{"data":{"attributes":{"body":{"id":"body","name":"Body","shortName":"Body","abbreviation":"B","shortDesc":"Shotguns, LMGs, HMGs, Blunt Weapons.","desc":"Body determines your raw physical power and fortitude.\nProgressing it improves your proficiency with Shotguns, Light Machine Guns and Blunt Weapons. It also enables you to open some doors by force, rip off turrets, and use intimidating or solo-trained dialogue choices.\n\n+2 Max Health per Attribute Point.","effects":[{"stat":"body","value":{"formula":"value"}},{"stat":"max-hp","add":{"formula":"value * 2"}}],"link":"/fallout-4/db/attributes/body"},"reflexes":{"id":"reflexes","name":"Reflexes","shortName":"Ref.","abbreviation":"R","shortDesc":"Assault Rifles, Submachine Guns, Blades.","desc":"Reflexes determine your maneuverability and ability to evade enemy attacks.\n\nProgressing the Attribute improves your proficiency with Assault Rifles, Submachine Guns and Blades, and enables you to use advanced movements. It also enables you to make quick, observant remarks in dialogues.\n\n+0.5% Crit Chance per Attribute Point.","effects":[{"stat":"reflexes","value":{"formula":"value"}},{"stat":"crit-chance","addmult":{"formula":"value * 0.005"}}],"link":"/fallout-4/db/attributes/reflexes"},"intelligence":{"id":"intelligence","name":"Intelligence","shortName":"Int.","abbreviation":"I","shortDesc":"Netrunning, Smart Weapons, Monowire.","desc":"Intelligence determines your netrunning abilities.\n\nProgressing it improves your proficiency with Smart Weapons and allows you to unleash your full potential as a netrunner.\nIt also enables you to access local subnets and show off your knowledge of the Net in dialogues.\n\n+1 Max RAM per 4 Attribute Points.","effects":[{"stat":"intelligence","value":{"formula":"value"}},{"stat":"ram","add":{"formula":"value / 4"}}],"link":"/fallout-4/db/attributes/intelligence"},"technical":{"id":"technical","name":"Technical Ability","shortName":"Tech.","abbreviation":"T","shortDesc":"Cyberware, Explosives, Consumables, Tech Weapons.","desc":"Technical Ability determines your techie know-how.\n\nProgressing it improves your proficiency with Explosives and Tech Weapons and allows you to be compatible with high-end cyberware. It also allows you to bypass some locks, override devices and exhibit tech-savvy knowledge in dialogues.\n\n+2 Armor per Attribute Point.","effects":[{"stat":"technical","value":{"formula":"value"}},{"stat":"armor","addmult":{"formula":"value * 2"}}],"link":"/fallout-4/db/attributes/technical"},"cool":{"id":"cool","name":"Cool","shortName":"Cool","abbreviation":"C","shortDesc":"Stealth, Sniper/Precision Rifles, Handguns, Throwables.","desc":"Cool determines your assassination skills and stealth abilities.\n\nProgressing it improves your proficiency with Precision Rifles, Sniper Rifles, Handguns and Throwable Weapons. It also enables you to use advanced, stealthy Perk abilities and subtle or street-smart dialogue choices.\n\n+1.25% Crit Damage per Attribute Point.","effects":[{"stat":"cool","value":{"formula":"value"}},{"stat":"crit-damage","addmult":{"formula":"value * 0.0125"}}],"link":"/fallout-4/db/attributes/cool"}},"skills":{"headhunter":{"id":"headhunter","name":"Headhunter","ranks":[{"desc":"Decreases Visibility to Enemies by 10%."},{"desc":"+10% headshot damage. +10% damage against vulnerabilities."},{"desc":"+1 Perk Point.","effects":[{"target":["char","perk-points"],"data":{"add":1}}]},{"desc":"No weapon sway when crouched."},{"desc":"Decreases Visibility to Enemies by 10%."},{"desc":"+15% headshot damage +15% damage against Vulnerabilities"},{"desc":"+1 Perk Point.","effects":[{"target":["char","perk-points"],"data":{"add":1}}]},{"desc":"Optical Camo is active while grappling enemies."},{"desc":"Decreases Recovery time after a throw by 30%."},{"desc":"30% faster when crouch-walking and crouch-sprinting."},{"desc":"Damage bonuses from being undetected outside of combat persist for 3 sec. after entering combat."},{"desc":"+15% Optical Camo charge when neutralizing an enemy in one of the following ways:\n- While undetected.\n- During Focus mode.\n- During Deadeye mode.\n- With a thrown weapon."}],"link":"/fallout-4/db/skills/headhunter"},"netrunner":{"id":"netrunner","name":"Netrunner","ranks":[{"desc":"Increases RAM Recovery Rate by 5%."},{"desc":"Increases RAM by 1."},{"desc":"+1 Perk Point.","effects":[{"target":["char","perk-points"],"data":{"add":1}}]},{"desc":"Increases RAM Recovery Rate by 5%."},{"desc":"Increases RAM Recovery Rate by 5%."},{"desc":"Increases RAM by 1."},{"desc":"+1 Perk Point.","effects":[{"target":["char","perk-points"],"data":{"add":1}}]},{"desc":"-20% RAM cost for quickhacks used on devices and vehicles."},{"desc":"+15% duration for Control and Covert quickhacks.\n+5% damage with Combat quickhacks."},{"desc":"+40% duration for Overclock."},{"desc":"-10% Health loss from using quickhacks during Overclock."},{"desc":"When active, Overclock now reveals enemies within 10 m, and allows you to quickhack non-netrunner enemies through cover."}],"link":"/fallout-4/db/skills/netrunner"},"shinobi":{"id":"shinobi","name":"Shinobi","ranks":[{"desc":"Increases Movement Speed by 5%."},{"desc":"-5% Stamina cost from dodging and Dashing."},{"desc":"+1 Perk Point.","effects":[{"target":["char","perk-points"],"data":{"add":1}}]},{"desc":"Increased accuracy for a short time after dodging or Dashing."},{"desc":"Increases Movement Speed by 5%."},{"desc":"-5% Stamina cost from dodging and Dashing."},{"desc":"+1 Perk Point.","effects":[{"target":["char","perk-points"],"data":{"add":1}}]},{"desc":"Increased Mitigation Chance the faster you move."},{"desc":"+25% damage with Fast Attacks."},{"desc":"Air Dashing and sliding automatically reload 20% of your equipped weapon."},{"desc":"When attacking from midair or while time is slowed, low Stamina does not affect ranged accuracy or melee attack speed."},{"desc":"When Sandevistan is active:\n- +40% Crit Chance.\n- No Stamina cost for any type of movement."}],"link":"/fallout-4/db/skills/shinobi"},"solo":{"id":"solo","name":"Solo","ranks":[{"desc":"Increases Carrying Capacity by 50."},{"desc":"Increases Health by 10."},{"desc":"+1 Perk Point.","effects":[{"target":["char","perk-points"],"data":{"add":1}}]},{"desc":"Fists and Gorilla Arms have:\n- +20% damage\n- +20% attack speed\n- Fists also have a chance to apply Bleeding."},{"desc":"Increases Carrying Capacity by 100."},{"desc":"Increases Health by 15."},{"desc":"+1 Perk Point.","effects":[{"target":["char","perk-points"],"data":{"add":1}}]},{"desc":"+10% Crit Chance against enemies within 5 m."},{"desc":"+25% damage with Strong Attacks and Quick Melee Attacks."},{"desc":"+25% Health after performing a Finisher."},{"desc":"When Adrenaline Rush is active, Adrenaline decays 50% slower and cannot decay below 10%."},{"desc":"When Berserk is active:\n- +30% enemy Health threshold to perform Finishers\n- +50% Health from performing Finishers \n- +30% Berserk duration"}],"link":"/fallout-4/db/skills/solo"},"engineer":{"id":"engineer","name":"Engineer","ranks":[{"desc":"Increases Armor by 15."},{"desc":"Increases Cyberware Capacity by 5."},{"desc":"+1 Perk Point.","effects":[{"target":["char","perk-points"],"data":{"add":1}}]},{"desc":"+10% grenade damage and explosion radius"},{"desc":"Increases Armor by 25."},{"desc":"Increases Cyberware Capacity by 10."},{"desc":"+1 Perk Point.","effects":[{"target":["char","perk-points"],"data":{"add":1}}]},{"desc":"Increased Shock chance from charging a Tech weapon or electric baton."},{"desc":"+15% Health Item effectiveness."},{"desc":"+30% to all cyberware stat modifiers."},{"desc":"+10% damage with Bolt shots.\n+40% Burn chance with Bolt shots.\nChain Lightning now also sets enemies on fire.\n"},{"desc":"When Fury is active, you occasionally release an EMP blast."}],"link":"/fallout-4/db/skills/engineer"}},"bodySystems":{"operating-system":{"id":"operating-system","name":"Operating System","slots":1,"link":"/fallout-4/db/body-systems/operating-system"},"skeleton":{"id":"skeleton","name":"Skeleton","slots":2,"link":"/fallout-4/db/body-systems/skeleton"},"hands":{"id":"hands","name":"Hands","slots":1,"link":"/fallout-4/db/body-systems/hands"},"arms":{"id":"arms","name":"Arms","slots":1,"link":"/fallout-4/db/body-systems/arms"},"legs":{"id":"legs","name":"Legs","slots":1,"link":"/fallout-4/db/body-systems/legs"},"frontal-cortex":{"id":"frontal-cortex","name":"Frontal Cortex","slots":3,"link":"/fallout-4/db/body-systems/frontal-cortex"},"ocular-system":{"id":"ocular-system","name":"Ocular System","slots":1,"link":"/fallout-4/db/body-systems/ocular-system"},"circulatory-system":{"id":"circulatory-system","name":"Circulatory System","slots":3,"link":"/fallout-4/db/body-systems/circulatory-system"},"immune-system":{"id":"immune-system","name":"Immune System","slots":2,"link":"/fallout-4/db/body-systems/immune-system"},"nervous-system":{"id":"nervous-system","name":"Nervous System","slots":2,"link":"/fallout-4/db/body-systems/nervous-system"},"integumentary-system":{"id":"integumentary-system","name":"Integumentary System","slots":3,"link":"/fallout-4/db/body-systems/integumentary-system"}},"perks":{"painkiller":{"id":"painkiller","name":"Painkiller","code":"b0","type":"milestone","placement":{"x":10,"y":13,"w":3,"h":3},"tier":0,"ranks":[{"desc":"Unlocks slow **Health Regen** in combat."}],"attribute":"body","link":"/fallout-4/db/perks/painkiller"},"comeback-kid":{"name":"Comeback Kid","code":"b1","svg":"M146 150.799h16v16h-16z","tier":0,"placement":{"x":9,"y":14,"w":1,"h":1},"perkReqs":["painkiller"],"ranks":[{"desc":"+1% **Health Regen Rate** for each percent of missing Health. "}],"attribute":"body","type":"perk","id":"comeback-kid","link":"/fallout-4/db/perks/comeback-kid"},"dorph-head":{"name":"Dorph-head","code":"b2","tier":0,"placement":{"x":7,"y":14,"w":2,"h":1},"perkReqs":["painkiller"],"ranks":[{"desc":"When using **Blood Pump** Cyberware or a Health Item: \n- +100% mitigation chance for 2 sec. \n","extendedDesc":"**Mitigation** - grants a chance to reduce incoming damage by current Mitigation Strength (default 50%)"}],"attribute":"body","type":"perk","id":"dorph-head","link":"/fallout-4/db/perks/dorph-head"},"speed-junkie":{"name":"Speed Junkie","code":"b3","tier":0,"placement":{"x":13,"y":14,"w":1,"h":1},"perkReqs":["painkiller"],"ranks":[{"desc":"+60% **Health Regen Rate** while sprinting."