll need to earn 7,200 Experience Points to access the accounts again."],"requirements":[[["char","hack","gte",2]],[["char","perks","inc","restricted-access"]]],"tier":2,"cost":1,"link":"/the-outer-worlds-2/db/perks/bit-transfer","code":"2p"},"manual-reset":{"id":"manual-reset","name":"Manual Reset","desc":"You can hack into automechanicals, forcing them to restart, temporarily disabling them. You can reset unaware automechs by sneaking up to them and having enough Hack skill. Also gain a bonus to damage against automechs.","bonus":["Automechanical is Stunned for 20s","+10% Damage to Automechanicals"],"requirements":[[["char","hack","gte",1]]],"tier":0,"cost":1,"link":"/the-outer-worlds-2/db/perks/manual-reset","code":"2r"},"penetrating-shots":{"id":"penetrating-shots","name":"Penetrating Shots","desc":"Your shotguns and SMGs ignore a portion of armor, making them more effective against armored enemies.","bonus":["+50% Armor Penetration"],"requirements":[[["char","guns","gte",6]],[["char","perks","inc","point-blank-artist"]]],"tier":8,"cost":1,"link":"/the-outer-worlds-2/db/perks/penetrating-shots","code":"2t"},"hail-of-lead":{"id":"hail-of-lead","name":"Hail of Lead","desc":"Guns with automatic or burst fire deal increasing damage the more you fire. This bonus resets after swapping weapons or not firing for a few seconds and has a cap of +100%.","bonus":["Hail of Lead: +2% Damage per Shot"],"requirements":[[["char","guns","gte",5]]],"tier":6,"cost":1,"link":"/the-outer-worlds-2/db/perks/hail-of-lead","code":"2v"},"eden-windage":{"id":"eden-windage","name":"Eden Windage","desc":"Marksman rifles, pistols, and sniper rifles have increased range and weakspot damage.","bonus":["+25% Weapon Range","+25% Weakspot Damage"],"requirements":[[["char","guns","gte",3]],[["char","perks","inc","crabble-rancher"]]],"tier":4,"cost":1,"link":"/the-outer-worlds-2/db/perks/eden-windage","code":"2x"},"deep-drums":{"id":"deep-drums","name":"Deep Drums","desc":"Machine Guns, Special weapons, and Assault Rifles slowly reload automatically. Additionally, all weapons have an increased magazine size.","bonus":["+50% Magazine Size"],"requirements":[[["char","guns","gte",3]]],"tier":3,"cost":1,"link":"/the-outer-worlds-2/db/perks/deep-drums","code":"2z"},"shiny-new-toy":{"id":"shiny-new-toy","name":"Shiny New Toy","desc":"You gain a bonus to damage for a moderate duration after swapping weapons.","bonus":["+20% Damage"],"requirements":[[["char","guns","gte-or",5],["char","melee","gte-or",5]],[["char","perks","inc","commando"]]],"tier":2,"cost":1,"link":"/the-outer-worlds-2/db/perks/shiny-new-toy","code":"2B"},"crabble-rancher":{"id":"crabble-rancher","name":"Crabble Rancher","desc":"Marksman rifles, pistols, and shotguns deal increased damage. While the magazine of one of these weapons is half empty, also gain a bonus to critical hit chance.","bonus":["+10% Ranged Damage","+20% Critical Chance"],"requirements":[[["char","guns","gte",2]]],"tier":2,"cost":1,"link":"/the-outer-worlds-2/db/perks/crabble-rancher","code":"2D"},"point-blank-artist":{"id":"point-blank-artist","name":"Point Blank Artist","desc":"Damage with shotguns, SMGs, and pistols is increased against targets within 10m, but less above that distance. Those weapons also gain increased sneak attack damage.","bonus":["+100% Sneak Attack Damage","+30% Damage to near enemies","-15% Damage to far enemies"],"requirements":[[["char","guns","gte",1]]],"tier":0,"cost":1,"link":"/the-outer-worlds-2/db/perks/point-blank-artist","code":"2F"},"demolitionist":{"id":"demolitionist","name":"Demolitionist","desc":"All of your explosives have increased area of effect and can no longer deal damage to you.","extra":"⚠️ Warning: Hazards left by explosives are still dangerous!","bonus":["+50% Damage Radius"],"requirements":[[["char","explosives","gte",20]],[["char","perks","inc","secret-recipe"]]],"tier":8,"cost":1,"link":"/the-outer-worlds-2/db/perks/demolitionist","code":"2H"},"secret-recipe":{"id":"secret-recipe","name":"Secret Recipe","desc":"Your explosives deal full damage across their entire blast zone.","bonus":[],"requirements":[[["char","explosives","gte",6]]],"tier":3,"cost":1,"link":"/the-outer-worlds-2/db/perks/secret-recipe","code":"2J"},"hot-blooded":{"id":"hot-blooded","name":"Hot Blooded","desc":"You now apply Burn faster and heal whenever Burn deals damage or reaches max stacks.","bonus":["+20% more stacks of Burn applied when dealing Plasma damage","Heal for 50% of damage dealt by Burn and plasma explosions"],"requirements":[[["char","explosives","gte",1]]],"tier":0,"cost":1,"link":"/the-outer-worlds-2/db/perks/hot-blooded","code":"2L"},"defuser":{"id":"defuser","name":"Defuser","desc":"Whenever you disable a mine, it is added to your inventory so you can place it yourself.","bonus":[],"requirements":[[["char","explosives","gte",3]]],"tier":0,"cost":1,"link":"/the-outer-worlds-2/db/perks/defuser","code":"2N"},"makeshift-armorer":{"id":"makeshift-armorer","name":"Makeshift Armorer","desc":"Whenever you craft items, your armor gains a temporary bonus to its armor value that degrades from incoming attacks. The amount of armor added is based off the total value of the materials used. The bonus armor can take more hits before degrading as your Engineering skill increases.","bonus":["+1 Armor Value to your equipped armor for every 25 bits crafted"],"requirements":[[["char","engineering","gte",3]]],"tier":4,"cost":1,"link":"/the-outer-worlds-2/db/perks/makeshift-armorer","code":"2P"},"scrapper":{"id":"scrapper","name":"Scrapper","desc":"Automechanicals always drop some additional crafting materials.","bonus":[],"requirements":[[["char","engineering","gte",1]]],"tier":0,"cost":1,"link":"/the-outer-worlds-2/db/perks/scrapper","code":"2R"},"serial-killer":{"id":"serial-killer","name":"Serial Killer","desc":"After killing a human, you have a chance to automatically harvest their heart. Each of these trophies increases your Max Health permanently. Humans you kill that don’t fight back or weren’t hostile when you attacked them will always have their heart harvested.","bonus":["+2 Max Health per heart collected"],"requirements":[[["char","perks","inc","psychopath"]]],"tier":3,"cost":1,"link":"/the-outer-worlds-2/db/perks/serial-killer","code":"2T"},"brand-enthusiast":{"id":"brand-enthusiast","name":"Brand Enthusiast","desc":"While all of your equipped armor and weapons share the same brand, gain bonus damage and armor.","bonus":["+20% Damage","Armor Rating +10"],"requirements":[],"tier":1,"cost":1,"link":"/the-outer-worlds-2/db/perks/brand-enthusiast","code":"2V"},"ninja":{"id":"ninja","name":"Ninja","desc":"While sprinting or sliding, incoming attacks against you have an increased chance to be outright avoided, increasing your Evasion. This is increased further when in light or medium armor.","bonus":["Ninja: +10% Evasion Chance in Heavy Armor","Ninja: +20% Evasion Chance in Light and Medium Armor"],"requirements":[],"tier":0,"cost":1,"link":"/the-outer-worlds-2/db/perks/ninja","code":"2X"}},"flaws":{"flawed":{"id":"flawed","name":"Flawed","desc":"Life hasn’t been easy for you, but you’ve learned to power through any of your disadvantages and come out better for it.","bonus":["You gain an extra perk point every 5 