}],"attribute":"body","type":"perk","id":"speed-junkie","link":"/fallout-4/db/perks/speed-junkie"},"army-of-one":{"name":"Army of One","code":"b4","tier":0,"placement":{"x":14,"y":14,"w":2,"h":1},"perkReqs":["painkiller"],"ranks":[{"desc":"+10% **Health Regen Rate** for each nearby enemy."}],"attribute":"body","type":"perk","id":"army-of-one","link":"/fallout-4/db/perks/army-of-one"},"fury-road":{"name":"Fury Road","code":"b5","tier":0,"type":"milestone","placement":{"x":18,"y":13,"w":3,"h":3},"ranks":[{"desc":"In vehicle collisions:        \n- +50% damage to enemy vehicles and their occupants\n- -50% damage to your vehicles.\n\nYou take no damage as a vehicle occupant in collisions."}],"attribute":"body","id":"fury-road","link":"/fallout-4/db/perks/fury-road"},"die-die-die":{"id":"die-die-die","name":"Die! Die! Die!","code":"b7","tier":1,"type":"milestone","affects":["Shotguns","LMGs","HMGs"],"placement":{"x":2,"y":9,"w":3,"h":3},"ranks":[{"desc":"+12.5% **Crit Chance** at low Stamina."},{"desc":"Increased **fire rate** and **improved weapon handling** as Stamina decreases."}],"attribute":"body","link":"/fallout-4/db/perks/die-die-die"},"bullet-ballet":{"name":"Bullet Ballet","code":"b6","tier":1,"placement":{"x":5,"y":11,"w":1,"h":1},"perkReqs":["die-die-die"],"affects":["Shotguns","LMGs","HMGs"],"ranks":[{"desc":"-25% **bullet spread** when moving."}],"attribute":"body","type":"perk","id":"bullet-ballet","link":"/fallout-4/db/perks/bullet-ballet"},"dont-stop-me-now":{"name":"Don't Stop Me Now","code":"b8","tier":1,"placement":{"x":5,"y":9,"w":1,"h":1},"perkReqs":["die-die-die"],"affects":["Shotguns","LMGs","HMGs"],"ranks":[{"desc":"When below 33% Stamina: \n- +15% **Mitigation Chance**, \n- +5% **Mitigation Strength**."}],"attribute":"body","type":"perk","id":"dont-stop-me-now","link":"/fallout-4/db/perks/dont-stop-me-now"},"like-a-feather":{"name":"Like a Feather","code":"b9","tier":1,"placement":{"x":1,"y":9,"w":1,"h":1},"perkReqs":["die-die-die"],"affects":["Shotguns","LMGs","HMGs"],"ranks":[{"desc":"No **movement speed** penalty with Shotguns, Light Machine Guns and Heavy Machine Guns."}],"attribute":"body","type":"perk","id":"like-a-feather","link":"/fallout-4/db/perks/like-a-feather"},"wrecking-ball":{"id":"wrecking-ball","name":"Wrecking Ball","code":"bw","tier":1,"type":"milestone","affects":["Blunt weapons"],"placement":{"x":18,"y":9,"w":3,"h":3},"ranks":[{"desc":"-15% **stamina cost** for attacks with blunt weapons."},{"desc":"Allows you to **barrel into enemies** while sprinting and blocking with blunt weapons, causing damage and a chance to knock them down."}],"attribute":"body","link":"/fallout-4/db/perks/wrecking-ball"},"clapback":{"name":"Clapback","code":"ba","tier":1,"placement":{"x":21,"y":9,"w":1,"h":1},"perkReqs":["wrecking-ball"],"affects":["Blunt weapons"],"ranks":[{"desc":"+100% **Knockdown chance** with Defensive Attacks. \n- Cooldown: 10 sec. \n\n+100% Stun chance with Counterattacks."}],"attribute":"body","type":"perk","id":"clapback","link":"/fallout-4/db/perks/clapback"},"fly-swatter":{"name":"Fly Swatter","code":"bb","tier":1,"placement":{"x":21,"y":11,"w":1,"h":1},"perkReqs":["wrecking-ball"],"affects":["Blunt weapons"],"ranks":[{"desc":"-40% **incoming ranged damage** when blocking with blunt weapons. "}],"attribute":"body","type":"perk","id":"fly-swatter","link":"/fallout-4/db/perks/fly-swatter"},"kinetic-absorption":{"name":"Kinetic Absorption","code":"br","tier":1,"placement":{"x":17,"y":11,"w":1,"h":1},"perkReqs":["wrecking-ball"],"affects":["Blunt weapons"],"ranks":[{"desc":"Blocking an attack gives: \n- +10% **stamina**,\n- +30% damage with blunt weapons for 5 sec."}],"attribute":"body","type":"perk","id":"kinetic-absorption","link":"/fallout-4/db/perks/kinetic-absorption"},"breakthrough":{"name":"Breakthrough","code":"bc","tier":1,"placement":{"x":17,"y":9,"w":1,"h":1},"perkReqs":["wrecking-ball"],"affects":["Blunt weapons"],"ranks":[{"desc":"-40% **enemy Armor** for 7 sec. after hitting them with a strong attack."}],"attribute":"body","type":"perk","id":"breakthrough","link":"/fallout-4/db/perks/breakthrough"},"adrenaline-rush":{"id":"adrenaline-rush","name":"Adrenaline Rush","code":"bd","tier":2,"type":"milestone","placement":{"x":10,"y":5,"w":3,"h":3},"perkReqs":["painkiller"],"ranks":[{"desc":"+35 **Max Health**."},{"desc":"+20% **Health Regen bonus** to all Health Regen effects from all sources."},{"desc":"Unlocks **Adrenaline Rush** mode. \n        \nIn addition to their base effects, **Blood Pump** cyberware and health items now also give **Adrenaline** equal to 30% Max Health. (up to a max of 50% Max Health).\n\nAdrenaline is indicated by a yellow bar and acts like extra health by absorbing damage. It also decays over time. \n\n**Adrenaline Rush** remains active as long as you have Adrenaline available.\n"}],"attribute":"body","link":"/fallout-4/db/perks/adrenaline-rush"},"juggernaut":{"id":"juggernaut","name":"Juggernaut","code":"be","tier":2,"placement":{"x":9,"y":7,"w":1,"h":1},"perkReqs":["adrenaline-rush"],"ranks":[{"desc":"When **Adrenaline Rush** is active: \n+20% **movement speed**, \n+10% **damage**."}],"attribute":"body","type":"perk","link":"/fallout-4/db/perks/juggernaut"},"unstoppable-force":{"name":"Unstoppable Force","code":"bf","tier":2,"placement":{"x":9,"y":5,"w":1,"h":1},"perkReqs":["adrenaline-rush"],"ranks":[{"desc":"When **Adrenaline Rush** is active: \n- gain **immunity** to movement penalties and non-damaging status effects such as Knockdown, Blinding, etc. "}],"attribute":"body","type":"perk","id":"unstoppable-force","link":"/fallout-4/db/perks/unstoppable-force"},"calm-mind":{"id":"calm-mind","name":"Calm Mind","code":"bg","tier":2,"placement":{"x":13,"y":7,"w":1,"h":1},"perkReqs":["adrenaline-rush"],"ranks":[{"desc":"When **Adrenaline Rush** is active: +3 sec. delay before Adrenaline begins to decay. "}],"attribute":"body","type":"perk","link":"/fallout-4/db/perks/calm-mind"},"skullcracker":{"name":"Skullcracker","code":"bh","tier":2,"placement":{"x":1,"y":7,"w":1,"h":1},"perkReqs":["spontaneous-obliteration"],"affects":["Shotguns","LMGs","HMGs"],"ranks":[{"desc":"Increases **damage** of Quick Melee Attacks as Stamina decreases (max. +200% at 0 Stamina)"}],"attribute":"body","type":"perk","id":"skullcracker","link":"/fallout-4/db/perks/skullcracker"},"close-quarters-carnage":{"name":"Close-quarters Carnage","code":"bi","tier":2,"placement":{"x":1,"y":5,"w":1,"h":1},"perkReqs":["spontaneous-obliteration"],"affects":["Shotguns","LMGs","HMGs"],"ranks":[{"desc":"Increased **chance to Obliterate** enemies with ranged attacks at close range (max. 10%)."}],"attribute":"body","type":"perk","id":"close-quarters-carnage","link":"/fallout-4/db/perks/close-quarters-carnage"},"spontaneous-obliteration":{"id":"spontaneous-obliteration","name":"Spontaneous Obliteration","code":"bj","tier":2,"type":"milestone","placement":{"x":2,"y":5,"w":3,"h":3},"perkReqs":["die-die-die"],"affects":["Shotguns","LMGs","HMGs"],"ranks":[{"desc":"+12.5% **Crit Chance** at low Stamina."},{"desc":"+10% **damage** against nearby enemies."},{"desc":"Unlocks **Obliterate** — the ability to sometimes instantly kill and dismember enemies at low Health. \n        \nThe chance increases as enemy Health decreases (max. 20% Obliterate chance)."}],"attribute":"body","link":"/fallout-4/db/perks/spontaneous-obliteration"},"rush-of-blood":{"id":"rush-of-blood","name":"Rush of Blood","code":"bk","tier":2,"placement":{"x":5,"y":7,"w":1,"h":1},"perkReqs":["spontaneous-obliteration"],"affects":["Shotguns","LMGs","HMGs"],"ranks":[{"desc":"+20% **reload speed** for 8 sec. after dismembering an enemy. "}],"attribute":"body","type":"perk","link":"/fallout-4/db/perks/rush-of-blood"},"dread":{"name":"Dread","code":"bl","tier":2,"placement":{"x":5,"y":5,"w":1,"h":1},"perkReqs":["spontaneous-obliteration"],"affects":["Shotguns","LMGs","HMGs"],"ranks":[{"desc":"-15% **enemy Armor** when using ranged attacks. \n        \nDismemberment spreads the effect to nearby enemies."}],"attribute":"body","type":"perk","id":"dread","link":"/fallout-4/db/perks/dread"},"bloodlust":{"name":"Bloodlust","code":"bm","tier":2,"placement":{"x":7,"y":5,"w":1,"h":1},"perkReqs":["rush-of-blood","juggernaut"],"ranks":[{"desc":"When **Adrenaline Rush** is active: +50 **Adrenaline** on dismemberment of a nearby enemy. "}],"attribute":"body","type":"perk","id":"bloodlust","link":"/fallout-4/db/perks/bloodlust"},"ripple-effect":{"name":"Ripple Effect","code":"bn","tier":2,"placement":{"x":15,"y":5,"w":1,"h":1},"perkReqs":["calm-mind","aftershock"],"affects":["Blunt weapons"],"ranks":[{"desc":"+15% **health** for each enemy hit by **Quake**."}],"attribute":"body","type":"perk","id":"ripple-effect","link":"/fallout-4/db/perks/ripple-effect"},"aftershock":{"name":"Aftershock","code":"bo","tier":2,"placement":{"x":17,"y":7,"w":1,"h":1},"perkReqs":["quake"],"affects":["Blunt weapons"],"ranks":[{"desc":"+30 **Stamina** for each enemy hit with **Quake**."}],"attribute":"body","type":"perk","id":"aftershock","link":"/fallout-4/db/perks/aftershock"},"quake":{"id":"quake","name":"Quake","code":"bp","tier":2,"type":"milestone","placement":{"x":18,"y":5,"w":3,"h":3},"perkReqs":["wrecking-ball"],"affects":["Blunt weapons"],"ranks":[{"desc":"-15% **Stamina cost** for attacks with Blunt Weapons."},{"desc":"+20% **attack speed** with Blunt Weapons."},{"desc":"Unlocks **Quake**. \n        \nViolently slam the ground, damaging and staggering nearby enemies with a chance of knockdown. \n\n**Quake** can also be performed from midair (a superhero landing).\n\n**Cooldown**: 10 sec. "}],"attribute":"body","link":"/fallout-4/db/perks/quake"},"epicenter":{"name":"Epicenter","code":"bq","tier":2,"placement":{"x":21,"y":7,"w":1,"h":1},"perkReqs":["quake"],"affects":["Blunt weapons"],"ranks":[{"desc":"When **Quake** is performed from the midair (a **Superhero landing**), its area of effect and damage scale with your fall speed and fall distance. "}],"attribute":"body","type":"perk","id":"epicenter","link":"/fallout-4/db/perks/epicenter"},"pain-to-gain":{"name":"Pain to Gain","code":"bs","tier":3,"type":"master","placement":{"x":10,"y":1,"w":3,"h":3},"perkReqs":["adrenaline-rush"],"ranks":[{"desc":"When **Adrenaline Rush** is active: \n- +20% **Health Item recharge** after neutralizing an enemy."