levels. This bonus is retroactive."],"link":"/the-outer-worlds-2/db/flaws/flawed","code":"0h"},"easily-distracted":{"id":"easily-distracted","name":"Easily Distracted","desc":"Your skills are erratic to say the least, but a jack of all trades is often times better than a master of one. You can raise more skills faster, though it’ll be harder to ever maximize any particular one.","bonus":["When leveling, you can only add skill points into your lowest non-zero Skill or any Skill you have no points in already.","+1 Skill Points Gained per Level"],"link":"/the-outer-worlds-2/db/flaws/easily-distracted","code":"09"},"hermit":{"id":"hermit","name":"Hermit","desc":"Your self-reliance has made you an outcast. Vendors are less eager to sell to you and prices are increased but you gain a chance to receive double resources when you break down items.","bonus":["+50% Vendor Prices","25% chance to double items on Breakdown"],"link":"/the-outer-worlds-2/db/flaws/hermit","code":"01"},"dependent":{"id":"dependent","name":"Dependent","desc":"Some lead from the front; you tend to lead from the back as much as possible, becoming dependent on your allies. You deal less damage in general but gain a large bonus to damage if attacking an enemy your companions recently attacked.","bonus":["-10% Damage","+25% Damage to enemies recently damaged by a companion"],"link":"/the-outer-worlds-2/db/flaws/dependent","code":"03"},"treacherous":{"id":"treacherous","name":"Treacherous","desc":"You’re not made for fighting fairly. Your max health is reduced, but enemies lose track of you quicker and you deal bonus sneak attack damage.","bonus":["-25% Base Health","+50% Enemy Awareness Depletion Rate","+100% Sneak Attack Damage"],"link":"/the-outer-worlds-2/db/flaws/treacherous","code":"05"},"profligate-spender":{"id":"profligate-spender","name":"Profligate Spender","desc":"You’re not particularly good with money and it has been noticed by your crew. VALERIE has opened a savings account in your name. A portion of acquired bits are automatically stored for later. Each level you receive a dividend of those bits, with larger payouts every 5 levels. At level 30 your account is closed and you receive a payout in full with interest.","bonus":["75% of all bits received are stored by VALERIE until level 30.","Earn 25% of stored bits on level up as interest.","Earn an additional 25% interest every 5 levels.","At level 30, receive 150% of your total stored bits."],"link":"/the-outer-worlds-2/db/flaws/profligate-spender","code":"07"},"bad-knees":{"id":"bad-knees","name":"Bad Knees","desc":"Years spent crouching have really done a number on your knees. They ache and squeak, but as long as you stay crouching you can ignore the pain.","bonus":["+50% Crouch Speed","Crouching emits a 10m radius sound that hostiles can hear and investigate"],"link":"/the-outer-worlds-2/db/flaws/bad-knees","code":"0b"},"overprepared":{"id":"overprepared","name":"Overprepared","desc":"Missing only a shot or two? Doesn’t matter — you’ve already reloaded. If you ever let a weapon run out of ammo you’ll deal less damage for a short time, but all your guns now hold more ammo.","bonus":["+50% Magazine Size","-40% Damage for 8s after a weapon’s magazine hits empty"],"link":"/the-outer-worlds-2/db/flaws/overprepared","code":"0d"},"teetotaler":{"id":"teetotaler","name":"Teetotaler","desc":"You avoid drugs to a fault, leaving you particularly vulnerable to their effects. Toxicity gained from using the inhaler is increased, but the inhaler is more potent to your pure metabolism.","bonus":["+25% Toxicity received from the Medical Inhaler","+25% Health restored