}],"attribute":"body","id":"pain-to-gain","link":"/fallout-4/db/perks/pain-to-gain"},"onslaught":{"name":"Onslaught","code":"bt","tier":3,"type":"master","placement":{"x":6,"y":1,"w":3,"h":3},"perkReqs":["spontaneous-obliteration"],"affects":["LMGs"],"ranks":[{"desc":"+20% **ammo refill** after neutralizing an enemy with a Light Machine Gun."}],"attribute":"body","id":"onslaught","link":"/fallout-4/db/perks/onslaught"},"rip-and-tear":{"name":"Rip and Tear","code":"bu","tier":3,"type":"master","placement":{"x":2,"y":1,"w":3,"h":3},"perkReqs":["spontaneous-obliteration"],"affects":["Shotguns"],"ranks":[{"desc":"+100% **damage** for the next Quick Melee Attack after shooting an enemy with a Shotgun.\n        \n+100% **damage** for the next Shotgun shot after hitting an enemy with a Quick Melee Attack."}],"attribute":"body","id":"rip-and-tear","link":"/fallout-4/db/perks/rip-and-tear"},"finisher-savage-sling":{"name":"Finisher: Savage Sling","code":"bv","tier":3,"type":"master","placement":{"x":18,"y":1,"w":3,"h":3},"perkReqs":["quake"],"affects":["Blunt weapons"],"ranks":[{"desc":"Unlocks a **Blunt Weapon Finisher**. \n\nEnemies affected by Stun are more susceptible.\n\nRestores 20% Health.\n\nCan **throw the enemy**, killing them and damaging other enemies where they land."}],"attribute":"body","id":"finisher-savage-sling","link":"/fallout-4/db/perks/finisher-savage-sling"},"road-warrior":{"name":"Road Warrior","code":"c0","tier":0,"type":"milestone","placement":{"x":2,"y":13,"w":3,"h":3},"ranks":[{"desc":"Allows you to use **Sandevistan** to slow time while driving.\n\nAllows **Kerenzikov** to be activated when aiming and handbraking simultaneously.\n\n**+25% weapon damage** when your vehicle is drifting or airborne."}],"attribute":"cool","id":"road-warrior","link":"/fallout-4/db/perks/road-warrior"},"feline-footwork":{"name":"Feline Footwork","code":"c1","tier":0,"type":"milestone","placement":{"x":10,"y":13,"w":3,"h":3},"ranks":[{"desc":"When crouched:\n- +15% **Movement Speed**,\n- +15% **Mitigation Chance**.\n\n**Mitigation** -  grants a chance to reduce incoming damage by current Mitigation Strength (default 50%)."}],"attribute":"cool","id":"feline-footwork","link":"/fallout-4/db/perks/feline-footwork"},"killer-instinct":{"name":"Killer Instinct","code":"c2","tier":0,"type":"milestone","placement":{"x":18,"y":13,"w":3,"h":3},"ranks":[{"desc":"**+25% damage** with knives, axes and silenced guns outside of combat. \nThey also provide a preview of estimated damage."}],"attribute":"cool","id":"killer-instinct","link":"/fallout-4/db/perks/killer-instinct"},"focus":{"name":"Focus","code":"c3","tier":1,"type":"milestone","affects":["Pistols","Revolvers","Sniper Rifles","Precision Rifles"],"placement":{"x":2,"y":9,"w":3,"h":3},"ranks":[{"desc":"+10% headshot and weak spot damage."},{"desc":"Unlocks **Focus** mode. This mode automatically activates when you aim while at full Stamina.\n        \nWhen active: **No Stamina cost for shooting**, allowing for more accurate shots.\n\nWhen it ends: **-40 Stamina**.\n\nDuration: 2.5 sec."}],"attribute":"cool","id":"focus","link":"/fallout-4/db/perks/focus"},"scorpion-sting":{"name":"Scorpion Sting","code":"c4","tier":1,"type":"milestone","affects":["throwable weapons"],"placement":{"x":18,"y":9,"w":3,"h":3},"ranks":[{"desc":"-15% **recovery time** for throwable weapons."},{"desc":"Critical hits, headshots and hits to weak spots with throwable weapons apply **Poison** for 5 sec."}],"attribute":"cool","id":"scorpion-sting","link":"/fallout-4/db/perks/scorpion-sting"},"deadeye":{"name":"Deadeye","code":"c5","tier":2,"type":"milestone","perkReqs":["focus"],"affects":["Pistols","Revolvers","Sniper Rifles","Precision Rifles"],"placement":{"x":2,"y":5,"w":3,"h":3},"ranks":[{"desc":"+10% **headshot** and **weak spot** damage."},{"desc":"-25% **stamina cost** for shooting."},{"desc":"Unlocks **Deadeye** mode, which is active above 85% stamina. When active: \n- +25% **headshot** damage, \n- +25% **weak spot** damage, \n- no **bullet spread**."}],"attribute":"cool","id":"deadeye","link":"/fallout-4/db/perks/deadeye"},"ninjutsu":{"name":"Ninjutsu","code":"c6","tier":2,"type":"milestone","perkReqs":["feline-footwork"],"placement":{"x":10,"y":5,"w":3,"h":3},"ranks":[{"desc":"+15% **movement speed**."},{"desc":"+15% **Mitigation Chance** when crouched."},{"desc":"Unlocks the ability to **sprint while crouching**.\n\nCrouch-sprinting allows you to move more quickly while staying silent, but it consumes **Stamina**."}],"attribute":"cool","id":"ninjutsu","link":"/fallout-4/db/perks/ninjutsu"},"juggler":{"name":"Juggler","code":"c7","tier":2,"type":"milestone","perkReqs":["scorpion-sting"],"affects":["throwable weapons"],"placement":{"x":18,"y":5,"w":3,"h":3},"ranks":[{"desc":"-15% **recovery time** for throwable weapons."},{"desc":"+20% **headshot** and **weak spot** damage with throwable weapons."},{"desc":"**Instant Cooldown reset** for all throwable weapons after neutralizing an enemy with a throwable weapon via headshot, Crit Hit, or Poison."}],"attribute":"cool","id":"juggler","link":"/fallout-4/db/perks/juggler"},"nerves-of-tungsten-steel":{"name":"Nerves of Tungsten-Steel","code":"c8","tier":3,"type":"master","perkReqs":["deadeye"],"affects":["Revolvers","Sniper Rifles","Precision Rifles"],"placement":{"x":2,"y":1,"w":3,"h":3},"ranks":[{"desc":"When **Deadeye** is active: \n- Guaranteed **Crit Hits** for headshots and weak spots. \n- Increased damage as distance increases (max +25%)."}],"attribute":"cool","id":"nerves-of-tungsten-steel","link":"/fallout-4/db/perks/nerves-of-tungsten-steel"},"run-n-gun":{"name":"Run 'N' Gun","code":"c9","tier":3,"type":"master","perkReqs":["deadeye"],"affects":["Pistols"],"placement":{"x":6,"y":1,"w":3,"h":3},"ranks":[{"desc":"**Hip-firing** does not consume stamina. \n\nWhen **Focus** is active +25% **movement speed**."}],"attribute":"cool","id":"run-n-gun","link":"/fallout-4/db/perks/run-n-gun"},"style-over-substance":{"name":"Style Over Substance","code":"ca","tier":3,"type":"master","perkReqs":["ninjutsu","juggler"],"affects":["throwable weapons"],"placement":{"x":14,"y":1,"w":3,"h":3},"ranks":[{"desc":"Guaranteed **Crit Hits** with throwable weapons when crouch-sprinting, sliding, dodging or **Dashing**.\n        \nNo **movement speed** penalty when aiming a throwable weapon."}],"attribute":"cool","id":"style-over-substance","link":"/fallout-4/db/perks/style-over-substance"},"blind-spot":{"name":"Blind Spot","code":"cb","tier":0,"perkReqs":["feline-footwork"],"placement":{"x":7,"y":14,"w":2,"h":1},"ranks":[{"desc":"When crouched, the higher your **Mitigation Chance**, the longer it takes for enemies to **detect** you."}],"attribute":"cool","type":"perk","id":"blind-spot","link":"/fallout-4/db/perks/blind-spot"},"small-target":{"name":"Small Target","code":"cc","tier":0,"perkReqs":["feline-footwork"],"placement":{"x":9,"y":14,"w":1,"h":1},"ranks":[{"desc":"+20% **Mitigation Chance** when crouched and not moving."}],"attribute":"cool","type":"perk","id":"small-target","link":"/fallout-4/db/perks/small-target"},"unexposed":{"name":"Unexposed","code":"cd","tier":0,"perkReqs":["feline-footwork"],"placement":{"x":13,"y":14,"w":1,"h":1},"ranks":[{"desc":"+20% **Mitigation Chance** when aiming from cover. "}],"attribute":"cool","type":"perk","id":"unexposed","link":"/fallout-4/db/perks/unexposed"},"quick-getaway":{"name":"Quick Getaway","code":"ce","tier":0,"perkReqs":["killer-instinct"],"placement":{"x":17,"y":14,"w":1,"h":1},"ranks":[{"desc":"**+10% movement speed** after neutralizing an enemy while undetected. \n\nDuration: 30 sec or until detected. \n\nStacks 2 times. New stacks reset duration. All stacks are removed when duration ends."}],"attribute":"cool","type":"perk","id":"quick-getaway","link":"/fallout-4/db/perks/quick-getaway"},"gag-order":{"name":"Gag Order","code":"cf","tier":0,"perkReqs":["killer-instinct"],"placement":{"x":21,"y":14,"w":1,"h":1},"ranks":[{"desc":"Landing an attack on an enemy right after they detect you will **delay detection** from other nearby enemies."}],"attribute":"cool","type":"perk","id":"gag-order","link":"/fallout-4/db/perks/gag-order"},"no-sweat":{"name":"No Sweat","code":"cg","tier":1,"perkReqs":["focus"],"affects":["Pistols","Revolvers","Sniper Rifles","Precision Rifles"],"placement":{"x":1,"y":9,"w":1,"h":1},"ranks":[{"desc":"-50% **stamina cost** from **Focus** mode for each enemy neutralized while it was active."}],"attribute":"cool","type":"perk","id":"no-sweat","link":"/fallout-4/db/perks/no-sweat"},"pull":{"name":"Pull!","code":"ch","tier":1,"perkReqs":["focus"],"affects":["Pistols","Revolvers","Sniper Rifles","Precision Rifles"],"placement":{"x":5,"y":9,"w":1,"h":1},"ranks":[{"desc":"When **Focus** is active, shooting grenades out of the air is easier and the blast is more powerful."}],"attribute":"cool","type":"perk","id":"pull","link":"/fallout-4/db/perks/pull"},"head-to-head":{"name":"Head to Head","code":"ci","tier":1,"perkReqs":["focus"],"affects":["Pistols","Revolvers","Sniper Rifles","Precision Rifles"],"placement":{"x":5,"y":11,"w":1,"h":1},"ranks":[{"desc":"When **Focus** is active, neutralizing an enemy with a ranged attack resets its duration."}],"attribute":"cool","type":"perk","id":"head-to-head","link":"/fallout-4/db/perks/head-to-head"},"rinse-and-reload":{"name":"Rinse and Reload","code":"cj","tier":1,"perkReqs":["focus"],"affects":["Pistols","Revolvers","Sniper Rifles","Precision Rifles"],"placement":{"x":1,"y":11,"w":1,"h":1},"ranks":[{"desc":"**+10% reload speed** for your next reload after neutralizing an enemy while aiming. \n        \nStacks 2 times. The stack resets to 0 whenever you start aiming."}],"attribute":"cool","type":"perk","id":"rinse-and-reload","link":"/fallout-4/db/perks/rinse-and-reload"},"deep-breath":{"name":"Deep Breath","code":"ck","tier":1,"perkReqs":["head-to-head"],"affects":["Pistols","Revolvers","Sniper Rifles","Precision Rifles"],"placement":{"x":7,"y":9,"w":1,"h":1},"ranks":[{"desc":"**Slows time** by 25% for you and enemies when **Focus** is active. "}],"attribute":"cool","type":"perk","id":"deep-breath","link":"/fallout-4/db/perks/deep-breath"},"parasite":{"name":"Parasite","code":"cl","tier":1,"perkReqs":["scorpion-sting"],"affects":["throwable weapons"],"placement":{"x":17,"y":9,"w":1,"h":1},"ranks":[{"desc":"+15 **Health** on **Crit Hits** and headshots with thrown weapons. "}],"attribute":"cool","type":"perk","id":"parasite","link":"/fallout-4/db/perks/parasite"},"accelerated-toxin-absorption":{"name":"Accelerated Toxin Absorption","code":"cm","tier":1,"perkReqs":["scorpion-sting"],"affects":["throwable weapons"],"placement":{"x":21,"y":9,"w":1,"h":1},"ranks":[{"desc":"**Strong Attacks** and **thrown weapons** used against Poisoned enemies instantly deal substantial **Poison** damage then remove all Poison effects."}],"attribute":"cool","type":"perk","id":"accelerated-toxin-absorption","link":"/fallout-4/db/perks/accelerated-toxin-absorption"},"corrosion":{"name":"Corrosion","code":"cn","tier":1,"perkReqs":["scorpion-sting"],"affects":["throwable weapons"],"placement":{"x":21,"y":11,"w":1,"h":1},"ranks":[{"desc":"Allows you to apply **Poison** to mechs, robots, drones and turrets."}],"attribute":"cool","type":"perk","id":"corrosion","link":"/fallout-4/db/perks/corrosion"},"neurotoxin":{"name":"Neurotoxin","code":"co","tier":1,"perkReqs":["scorpion-sting"],"affects":["throwable weapons"],"placement":{"x":17,"y":11,"w":1,"h":1},"ranks":[{"desc":"Applying poison to an enemy via **Scorpion Sting** now also applies bleeding and disables sprinting for 6 sec."}],"attribute":"cool","type":"perk","id":"neurotoxin","link":"/fallout-4/db/perks/neurotoxin"},"california-reaper":{"name":"California Reaper","code":"cp","tier":2,"perkReqs":["deadeye"],"affects":["Pistols","Revolvers","Sniper Rifles","Precision Rifles"],"placement":{"x":1,"y":5,"w":1,"h":1},"ranks":[{"desc":"+30% **stamina** after neutralizing an enemy with a ranged attack via headshot or weak spot. "}],"attribute":"cool","type":"perk","id":"california-reaper","link":"/fallout-4/db/perks/california-reaper"},"long-shot":{"name":"Long Shot","code":"cq","tier":2,"perkReqs":["deadeye"],"affects":["Pistols","Revolvers","Sniper Rifles","Precision Rifles"],"placement":{"x":5,"y":5,"w":1,"h":1},"ranks":[{"desc":"When **Deadeye** is active, your shots always deal full damage regardless of distance."}],"attribute":"cool","type":"perk","id":"long-shot","link":"/fallout-4/db/perks/long-shot"},"quick-draw":{"name":"Quick Draw","code":"cr","tier":2,"perkReqs":["deadeye"],"affects":["Pistols","Revolvers","Sniper Rifles","Precision Rifles"],"placement":{"x":5,"y":7,"w":1,"h":1},"ranks":[{"desc":"+30% **weapon swap speed** when swapping to pistols, revolvers, sniper rifles and precision rifles. \n\n+30% **Stamina** when swapping during combat."}],"attribute":"cool","type":"perk","id":"quick-draw","link":"/fallout-4/db/perks/quick-draw"},"high-noon":{"name":"High Noon","code":"cs","tier":2,"perkReqs":["deadeye"],"affects":["Pistols","Revolvers","Sniper Rifles","Precision Rifles"],"placement":{"x":1,"y":7,"w":1,"h":1},"ranks":[{"desc":"When **Deadeye** is active: \n- +35% **reload speed** for your next reload after neutralizing an enemy via headshot or weak spot. \n- Effect available for 3 sec.\n- **Slows time** by 50% during reload."}],"attribute":"cool","type":"perk","id":"high-noon","link":"/fallout-4/db/perks/high-noon"},"vanishing-act":{"name":"Vanishing Act","code":"ct","tier":2,"perkReqs":["creeping-death"],"placement":{"x":7,"y":5,"w":1,"h":1},"ranks":[{"desc":"**Optical Camo** activates automatically and consumes its charge gradually while crouch-sprinting or sliding"}],"attribute":"cool","type":"perk","id":"vanishing-act","link":"/fallout-4/db/perks/vanishing-act"},"shinobi-sprint":{"name":"Shinobi Sprint","code":"cu","tier":2,"perkReqs":["ninjutsu"],"placement":{"x":9,"y":5,"w":1,"h":1},"ranks":[{"desc":"-75% **Stamina Cost** for crouch-sprinting during combat."}],"attribute":"cool","type":"perk","id":"shinobi-sprint","link":"/fallout-4/db/perks/shinobi-sprint"},"creeping-death":{"name":"Creeping Death","code":"cv","tier":2,"perkReqs":["ninjutsu"],"placement":{"x":9,"y":7,"w":1,"h":1},"ranks":[{"desc":"When **Optical Camo** is active or you are undetected, neutralizing an enemy grants: \n- +15% **Health** \n- +15% **Stamina** \n- +10% **movement speed** for 6 sec."}],"attribute":"cool","type":"perk","id":"creeping-death","link":"/fallout-4/db/perks/creeping-death"},"serpentine":{"name":"Serpentine","code":"cw","tier":2,"perkReqs":["ninjutsu"],"placement":{"x":13,"y":7,"w":1,"h":1},"ranks":[{"desc":"+30% **Mitigation Chance** when crouch-sprinting."}],"attribute":"cool","type":"perk","id":"serpentine","link":"/fallout-4/db/perks/serpentine"},"pounce":{"name":"Pounce","code":"cx","tier":2,"perkReqs":["act-of-mercy"],"affects":["throwable weapons"],"placement":{"x":15,"y":5,"w":1,"h":1},"ranks":[{"desc":"Allows you to perform **Finishers** from a greater distance if you've hit the enemy with a **throwable weapon**.\n\nEach successful throw also makes them more susceptible to Finishers."}],"attribute":"cool","type":"perk","id":"pounce","link":"/fallout-4/db/perks/pounce"},"sleight-of-hand":{"name":"Sleight of Hand","code":"cy","tier":2,"perkReqs":["juggler"],"affects":["throwable weapons"],"placement":{"x":17,"y":5,"w":1,"h":1},"ranks":[{"desc":"+20% **Crit Damage** for 8 sec whenever **Juggler** is activated. \n        \nStack 5 times. New stacks reset duration. All stacks are removed when duration ends."}],"attribute":"cool","type":"perk","id":"sleight-of-hand","link":"/fallout-4/db/perks/sleight-of-hand"},"pay-it-forward":{"name":"Pay It Forward","code":"cz","tier":2,"perkReqs":["juggler"],"affects":["throwable weapons"],"placement":{"x":21,"y":7,"w":1,"h":1},"ranks":[{"desc":"After retrieving a thrown knife or axe from an enemy, your first melee attack with a **throwable weapons** gains +200% **damage**. "}],"attribute":"cool","type":"perk","id":"pay-it-forward","link":"/fallout-4/db/perks/pay-it-forward"},"act-of-mercy":{"id":"act-of-mercy","code":"cA","tier":2,"name":"Finisher: Act of Mercy","perkReqs":["juggler"],"affects":["throwable weapons"],"placement":{"x":17,"y":7,"w":1,"h":1},"ranks":[{"desc":"Unlocks a **Throwable Weapon Finisher**.\n        \nAutomatically activates **Juggler**.\n\nRestores 25% **Health**."}],"attribute":"cool","type":"perk","link":"/fallout-4/db/perks/act-of-mercy"},"salt-in-the-wound":{"name":"Salt in the Wound","code":"r0","tier":3,"type":"master","affects":["Assault Rifles"],"perkReqs":["sharpshooter"],"placement":{"x":2,"y":1,"w":3,"h":3},"ranks":[{"desc":"Shooting the same target 7 consecutive times deals bonus damage equal to 100% of the total damage from those shots. "}],"attribute":"reflexes","id":"salt-in-the-wound","link":"/fallout-4/db/perks/salt-in-the-wound"},"submachine-fun":{"name":"Submachine Fun","code":"r1","tier":3,"type":"master","affects":["SMGs"],"perkReqs":["sharpshooter"],"placement":{"x":6,"y":1,"w":3,"h":3},"ranks":[{"desc":"Swapping Submachine Guns is faster and automatically reloads them.\n        \n+22% **fire rate** after swapping to an SMG. Normal reloading ends the effect."}],"attribute":"reflexes","id":"submachine-fun","link":"/fallout-4/db/perks/submachine-fun"},"tailwind":{"name":"Tailwind","code":"r2","tier":3,"type":"master","perkReqs":["air-dash"],"placement":{"x":10,"y":1,"w":3,"h":3},"ranks":[{"desc":"+25 **stamina** from performing **Air Dashes** and double jumps. \n        \n**Air Dashes** do not cost stamina."}],"attribute":"reflexes","id":"tailwind","link":"/fallout-4/db/perks/tailwind"},"slaughterhouse":{"name":"Slaughterhouse","code":"r3","tier":3,"perkReqs":["bladerunner"],"affects":["Blades"],"type":"master","placement":{"x":18,"y":1,"w":3,"h":3},"ranks":[{"desc":"All attacks, counterattacks and deflected bullets apply Bleeding, which increases dismemberment chance. \n        \nBleeding cannot kill enemies, but does make them more susceptible to **Finishers**. \n\n+25 **Stamina** from dismemberments."}],"attribute":"reflexes","id":"slaughterhouse","link":"/fallout-4/db/perks/slaughterhouse"},"stuntjock":{"name":"Stuntjock","code":"r4","tier":0,"type":"milestone","placement":{"x":2,"y":13,"w":3,"h":3},"ranks":[{"desc":"Unlocks preem new ways to exit vehicles:        \n- **Jump out** - double-tap [F]\n- **Slide out** - hold [F] while at high speed\n\nYou can also draw and fire weapons during these stunts.\n\nWhile driving:\n- No **bullet spread** penalty from movement\n- -50% **bullet spread** overall"}],"attribute":"reflexes","id":"stuntjock","link":"/fallout-4/db/perks/stuntjock"},"ready-rested-reloaded":{"name":"Ready, Rested, Reloaded","code":"r5","tier":1,"type":"milestone","affects":["Assault Rifles","SMGs"],"placement":{"x":2,"y":9,"w":3,"h":3},"ranks":[{"desc":"-10% **Stamina cost** for shooting with AR and SMGs."},{"desc":"+30% **reload speed** when above 50% stamina."}],"attribute":"reflexes","id":"ready-rested-reloaded","link":"/fallout-4/db/perks/ready-rested-reloaded"},"sharpshooter":{"name":"Sharpshooter","code":"r6","tier":2,"type":"milestone","affects":["Assault Rifles","SMGs"],"perkReqs":["ready-rested-reloaded"],"placement":{"x":2,"y":5,"w":3,"h":3},"ranks":[{"desc":"+15% **aim speed**."},{"desc":"improved **weapon handling**."},{"desc":"Each successful shot grants a stack of **Sharpshooter**. \n        \n7% bonus to **Stamina Regen Rate** and **Stamina cost** for 2 sec. per stack. \n\nStacks 7 times. New stacks reset duration. All stacks are removed when the duration ends."}],"attribute":"reflexes","id":"sharpshooter","link":"/fallout-4/db/perks/sharpshooter"},"slippery":{"name":"Slippery","code":"r7","tier":0,"type":"milestone","placement":{"x":10,"y":13,"w":3,"h":3},"ranks":[{"desc":"The faster you move, the more difficult for enemies to shoot you.\n        \nEffect increases when **Dashing**, dodging, sliding, sprinting and vaulting."