by the Medical Inhaler"],"link":"/the-outer-worlds-2/db/flaws/teetotaler","code":"0f"},"anger-mismanagement":{"id":"anger-mismanagement","name":"Anger Mismanagement","desc":"You get irrationally angry at the smallest of slights. In your fury you're worse at blocking, but your power attacks deal more damage.","bonus":["+50% Damage Received while Blocking","+25% Power Attack Damage"],"link":"/the-outer-worlds-2/db/flaws/anger-mismanagement","code":"02"},"consumerism":{"id":"consumerism","name":"Consumerism","desc":"You're the reason our marketing works. Promotions and sales have riddled your brain, and you're more interested in buying the next big thing than financial planning.","bonus":["-15% Vendor Prices","-10% Sell Value at Vendors"],"link":"/the-outer-worlds-2/db/flaws/consumerism","code":"04"},"kleptomania":{"id":"kleptomania","name":"Kleptomania","desc":"You just have to have it. Doesn't matter what it is, but if it isn't yours, you want it. You'll occasionally steal things automatically, but anything you've stolen sells for significantly more.","warning":"This flaw significantly changes the experience while in settlements. Not advised for players looking for a relaxing experience in towns.","bonus":["+100% Vendor Buying Price for Stolen Items"],"link":"/the-outer-worlds-2/db/flaws/kleptomania","code":"06"},"n-radiated":{"id":"n-radiated","name":"N-Radiated","desc":"Travel through the N-Ray Range has left you fundamentally changed. Whenever you take damage of any type, you have a chance to take additional N-Ray damage and automatically become camouflaged.","bonus":["Whenever you take damage, there is a 5% chance you become camouflaged automatically, but take an additional 5% of your max health as N-Ray damage.","Camouflaged: Invisible to enemies and deal bonus damage.","Cooldown: 30s"],"link":"/the-outer-worlds-2/db/flaws/n-radiated","code":"08"},"reckless-leadership":{"id":"reckless-leadership","name":"Reckless Leadership","desc":"Your leadership techniques leave a bit to be desired, with your companions often finding themselves in harm’s way. You are no longer able to revive your companions in combat, but whenever one does go down, your other companion will get a boost. They are fully healed and immediately fill their companion ability meter.","bonus":["You can no longer revive Companions.","When a Companion goes down, the other Companion gets a significant boost. They are fully healed, and their companion ability meter is filled."],"link":"/the-outer-worlds-2/db/flaws/reckless-leadership","code":"0a"},"energy-hog":{"id":"energy-hog","name":"Energy Hog","desc":"You're constantly leaving the lights on and wasting energy. Your gadget energy now recharges more slowly, but you have an overall larger reserve to use or waste.","bonus":["-25% Energy Recharge Rate","+50 Gadget Energy Meter Max"],"link":"/the-outer-worlds-2/db/flaws/energy-hog","code":"0c"},"sungazer":{"id":"sungazer","name":"Sungazer","desc":"You couldn’t help but stare into the gentle glow of Arcadia’s stars. Your eyesight has been permanently damaged, increasing your spread with ranged weapons, but you’ve created a lasting connection with the daylight.","bonus":["+100% Ranged Weapon Spread","Continually heal while outside during the day up to 50% health"],"link":"/the-outer-worlds-2/db/flaws/sungazer","code":"0e"},"bibliomania":{"id":"bibliomania","name":"Bibliomania","desc":"You have an unhealthy obsession with books, and are left exhausted when talking with others. You have a permanent bonus to your max health, but talking to anyone will reduce it for a long