}],"attribute":"reflexes","id":"slippery","link":"/fallout-4/db/perks/slippery"},"dash":{"name":"Dash","code":"r8","tier":1,"type":"milestone","perkReqs":["slippery"],"placement":{"x":10,"y":9,"w":3,"h":3},"ranks":[{"desc":"-20% **stamina cost** for dodging and **Dashing**."},{"desc":"Unlocks the ability to Dash.\n\nDashing replaces dodging, allowing you to cover more ground and automatically vault over low obstacles."}],"attribute":"reflexes","id":"dash","link":"/fallout-4/db/perks/dash"},"air-dash":{"name":"Air Dash","code":"r9","tier":2,"type":"milestone","perkReqs":["dash"],"placement":{"x":10,"y":5,"w":3,"h":3},"ranks":[{"desc":"-20% **Dash Stamina cost**."},{"desc":"+20% **Dash speed**."},{"desc":"Unlocks the ability to **Dash in midair**."}],"attribute":"reflexes","id":"air-dash","link":"/fallout-4/db/perks/air-dash"},"lead-and-steel":{"name":"Lead and Steel","code":"ra","tier":1,"type":"milestone","affects":["Blades"],"perkReqs":["slippery"],"placement":{"x":18,"y":9,"w":3,"h":3},"ranks":[{"desc":"-15% **Stamina cost** for attacks with blades."},{"desc":"Unlocks ability to **block incoming projectiles** with blades. This consumes stamina."}],"attribute":"reflexes","id":"lead-and-steel","link":"/fallout-4/db/perks/lead-and-steel"},"bladerunner":{"id":"bladerunner","code":"rb","name":"Finisher: Bladerunner","tier":2,"type":"milestone","affects":["Blades"],"perkReqs":["lead-and-steel"],"placement":{"x":18,"y":5,"w":3,"h":3},"ranks":[{"desc":"-15% **Stamina cost** for attacks with Blades."},{"desc":"+20% **attack speed** with Blades."},{"desc":"Unlocks a **Blade Finisher**.\n        \nRestores 25% Health."}],"attribute":"reflexes","link":"/fallout-4/db/perks/bladerunner"},"spice-of-life":{"name":"Spice of Life","code":"rc","tier":1,"perkReqs":["ready-rested-reloaded"],"affects":["Assault Rifles","SMGs"],"placement":{"x":1,"y":11,"w":1,"h":1},"ranks":[{"desc":"+15% **weapon swap speed**,\n        \n-30% **bullet spread** briefly after swapping weapons."}],"attribute":"reflexes","type":"perk","id":"spice-of-life","link":"/fallout-4/db/perks/spice-of-life"},"tunnel-vision":{"name":"Tunnel Vision","code":"rd","tier":1,"perkReqs":["ready-rested-reloaded"],"affects":["Assault Rifles","SMGs"],"placement":{"x":1,"y":9,"w":1,"h":1},"ranks":[{"desc":"+20% effective range and accuracy."}],"attribute":"reflexes","type":"perk","id":"tunnel-vision","link":"/fallout-4/db/perks/tunnel-vision"},"mind-over-matter":{"name":"Mind Over Matter","code":"re","tier":1,"perkReqs":["ready-rested-reloaded"],"affects":["Assault Rifles","SMGs"],"placement":{"x":5,"y":9,"w":1,"h":1},"ranks":[{"desc":"-25% **recoil** when aiming. "}],"attribute":"reflexes","type":"perk","id":"mind-over-matter","link":"/fallout-4/db/perks/mind-over-matter"},"spray-and-pray":{"name":"Spray and Pray","code":"rf","tier":2,"perkReqs":["sharpshooter"],"affects":["Assault Rifles","SMGs"],"placement":{"x":1,"y":7,"w":1,"h":1},"ranks":[{"desc":"-10% **Stamina cost** for hip-firing. "}],"attribute":"reflexes","type":"perk","id":"spray-and-pray","link":"/fallout-4/db/perks/spray-and-pray"},"shoot-to-chill":{"name":"Shoot to Chill","code":"rg","tier":2,"perkReqs":["sharpshooter"],"affects":["Assault Rifles","SMGs"],"placement":{"x":1,"y":5,"w":1,"h":1},"ranks":[{"desc":"+4% **Armor penetration** for automatic weapons per stack of **Sharpshooter**. "}],"attribute":"reflexes","type":"perk","id":"shoot-to-chill","link":"/fallout-4/db/perks/shoot-to-chill"},"practice-makes-perfect":{"name":"Practice Makes Perfect","code":"rh","tier":2,"perkReqs":["sharpshooter"],"affects":["Assault Rifles","SMGs"],"placement":{"x":5,"y":5,"w":1,"h":1},"ranks":[{"desc":"+7% **Crit Chance** and **Crit Damage** per stack of **Sharpshooter**."}],"attribute":"reflexes","type":"perk","id":"practice-makes-perfect","link":"/fallout-4/db/perks/practice-makes-perfect"},"gundancer":{"name":"Gundancer","code":"ri","tier":2,"perkReqs":["sharpshooter"],"affects":["Assault Rifles","SMGs"],"placement":{"x":5,"y":7,"w":1,"h":1},"ranks":[{"desc":"Aiming no longer slows movement.\n\nAllows you to shoot while vaulting."}],"attribute":"reflexes","type":"perk","id":"gundancer","link":"/fallout-4/db/perks/gundancer"},"air-kerenzikov":{"name":"Air Kerenzikov","code":"rj","tier":2,"perkReqs":["gundancer","aerial-acrobat"],"affects":["Assault Rifles","SMGs"],"placement":{"x":7,"y":5,"w":1,"h":1},"ranks":[{"desc":"Activating **Kerenzikov** in midair keeps you suspended in the air and extends its duration."}],"attribute":"reflexes","type":"perk","id":"air-kerenzikov","link":"/fallout-4/db/perks/air-kerenzikov"},"multitasker":{"name":"Multitasker","code":"rk","tier":0,"perkReqs":["slippery"],"placement":{"x":7,"y":14,"w":2,"h":1},"ranks":[{"desc":"Allows you to **shoot while sprinting**, sliding and vaulting."}],"attribute":"reflexes","type":"perk","id":"multitasker","link":"/fallout-4/db/perks/multitasker"},"muscle-memory":{"name":"Muscle Memory","code":"rl","tier":0,"perkReqs":["slippery"],"placement":{"x":9,"y":14,"w":1,"h":1},"ranks":[{"desc":"Allows you to **reload weapons while sprinting**, sliding and vaulting."}],"attribute":"reflexes","type":"perk","id":"muscle-memory","link":"/fallout-4/db/perks/muscle-memory"},"power-slide":{"name":"Power Slide","code":"rm","tier":0,"perkReqs":["slippery"],"placement":{"x":13,"y":14,"w":1,"h":1},"ranks":[{"desc":"Increased slide distance."}],"attribute":"reflexes","type":"perk","id":"power-slide","link":"/fallout-4/db/perks/power-slide"},"parkour":{"name":"Parkour!","code":"rn","tier":0,"perkReqs":["slippery"],"placement":{"x":14,"y":14,"w":2,"h":1},"ranks":[{"desc":"Increased vaulting and climbing speed."}],"attribute":"reflexes","type":"perk","id":"parkour","link":"/fallout-4/db/perks/parkour"},"cant-touch-this":{"name":"Can't Touch This","code":"ro","tier":1,"perkReqs":["dash"],"placement":{"x":9,"y":11,"w":1,"h":1},"ranks":[{"desc":"+100% **Mitigation Chance** when performing a Dash. \n        \n**Mitigation** - grants a chance to reduce incoming damage by current Mitigation Strength (default 50%)"}],"attribute":"reflexes","type":"perk","id":"cant-touch-this","link":"/fallout-4/db/perks/cant-touch-this"},"steady-grip":{"name":"Steady Grip","code":"rp","tier":1,"perkReqs":["dash"],"placement":{"x":9,"y":9,"w":1,"h":1},"ranks":[{"desc":"Allows you to shoot while **Dashing**."}],"attribute":"reflexes","type":"perk","id":"steady-grip","link":"/fallout-4/db/perks/steady-grip"},"mean-streak":{"name":"Mean Streak","code":"rq","tier":1,"perkReqs":["dash"],"placement":{"x":13,"y":9,"w":1,"h":1},"ranks":[{"desc":"+40% **Stamina** after neutralizing an enemy while **Dashing**."}],"attribute":"reflexes","type":"perk","id":"mean-streak","link":"/fallout-4/db/perks/mean-streak"},"mad-dash":{"name":"Mad Dash","code":"rr","tier":1,"perkReqs":["dash"],"placement":{"x":13,"y":11,"w":1,"h":1},"ranks":[{"desc":"+100% **Dash range** toward enemies."}],"attribute":"reflexes","type":"perk","id":"mad-dash","link":"/fallout-4/db/perks/mad-dash"},"aerial-acrobat":{"name":"Aerial Acrobat","code":"rs","tier":2,"perkReqs":["air-dash"],"placement":{"x":9,"y":7,"w":1,"h":1},"ranks":[{"desc":"Improves midair maneuverability."}],"attribute":"reflexes","type":"perk","id":"aerial-acrobat","link":"/fallout-4/db/perks/aerial-acrobat"},"aerodynamic":{"name":"Aerodynamic","code":"rt","tier":2,"perkReqs":["air-dash"],"placement":{"x":13,"y":5,"w":1,"h":1},"ranks":[{"desc":"+30% **Mitigation strength** in midair. 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"}],"attribute":"technical","type":"perk","id":"transfusion","link":"/fallout-4/db/perks/transfusion"},"borrowed-time":{"name":"Borrowed Time","code":"tc","tier":1,"placement":{"x":1,"y":11,"w":1,"h":1},"perkReqs":["health-freak"],"ranks":[{"desc":"100% **instant recharge** of a health item after neutralizing an enemy if you are below 25% health and have no charges remaining."}],"attribute":"technical","type":"perk","id":"borrowed-time","link":"/fallout-4/db/perks/borrowed-time"},"coming-in-hot":{"name":"Coming in Hot","code":"td","tier":1,"placement":{"x":1,"y":9,"w":1,"h":1},"perkReqs":["health-freak"],"ranks":[{"desc":"+50% **recharge speed** for grenades when you have none available. 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"}],"attribute":"technical","type":"perk","id":"friendlier-fire","link":"/fallout-4/db/perks/friendlier-fire"},"doomlauncher":{"name":"Doomlauncher","code":"tk","tier":2,"placement":{"x":7,"y":5,"w":1,"h":1},"perkReqs":["friendlier-fire","ambidextrous"],"ranks":[{"desc":"Projectile Launch System cyberware receives: \n- +1 **max charges**, \n- +20% **recharge speed**,\n- +25% additional **recharge speed** when you have no charges available, \n- +200% additional **recharge speed** outside of combat.\n- +5% **instant recharge** after neutralizing an enemy.\n\nIt also receives the same bonus as grenades from **Burn This City** Perk."}],"attribute":"technical","type":"perk","id":"doomlauncher","link":"/fallout-4/db/perks/doomlauncher"},"renaissance-punk":{"name":"Renaissance Punk","code":"tl","tier":1,"placement":{"x":9,"y":11,"w":1,"h":1},"perkReqs":["all-things-cyber"],"ranks":[{"desc":"+4 **Cyberware Capacity** for each Attribute at 9 or higher"}],"attribute":"technical","type":"perk","id":"renaissance-punk","link":"/fallout-4/db/perks/renaissance-punk"},"chrome-constitution":{"name":"Chrome Constitution","code":"tm","tier":1,"placement":{"x":9,"y":9,"w":1,"h":1},"perkReqs":["all-things-cyber"],"ranks":[{"desc":"-5% **incoming damage** if all Integumentary System and Skeleton cyberware slots are filled"}],"attribute":"technical","type":"perk","id":"chrome-constitution","link":"/fallout-4/db/perks/chrome-constitution"},"lucky-day":{"name":"Lucky Day","code":"tn","tier":1,"placement":{"x":13,"y":9,"w":1,"h":1},"perkReqs":["all-things-cyber"],"ranks":[{"desc":"+25% **crafting components** from looting."}],"attribute":"technical","type":"perk","id":"lucky-day","link":"/fallout-4/db/perks/lucky-day"},"driver-update":{"name":"Driver Update","code":"to","tier":1,"placement":{"x":13,"y":11,"w":1,"h":1},"perkReqs":["all-things-cyber"],"ranks":[{"desc":"All cyberware gain an additional **stat modifier**."}],"attribute":"technical","type":"perk","id":"driver-update","link":"/fallout-4/db/perks/driver-update"},"ambidextrous":{"name":"Ambidextrous","code":"tp","tier":2,"placement":{"x":9,"y":7,"w":1,"h":1},"perkReqs":["license-to-chrome"],"ranks":[{"desc":"Unlocks a new **cyberware slot** for your Hands."