duration.","link":"/the-outer-worlds-2/db/flaws/bibliomania","code":"0g"},"compulsive-liar":{"id":"compulsive-liar","name":"Compulsive Liar","desc":"You don't know why you lie; you just do. Whenever you have the opportunity to lie, you must, but you've gotten so good at it you can lie about anything.","link":"/the-outer-worlds-2/db/flaws/compulsive-liar","code":"0i"},"dangerously-curious":{"id":"dangerously-curious","name":"Dangerously Curious","desc":"our curiosity often gets the best of you. When hacking into terminals or other pieces of tech, you'll often waste Bypass Shunts to learn an extra thing or two.","bonus":["+1 Bypass Shunts Required to Hack","+100% Experience from Hacking"],"link":"/the-outer-worlds-2/db/flaws/dangerously-curious","code":"0k"},"drug-addiction":{"id":"drug-addiction","name":"Drug Addiction","desc":"You've used the inhaler so much you've become reliant. Individual uses are no longer as potent, but you've built up tolerance from overuse.","bonus":["-20% Health restored by the Medical Inhaler","-40% Toxicity received from the Medical Inhaler"],"link":"/the-outer-worlds-2/db/flaws/drug-addiction","code":"0m"},"easily-startled":{"id":"easily-startled","name":"Easily Startled","desc":"You're so easily surprised that you always try to get the jump on enemies. Getting caught leaves you open to damage for a short time, but you are better at stealth now.","bonus":["-25% Footsteps Volume","-25% NPC Awareness Detection Rate","Your Damage Resistance and Evasion are ignored for 8s when caught by an enemy."],"link":"/the-outer-worlds-2/db/flaws/easily-startled","code":"0o"},"foot-in-mouth-syndrome":{"id":"foot-in-mouth-syndrome","name":"Foot-in-Mouth Syndrome","desc":"You've been racing through conversations and seem to hate the idea of having to talk with others. Your choices in conversations are now randomly picked for you after a few seconds, but you gain a bonus to all experience earned.","bonus":["+15% Experience Earned","Dialogue Options are now chosen randomly after a certain amount of time."],"link":"/the-outer-worlds-2/db/flaws/foot-in-mouth-syndrome","code":"0q"},"gluttony":{"id":"gluttony","name":"Gluttony","desc":"Food, food, food. You don't let a single bite or drop go to waste. Your food and drink now heal for more, but you move a bit slower in combat.","bonus":["-10% Combat Movement Speed","+15% healing from Food and Drink"],"link":"/the-outer-worlds-2/db/flaws/gluttony","code":"0s"},"luddite":{"id":"luddite","name":"Luddite","desc":"New technology confuses and frustrates you. Your max gadget energy is reduced and recharges slower, but as long as your energy is full you gain bonus damage resistance.","bonus":[],"link":"/the-outer-worlds-2/db/flaws/luddite","code":"0u"},"snobbish":{"id":"snobbish","name":"Snobbish","desc":"You don't like getting your hands dirty and don't have the stomach for manual labor. You can no longer breakdown your items, but any crafting materials you find sell for more.","bonus":[],"link":"/the-outer-worlds-2/db/flaws/snobbish","code":"0w"},"technophobia":{"id":"technophobia","name":"Technophobia","desc":"Automechanicals chill you to your core. They deal more damage to you, but you deal more damage to them.","bonus":[],"link":"/the-outer-worlds-2/db/flaws/technophobia","code":"0y"},"tunnel-vision":{"id":"tunnel-vision","name":"Tunnel Vision","desc":"You have your favorite and don't see much use in branching out from it. You lose your second weapon slot but gain a bonus to armor penetration as long as you don't swap weapons.","bonus":[],"link":"/the-outer-worlds-2/db/flaws/tunnel-vision","code":"0A"},"wasteful":{"id":"wasteful","name":"Wasteful","desc":"Conserving