}],"attribute":"technical","type":"perk","id":"ambidextrous","link":"/fallout-4/db/perks/ambidextrous"},"cyborg":{"name":"Cyborg","code":"tq","tier":2,"placement":{"x":9,"y":5,"w":1,"h":1},"perkReqs":["license-to-chrome"],"ranks":[{"desc":"15% **reduced Cooldown** for all cyberware if all available slots are filled. "}],"attribute":"technical","type":"perk","id":"cyborg","link":"/fallout-4/db/perks/cyborg"},"built-different":{"name":"Built Different","code":"tr","tier":2,"placement":{"x":13,"y":5,"w":1,"h":1},"perkReqs":["license-to-chrome"],"ranks":[{"desc":"Unlocks **Cellular Adapter** cyberware for the Integumentary System. It can be purchased and installed at ripperdoc clinics. This Perk is required to use it properly."}],"attribute":"technical","type":"perk","id":"built-different","link":"/fallout-4/db/perks/built-different"},"extended-warranty":{"name":"Extended Warranty","code":"ts","tier":2,"placement":{"x":13,"y":7,"w":1,"h":1},"perkReqs":["license-to-chrome"],"ranks":[{"desc":"+15% duration for all **cyberware effects**. "}],"attribute":"technical","type":"perk","id":"extended-warranty","link":"/fallout-4/db/perks/extended-warranty"},"chipware-connoisseur":{"name":"Chipware Connoisseur","code":"tt","tier":1,"placement":{"x":15,"y":9,"w":1,"h":1},"perkReqs":["driver-update"],"ranks":[{"desc":"When upgrading cyberware, you can choose from two stat modifier options.\n        \nA third option is available at Tier 3 and higher."}],"attribute":"technical","type":"perk","id":"chipware-connoisseur","link":"/fallout-4/db/perks/chipware-connoisseur"},"internal-clock":{"name":"Internal Clock","code":"tu","tier":2,"placement":{"x":17,"y":7,"w":1,"h":1},"perkReqs":["bolt"],"affects":["Tech weapons"],"ranks":[{"desc":"Increased time window to fire a **Bolt**."}],"attribute":"technical","type":"perk","id":"internal-clock","link":"/fallout-4/db/perks/internal-clock"},"lightning-storm":{"name":"Lightning Storm","code":"tv","tier":2,"placement":{"x":17,"y":5,"w":1,"h":1},"perkReqs":["bolt"],"affects":["Tech weapons"],"ranks":[{"desc":"+10% **charge speed** after firing a **Bolt**. \n        \nStacks 3 times. \n\nSwapping weapons or firing a non-Bolt shot resets the stack."}],"attribute":"technical","type":"perk","id":"lightning-storm","link":"/fallout-4/db/perks/lightning-storm"},"shock-value":{"name":"Shock Value","code":"tw","tier":2,"placement":{"x":21,"y":5,"w":1,"h":1},"perkReqs":["bolt"],"affects":["Tech weapons"],"ranks":[{"desc":"**Bolt** shots ignore enemy Armor."}],"attribute":"technical","type":"perk","id":"shock-value","link":"/fallout-4/db/perks/shock-value"},"in-charge":{"name":"In Charge","code":"tx","tier":2,"placement":{"x":21,"y":7,"w":1,"h":1},"perkReqs":["bolt"],"affects":["Tech weapons"],"ranks":[{"desc":"Tech weapons no longer fire automatically when reaching full charge."}],"attribute":"technical","type":"perk","id":"in-charge","link":"/fallout-4/db/perks/in-charge"},"queue-mastery":{"name":"Queue Mastery","code":"i0","tier":3,"type":"master","perkReqs":["queue-acceleration"],"placement":{"x":2,"y":1,"w":3,"h":3},"ranks":[{"desc":"+1 **quickhack queue size**. \n        \nThe last quickhack to fill a queue has -50% RAM cost and locks the queue until all quickhacks have uploaded. \n\n+15% **damage** against enemies with a locked queue."}],"attribute":"intelligence","id":"queue-mastery","link":"/fallout-4/db/perks/queue-mastery"},"spillover":{"name":"Spillover","code":"i1","tier":3,"type":"master","perkReqs":["overclock"],"placement":{"x":10,"y":1,"w":3,"h":3},"ranks":[{"desc":"When **Overlock** is active: +50% chance for quickhacks to spread to an additional target. "}],"attribute":"intelligence","id":"spillover","link":"/fallout-4/db/perks/spillover"},"smart-synergy":{"name":"Smart Synergy","code":"i2","tier":3,"type":"master","perkReqs":["overclock","target-lock-transfer"],"affects":["Smart weapons"],"placement":{"x":14,"y":1,"w":3,"h":3},"ranks":[{"desc":"When **Overlock** is active, smart weapons gain **instant target lock**, and +25% **damage** if the enemy is affected by a quickhack."}],"attribute":"intelligence","id":"smart-synergy","link":"/fallout-4/db/perks/smart-synergy"},"eye-in-the-sky":{"name":"Eye in the Sky","code":"i3","tier":0,"type":"milestone","placement":{"x":2,"y":13,"w":3,"h":3},"ranks":[{"desc":"Automatically highlights nearby Access Points and cameras.\n\nWhen uploaded through camera, Control quickhacks, Covert quickhacks and the Distract Enemies quickhack have: \n- -1 **RAM cost**, \n- +50% **duration**."}],"attribute":"intelligence","id":"eye-in-the-sky","link":"/fallout-4/db/perks/eye-in-the-sky"},"hack-queue":{"name":"Hack Queue","code":"i4","tier":1,"type":"milestone","perkReqs":["eye-in-the-sky"],"placement":{"x":2,"y":9,"w":3,"h":3},"ranks":[{"desc":"+1 **Max RAM**."},{"desc":"Unlocks **quickhacks queues**, allowing 2 quickhacks on a single enemy. \n        \nQueued quickhacks automatically upload in the order they are added. \n\n+30% **upload speed** for the second quickhack in a queue."}],"attribute":"intelligence","id":"hack-queue","link":"/fallout-4/db/perks/hack-queue"},"queue-acceleration":{"name":"Queue Acceleration","code":"i5","tier":2,"type":"milestone","perkReqs":["hack-queue"],"placement":{"x":2,"y":5,"w":3,"h":3},"ranks":[{"desc":"+1 **max RAM**."},{"desc":"-1 **RAM cost** to quickhack devices and vehicles."},{"desc":"+1 **quickhack queue size**. \n\n+60 **upload speed** for quickhack third or later in the queue."}],"attribute":"intelligence","id":"queue-acceleration","link":"/fallout-4/db/perks/queue-acceleration"},"optimization":{"name":"Optimization","code":"i6","tier":0,"type":"milestone","placement":{"x":10,"y":13,"w":3,"h":3},"ranks":[{"desc":"+35% **RAM recovery rate**."}],"attribute":"intelligence","id":"optimization","link":"/fallout-4/db/perks/optimization"},"embedded-exploit":{"name":"Embedded Exploit","code":"i7","tier":1,"type":"milestone","perkReqs":["optimization"],"placement":{"x":10,"y":9,"w":3,"h":3},"ranks":[{"desc":"+10% **RAM recovery rate.**"},{"desc":"+60% **quickhack damage** against enemies affected by Control quickhacks, Covert quickhacks or the Distract Enemies quickhack."}],"attribute":"intelligence","id":"embedded-exploit","link":"/fallout-4/db/perks/embedded-exploit"},"overclock":{"name":"Overclock","code":"i8","tier":2,"type":"milestone","perkReqs":["embedded-exploit"],"placement":{"x":10,"y":5,"w":3,"h":3},"ranks":[{"desc":"+10% **RAM recovery rate**."},{"desc":"+10% **quickhack damage**."},{"desc":"Unlocks **Overclock** mode.\n\nIf you have a cyberdeck installed, press [E] to activate. In this mode, you can use quickhacks even with insufficient RAM, but each RAM unit over your max costs 10 Health instead.\n\nDuration: 14 sec.\n\nCooldown: 30 sec. "}],"attribute":"intelligence","id":"overclock","link":"/fallout-4/db/perks/overclock"},"carhacker":{"name":"Carhacker","code":"i9","tier":0,"type":"milestone","placement":{"x":18,"y":13,"w":3,"h":3},"ranks":[{"desc":"Unlocks **Vehicle quickhacks**, allowing you to remotely take control, set off alarms or even blow them up.\n        \nThe availability of a given quickhack depends on the Tier of your installed cyberdeck."}],"attribute":"intelligence","id":"carhacker","link":"/fallout-4/db/perks/carhacker"},"acquisition-specialist":{"name":"Acquisition Specialist","code":"ia","tier":1,"type":"milestone","affects":["Smart weapons"],"placement":{"x":18,"y":9,"w":3,"h":3},"ranks":[{"desc":"10% larger **target reticle** for **Smart weapons**."},{"desc":"Reloading smart weapons no longer interrupts target lock. \n        \n- +15 lock-on speed when hip-firing.\n- +20% lock-on speed when aiming."}],"attribute":"intelligence","id":"acquisition-specialist","link":"/fallout-4/db/perks/acquisition-specialist"},"target-lock-transfer":{"name":"Target Lock Transfer","code":"ib","tier":2,"type":"milestone","perkReqs":["acquisition-specialist"],"affects":["Smart weapons"],"placement":{"x":18,"y":5,"w":3,"h":3},"ranks":[{"desc":"10% larger **targeting reticle** for smart weapons."},{"desc":"Switching from aiming to hip-fire does not disengage **target-lock** on headshots and weakspots."},{"desc":"Switching from one Smart weapon to another no longer interrupts target lock."}],"attribute":"intelligence","id":"target-lock-transfer","link":"/fallout-4/db/perks/target-lock-transfer"},"force-kill-cypher":{"name":"ForceKill Cypher","code":"ic","tier":0,"perkReqs":["eye-in-the-sky"],"placement":{"x":1,"y":14,"w":1,"h":1},"ranks":[{"desc":"Reduces **sequence length** required to hack Access Points by 1.\n        \nTotal sequence length cannot be reduced below 2 characters."}],"attribute":"intelligence","type":"perk","id":"force-kill-cypher","link":"/fallout-4/db/perks/force-kill-cypher"},"warning-explosion-hazard":{"name":"Warning: Explosion Hazard","code":"id","tier":0,"perkReqs":["eye-in-the-sky"],"placement":{"x":5,"y":14,"w":1,"h":1},"ranks":[{"desc":"+40% **explosion damage** from hacked devices.\n        \n+80% additional **explosion damage** to enemies affected by quickhacks (including Distract Enemies)."}],"attribute":"intelligence","type":"perk","id":"warning-explosion-hazard","link":"/fallout-4/db/perks/warning-explosion-hazard"},"data-recycler":{"name":"Data Recycler","code":"ie","tier":1,"perkReqs":["hack-queue"],"placement":{"x":1,"y":11,"w":1,"h":1},"ranks":[{"desc":"After neutralizing an enemy, recover 80% of the RAM cost from all quickhacks remaining in their queue."}],"attribute":"intelligence","type":"perk","id":"data-recycler","link":"/fallout-4/db/perks/data-recycler"},"feedback-loop":{"name":"Feedback Loop","code":"if","tier":1,"perkReqs":["hack-queue"],"placement":{"x":1,"y":9,"w":1,"h":1},"ranks":[{"desc":"+25% **RAM recovery rate** for each quickhack currently in a queue."}],"attribute":"intelligence","type":"perk","id":"feedback-loop","link":"/fallout-4/db/perks/feedback-loop"},"copy-paste":{"name":"Copy-Paste","code":"ig","tier":1,"perkReqs":["counter-a-hack"],"placement":{"x":5,"y":9,"w":1,"h":1},"ranks":[{"desc":"When you're the target of an enemy netrunner, using a quickhack against them will also **spread the quickhack's effect** to their allies."}],"attribute":"intelligence","type":"perk","id":"copy-paste","link":"/fallout-4/db/perks/copy-paste"},"counter-a-hack":{"name":"Counter-a-hack","code":"ih","tier":1,"perkReqs":["hack-queue"],"placement":{"x":5,"y":11,"w":1,"h":1},"ranks":[{"desc":"When you're the target of an enemy netrunner, you are now able to counter quickhack them **through walls and obstacles**.\n        \n-1 **RAM cost** for such quickhacks."}],"attribute":"intelligence","type":"perk","id":"counter-a-hack","link":"/fallout-4/db/perks/counter-a-hack"},"queue-prioritization":{"name":"Queue Prioritization","code":"ii","tier":2,"perkReqs":["queue-acceleration"],"placement":{"x":1,"y":7,"w":1,"h":1},"ranks":[{"desc":"+50% **upload speed** for the first quickhack when you have at least 2 quickhacks queued on an enemy."}],"attribute":"intelligence","type":"perk","id":"queue-prioritization","link":"/fallout-4/db/perks/queue-prioritization"},"finisher-live-wire":{"name":"Finisher: Live Wire","code":"ij","tier":2,"perkReqs":["queue-acceleration"],"placement":{"x":1,"y":5,"w":1,"h":1},"ranks":[{"desc":"Unlocks a **Monowire Finisher**.\n        \nThe more quickhacks you have queued on an enemy, the more susceptible they are.\n\nRestores 15% Health and 5 RAM."}],"attribute":"intelligence","type":"perk","id":"finisher-live-wire","link":"/fallout-4/db/perks/finisher-live-wire"},"queue-hack-root":{"id":"queue-hack-root","code":"ik","name":"Queue Hack_Root","tier":2,"perkReqs":["queue-acceleration"],"placement":{"x":5,"y":7,"w":1,"h":1},"ranks":[{"desc":"-1 **RAM cost** for the first quickhack of each unique category (Covert, Combat, Control) second or later in the queue. "}],"attribute":"intelligence","type":"perk","link":"/fallout-4/db/perks/queue-hack-root"},"siphon":{"name":"Siphon","code":"il","tier":1,"perkReqs":["icepick"],"placement":{"x":7,"y":9,"w":1,"h":1},"ranks":[{"desc":"**Monowire** attacks recover 0.5 RAM. \n\nIncreases to 1 if the enemy is affected by or targeted by a quickhack."}],"attribute":"intelligence","type":"perk","id":"siphon","link":"/fallout-4/db/perks/siphon"},"blood-daemon":{"name":"Blood Daemon","code":"im","tier":2,"perkReqs":["queue-hack-root","sublimation"],"placement":{"x":7,"y":5,"w":1,"h":1},"ranks":[{"desc":"When **Overlock** is active: +40 **Health** for each quickhack queued on an enemy at the time you neutralize them."}],"attribute":"intelligence","type":"perk","id":"blood-daemon","link":"/fallout-4/db/perks/blood-daemon"},"proximate-propagation":{"name":"Proximate Propagation","code":"in","tier":0,"perkReqs":["optimization"],"placement":{"x":9,"y":14,"w":1,"h":1},"ranks":[{"desc":"Reduced **RAM cost** the closer you are to the target (max -35%)."}],"attribute":"intelligence","type":"perk","id":"proximate-propagation","link":"/fallout-4/db/perks/proximate-propagation"},"encryption":{"name":"Encryption","code":"io","tier":0,"perkReqs":["optimization"],"placement":{"x":13,"y":14,"w":1,"h":1},"ranks":[{"desc":"-30% **traceability** for all quickhacks."}],"attribute":"intelligence","type":"perk","id":"encryption","link":"/fallout-4/db/perks/encryption"},"subordination":{"name":"Subordination","code":"ip","tier":0,"perkReqs":["optimization"],"placement":{"x":14,"y":14,"w":2,"h":1},"ranks":[{"desc":"+100% **duration** for **Control quickhacks** used on full-health enemies."}],"attribute":"intelligence","type":"perk","id":"subordination","link":"/fallout-4/db/perks/subordination"},"icepick":{"id":"icepick","name":"ICEpick","code":"iq","tier":1,"perkReqs":["embedded-exploit"],"placement":{"x":9,"y":11,"w":1,"h":1},"ranks":[{"desc":"-1 **RAM cost** for Combat quickhacks used on enemies affected by or targeted  Control quickhacks, Covert quickhacks or the Distract Enemies quickhack."}],"attribute":"intelligence","type":"perk","link":"/fallout-4/db/perks/icepick"},"shadowrunner":{"name":"Shadowrunner","code":"ir","tier":1,"perkReqs":["embedded-exploit"],"placement":{"x":9,"y":9,"w":1,"h":1},"ranks":[{"desc":"-100% **trace progress** after performing a Takedown. "}],"attribute":"intelligence","type":"perk","id":"shadowrunner","link":"/fallout-4/db/perks/shadowrunner"},"system-overwhelm":{"name":"System Overwhelm","code":"is","tier":1,"perkReqs":["embedded-exploit"],"placement":{"x":13,"y":9,"w":1,"h":1},"ranks":[{"desc":"+7% **quickhack damage** for each unique quickhack and DOT effect affecting the target. "}],"attribute":"intelligence","type":"perk","id":"system-overwhelm","link":"/fallout-4/db/perks/system-overwhelm"},"speculation":{"name":"Speculation","code":"it","tier":1,"perkReqs":["embedded-exploit"],"placement":{"x":13,"y":11,"w":1,"h":1},"ranks":[{"desc":"Neutralizing an enemy with a Combat quickhack **recovers RAM** equal to 25% of the total cost of all quickhacks affecting the target."}],"attribute":"intelligence","type":"perk","id":"speculation","link":"/fallout-4/db/perks/speculation"},"sublimation":{"name":"Sublimation","code":"iu","tier":2,"perkReqs":["overclock"],"placement":{"x":9,"y":7,"w":1,"h":1},"ranks":[{"desc":"When **Overclock** is active, all RAM recovery effects also regenerate Health."}],"attribute":"intelligence","type":"perk","id":"sublimation","link":"/fallout-4/db/perks/sublimation"},"power-surge":{"name":"Power Surge","code":"iv","tier":2,"perkReqs":["overclock"],"placement":{"x":13,"y":5,"w":1,"h":1},"ranks":[{"desc":"Activating **Overclock** instantly restores Health equal to 5 times your max RAM."}],"attribute":"intelligence","type":"perk","id":"power-surge","link":"/fallout-4/db/perks/power-surge"},"race-against-mind":{"name":"Race Against Mind","code":"iw","tier":2,"perkReqs":["overclock"],"placement":{"x":13,"y":7,"w":1,"h":1},"ranks":[{"desc":"When **Overlock** is active: increased **quickhack damage** as health decreases (max +50%). Health is measured when you begin upload."}],"attribute":"intelligence","type":"perk","id":"race-against-mind","link":"/fallout-4/db/perks/race-against-mind"},"recirculation":{"name":"Recirculation","code":"ix","tier":1,"perkReqs":["speculation","precision-subroutines"],"affects":["Smart weapons"],"placement":{"x":15,"y":9,"w":1,"h":1},"ranks":[{"desc":"+2 **RAM** after neutralizing an enemy with a Smart weapon.\n        \nIf the enemy is affected by quickhacks, restores additional RAM equal to 50% of their total RAM cost."}],"attribute":"intelligence","type":"perk","id":"recirculation","link":"/fallout-4/db/perks/recirculation"},"precision-subroutines":{"name":"Precision Subroutines","code":"iy","tier":1,"perkReqs":["acquisition-specialist"],"affects":["Smart weapons"],"placement":{"x":17,"y":11,"w":1,"h":1},"ranks":[{"desc":"+2% **accuracy** with **Smart weapons** for each unit in your cyberdeck's max RAM. "}],"attribute":"intelligence","type":"perk","id":"precision-subroutines","link":"/fallout-4/db/perks/precision-subroutines"},"no-escape":{"name":"No Escape","code":"iz","tier":1,"perkReqs":["acquisition-specialist"],"affects":["Smart weapons"],"placement":{"x":21,"y":11,"w":1,"h":1},"ranks":[{"desc":"When using **Smart weapons**, if the target lock on an enemy is about to end, shooting them resets it."}],"attribute":"intelligence","type":"perk","id":"no-escape","link":"/fallout-4/db/perks/no-escape"},"terminal-velocity":{"name":"Terminal Velocity","code":"iA","tier":2,"perkReqs":["target-lock-transfer"],"affects":["Smart weapons"],"placement":{"x":17,"y":7,"w":1,"h":1},"ranks":[{"desc":"Increased **projectile velocity** and **lock-on range** for 10 sec. after neutralizing an enemy with smart weapon.\n        \nStacks 3 times. New stacks reset duration. All stacks are removed when duration ends."}],"attribute":"intelligence","type":"perk","id":"terminal-velocity","link":"/fallout-4/db/perks/terminal-velocity"},"targeting-prism":{"name":"Targeting Prism","code":"iB","tier":2,"perkReqs":["target-lock-transfer"],"affects":["Smart weapons"],"placement":{"x":21,"y":7,"w":1,"h":1},"ranks":[{"desc":"Enables **multiple target locks** when aiming and increases the number of simultaneous targets for all smart weapons by 1."}],"attribute":"intelligence","type":"perk","id":"targeting-prism","link":"/fallout-4/db/perks/targeting-prism"}},"implants":{"zetatech-berserk-iconic":{"id":"zetatech-berserk-iconic","name":"Zetatech Berserk","code":"o0","type":"operating-system","iconic":true,"tiers":[null,null,null,null,{"desc":["Berserk significantly boosts your strength and resilience. It reduces weapon recoil by 20%, weapon sway by 20%, increases melee damage by 20%, and increases Armor and Resistances by 10%. Duration: 30 sec. Cooldown: 30 sec.","While Berserk is active, Jumping from a high height initiates a Superhero Landing, causing you to fall at high speed and land with enough force to create a shockwave that damages nearby enemies.","Defeating enemies restores 5% max Health when Berserk is active."],"requirements":[{"stat":"body","gte":18}],"slots":{"berserk-fragment":3},"sufix":"Mk.5","price":35000,"sc":14,"vendors":["dr-chrome"],"info":"A true work of beauty from Zetatech-one of the most potent and most valuable Berserk implants on the market. Many private security companies allegedly outfit their mercenaries with this very model."}],"osType":"berserk","link":"/fallout-4/db/implants/zetatech-berserk-iconic"},"zetatech-berserk":{"id":"zetatech-berserk","name":"Zetatech Berserk","code":"o1","type":"operating-system","tiers":[null,null,null,null,{"desc":["Berserk significantly boosts your strength and resilience. It reduces weapon recoil by 10%, weapon sway by 10%, increases melee damage by 10%, and increases Armor and Resistances by 5%. Duration: 10 sec. Cooldown: 60 sec.","While Berserk is active, jumping from a high height initiates a Superhero Landing, causing you to fall at high speed and land with enough force to create a shockwave that damages nearby enemies.","Defeating enemies restores 5% max Health when Berserk is active."],"requirements":[{"stat":"body","gte":16}],"slots":{"berserk-fragment":3},"sufix":"Mk.4","price":28000,"sc":43,"info":"Zetatech's Berserk implant will make you into a lean, mean killing machine. Not to mention hard to kill yourself, thanks to its revolutionary nanodermal impact-absorption systems."