and preparing for the future are overrated. You can be careless, but sometimes things just work out. You'll always find ammo when scavenging things you kill, but your reckless demeanor makes you an easy target for vendors.","bonus":[],"link":"/the-outer-worlds-2/db/flaws/wasteful","code":"0C"}},"conditions":{"easily-distracted-level":{"id":"easily-distracted-level","name":"Easily Distracted Level","desc":"The level at which you become easily distracted.","min":4,"max":30,"default":10,"link":"/the-outer-worlds-2/db/conditions/easily-distracted-level","code":"01"}}},"codes":{"backgrounds":{"01":"ex-convict","07":"gambler","03":"lawbringer","05":"professor","02":"renegade","04":"roustabout"},"traits":{"01":"brawny","03":"brilliant","05":"heroic","07":"innovative","09":"lucky","0b":"nimble","0d":"resilient","0f":"suave","0h":"witty","0j":"abrasive","0l":"dumb","0n":"sickly"},"skills":{"01":"medical","03":"engineering","05":"explosives","07":"guns","09":"hack","0b":"leadership","0d":"lockpick","0f":"melee","0h":"observation","0j":"sneak","0l":"speech","0n":"science"},"perks":{"11":"echoing-blows","13":"tit-for-tat","15":"treasure-hunter","17":"tracker","19":"electro-therapist","21":"duelist","23":"nature-s-best-friend","25":"crash-recovery","27":"zyranium-absorption","29":"nature-s-friend","01":"bulletshield","03":"trophy-hunter","05":"psychopath","07":"shrug-it-off","09":"tinker","0b":"master-armorer","0d":"grenadier","0f":"pitch-tossball-winger","0h":"incendiary-chef","0j":"commando","0l":"sharpshooter","0n":"serendipitous-slayer","0p":"trick-shot","0r":"gun-runner","0t":"suppressionist","0v":"multitasker","0x":"lucky-strikes","0z":"restricted-access","0B":"automech-jammer","0D":"plug-puller","0F":"comradery","0H":"negotiator","0J":"pickpocket","0L":"through-the-keyhole","0N":"caustic-researcher","0P":"pharm-thusiast","0R":"survivalist","0T":"inhaler-overload","0V":"hungry-guns","0X":"lasting-high","0Z":"heavy-handed","1b":"slow-more","1d":"weakspot-scanner","1f":"targeting-scanner","1h":"sprayer-prayer","1j":"assassin","1l":"silent-steps","1n":"light-step","1p":"palm-greaser","1r":"wholesale-spender","1t":"charlatan","1v":"intimidator","1x":"grim-visage","1z":"tall-tale-teller","1B":"space-ranger","1D":"stalker","1F":"ghost","1H":"vital-striker","1J":"cold-blooded","1L":"n-radiator","1N":"zyranium-powered","1P":"contingency-screen","1R":"rapid-recharge","1T":"keen-observer","1V":"face-reader","1X":"pitch-tossball-hacker","1Z":"run-and-hitter","2b":"connoisseur","2d":"sleight-of-hands","2f":"bag-check","2h":"on-your-feet","2j":"busy-bodies","2l":"inspiring-commander","2n":"automech-anatomist","2p":"bit-transfer","2r":"manual-reset","2t":"penetrating-shots","2v":"hail-of-lead","2x":"eden-windage","2z":"deep-drums","2B":"shiny-new-toy","2D":"crabble-rancher","2F":"point-blank-artist","2H":"demolitionist","2J":"secret-recipe","2L":"hot-blooded","2N":"defuser","2P":"makeshift-armorer","2R":"scrapper","2T":"serial-killer","2V":"brand-enthusiast","2X":"ninja"},"flaws":{"0h":"flawed","09":"easily-distracted","01":"hermit","03":"dependent","05":"treacherous","07":"profligate-spender","0b":"bad-knees","0d":"overprepared","0f":"teetotaler","02":"anger-mismanagement","04":"consumerism","06":"kleptomania","08":"n-radiated","0a":"reckless-leadership","0c":"energy-hog","0e":"sungazer","0g":"bibliomania","0i":"compulsive-liar","0k":"dangerously-curious","0m":"drug-addiction","0o":"easily-startled","0q":"foot-in-mouth-syndrome","0s":"gluttony","0u":"luddite","0w":"snobbish","0y":"technophobia","0A":"tunnel-vision","0C":"wasteful"},"conditions":{"01":"easily-distracted-level"}}}