}],"osType":"berserk","link":"/fallout-4/db/implants/zetatech-berserk"},"militech-berserk":{"name":"Militech Berserk","code":"o2","type":"operating-system","iconic":true,"tiers":[null,null,null,null,{"desc":["Berserk significantly boosts your strength and resilience. It reduces weapon recoil by 15%, weapon sway by 15%, increases melee damage by 15%, and increases Armor and Resistances by 10%. Duration: 60 sec. Cooldown: 60 sec.","While Berserk is active, jumping from a high height initiates a Superhero Landing, causing you to fall at high speed and land with enough force to create a shockwave that damages nearby enemies.","Defeating enemies restores 5% max Health when Berserk is active.","Gain 40% more Health when Berserk is active.","Increases max Stamina by 40% When Beserk is active."],"requirements":[{"stat":"body","gte":18}],"slots":{"berserk-fragment":3},"sufix":"Mk.5","price":35000,"info":"The only official Berserk implant from Militech available on the market, but an exceptionally fine one at that. Its genius lies in being nanopowered, making it highly suited for regenerative purposes."}],"osType":"berserk","id":"militech-berserk","link":"/fallout-4/db/implants/militech-berserk"},"moore-tech-berserk":{"name":"Moore Tech Berserk","code":"o3","type":"operating-system","tiers":[null,{"desc":["Berserk significantly boosts your strength and resilience. It reduces weapon recoil by 10%, increases melee damage by 10%, and increases Armor and Resistances by 5%. Duration: 10 sec. Cooldown: 60 sec.","While Berserk is active, jumping from a high height initiates a Superhero Landing, causing you to fall at high speed and land with enough force to create a shockwave that domages nearby enemies."],"requirements":[{"stat":"body","gte":6}],"sufix":"Mk.1","price":6000,"info":"A classic implant, one of the more popular \"Berserk\" model made by Moore Technologies. Tested and proven in high-stakes combat."},{"desc":["Berserk significantly boosts your strength and resilience, It reduces weapon recoil by 10%, weapon sway by 10%, increases melee damage by 15%, and increases Armor and Resistances by 5%. Duration: 15 sec. Cooldown: 60 sec.","While Berserk is active, jumping from a high height initiates a Superhero Landing, causing you to fall at high speed and land with enough force to create a shockwave that damages nearby enemies.","Gain 10% more Health when Berserk is active."],"requirements":[{"stat":"body","gte":9}],"slots":{"berserk-fragment":1},"sufix":"Mk.2","price":10000,"info":"The improved Berserk model manufactured by Moore Technologies, now with updated hormone-regulating algorithms."},{"desc":["Berserk significantly boosts your strength and resilience, It reduces weapon recoil by 10%, weapon sway by 10%, increases melee damage by 15%, and increases Armor and Resistances by 10%. Duration: 30 sec. Cooldown: 60 sec.","While Berserk is active, jumping from a high height initiates a Superhero Landing, causing you to fall at high speed and land with enough force to create a shockwave that damages nearby enemies.","Defeating enemies restores 2% max Health when Berserk is active.","Gain 20% more Health when Berserk is active."],"requirements":[{"stat":"body","gte":12}],"slots":{"berserk-fragment":2},"sufix":"Mk.3","price":16000,"info":"The standard bearer of all Berserk models from Moore Technologies. Increased efficiency and faster responsiveness thanks to trademarked composite materials."},null],"osType":"berserk","id":"moore-tech-berserk","link":"/fallout-4/db/implants/moore-tech-berserk"},"biodyne-berserk":{"name":"Biodyne Berserk","code":"o4","type":"operating-system","tiers":[null,{"desc":["Berserk significantly boosts your strength and resilience, It reduces weapon recoil by 15%, weapon sway by 15%, increases melee damage by 5%, and increases Armor and Resistances by 5%. Duration: 10 sec. Cooldown: 60 sec.","While Berserk is active, jumping from a high height initiates a Superhero Landing, causing you to fall at high speed and land with enough force to create a shockwave that damages nearby enemies."],"requirements":[{"stat":"body","gte":6}],"sufix":"Mk.1","price":6000,"vendors":["kravizs-clinic"],"info":"The Berserk model from BioDyne is an affordable and versatile implant for those who want quick and easy results, but don't expect miracles. It does what it says on the box, so let's not get picky."},{"desc":["Berserk significantly boosts your strength and resilience, It reduces weapon recoil by 25%, weapon sway by 25%, increases melee damage by 5%, and increases Armor and Resistances by 5%. Duration: 15 sec. Cooldown: 60 sec.","While Berserk is active, jumping from a high height initiates a Superhero Landing, causing you to fall at high speed and land with enough force to create a shockwave that damages nearby enemies.","All ranged attacks deal 10% more damage."],"requirements":[{"stat":"body","gte":9}],"slots":{"berserk-fragment":1},"sufix":"Mk.2","price":10000,"info":"Intended to be part of a limited series of Berserk models from BioDyne for the European market. But thanks to better optimized performance, this model was warmly received by users, propelling it into the global mass market."},{"desc":["Berserk significantly boosts your strength and resilience, It reduces weapon recoil by 25%, weapon sway by 25%, increases melee damage by 5%, and increases Armor and Resistances by 5%. Duration: 30 sec. Cooldown: 60 sec.","While Berserk is active, jumping from a high height initiates a Superhero Landing, causing you to fall at high speed and land with enough force to create a shockwave that damages nearby enemies.","All ranged attacks deal 15% more damage.","Defeating enemies restores 3% max Health when Berserk is active."],"requirements":[{"stat":"body","gte":12}],"slots":{"berserk-fragment":2},"sufix":"Mk.3","price":16000,"info":"One of the all-time highest rated Berserk models from BioDyne. Its completely overhauled software architecture has increased its melee system performance by a whopping 92%."},{"desc":["Berserk significantly boosts your strength and resilience. It reduces weapon recoil by 25%, weapon sway by 25%, increases melee damage by 5%, and increases Armor and Resistances by 5%. Duration: 30 sec. Cooldown: 60 sec.","While Berserk is active, jumping from a high height initiates a Superhero Landing, causing you to fall at high speed and land with enough force to create a shockwave that damages nearby enemies.","All ranged attacks deal 20% more damage.","Defeating enemies restores 4% max Health when Berserk is active."],"requirements":[{"stat":"body","gte":16}],"slots":{"berserk-fragment":3},"sufix":"Mk.4","price":28000,"sc":27,"info":"The newest line of Berserk implants from BioDyne are notable for their improved ranged combat and defense algorithms thanks to trademarked hormone regulators from the Swedish corporation Dahlberg-Holm."}],"osType":"berserk","id":"biodyne-berserk","link":"/fallout-4/db/implants/biodyne-berserk"},"dynalar-sandevistan":{"name":"Dynalar Sandevistan","code":"o5","type":"operating-system","tiers":[null,{"desc":["Slows time by **50%** for **8 sec**. Cooldown **30 sec**.","Increases any damage dealt by **5%** when Sandevistan is active."],"requirements":[{"stat":"reflexes","gte":6}],"price":6000,"sc":14,"sufix":"Mk.1","info":"The Sandevistan from Dynalar has been a standard go-to for soldiers and mercenaries. It guarantees not only speed, but built-in combat support at a very attractive price."},{"desc":["Slows time by 25% for 12 sec. Cooldown 30 sec.","Increases any damage dealt by 10% when Sandevistan is active."],"requirements":[{"stat":"reflexes","gte":9}],"slots":{"sandevistan-fragment":1},"price":10000,"sufix":"Mk.2","info":"The upgraded Sandevistan from Dynalar. No need to sugarcoat it - it's just better-quality components and optimized software. The results speak for themselves - increased sensory perceptiveness and effectiveness in combat situations."},{"desc":["Slows time by 50% for 16 sec. Cooldown 15 sec.","Increases any damage dealt by 15% when Sandevistan is active."],"requirements":[{"stat":"reflexes","gte":12}],"slots":{"sandevistan-fragment":2},"price":16000,"sufix":"Mk.3","info":"Thanks to trademarked synoaptic transmitters, this Sandevistan from Dynalar ensures even more comfort and control in combat situations as well as increased neuromuscular tension."},{"desc":["Slows time by 25% for 16 sec. Cooldown 30 sec.","Increases any damage dealt by 15% when Sandevistan is active.","Increases Crit Chance by 15% when Sandevistan is active."],"requirements":[{"stat":"reflexes","gte":15}],"slots":{"sandevistan-fragment":3},"price":16000,"sc":11,"sufix":"Mk.4","info":"Dynalar's greatest achievement to date. Thanks to collaboration with Swiss corporation Bieri-1's neuro-research labs, this implant boasts lightning-fast connection speeds, combat system flexibility and optimized combat perceptiveness. Ideal for specialists."}],"osType":"sandevistan","id":"dynalar-sandevistan","link":"/fallout-4/db/implants/dynalar-sandevistan"},"militech-falcon-sandevistan-iconic":{"id":"militech-falcon-sandevistan-iconic","name":"Militech \"Falcon\" Sandevistan","code":"o6","type":"operating-system","iconic":true,"tiers":[null,null,null,null,{"desc":["Slows time by 30% for 18 sec. Cooldown 60 sec.","Activate by holding [E] Increases any damage dealt by 15% when Sandevistan is active.","Increases Crit Chance by 20% and Crit Damage by 20% when Sandevistan is active."],"requirements":[{"stat":"reflexes","gte":20}],"slots":{"sandevistan-fragment":3},"sufix":"Mk.5","price":35000,"info":"Manufactured by Militech, the \"Falcon\" is hands down the best and most advanced Sandevistan model out there. Previously used only by elite Militech soldiers, its now available to the average consumer. The nickname is no accident the peregrine falcon was once one of the fastest animals in the world, as this implant is among cyberware."}],"osType":"sandevistan","link":"/fallout-4/db/implants/militech-falcon-sandevistan-iconic"},"zetatech-sandevistan":{"name":"Zetatech Sandevistan","code":"o7","type":"operating-system","tiers":[null,{"desc":["Slows time to 62% for 8 sec. Cooldown 30 sec. Activate by holding [E]","Increases Crit Chance by 10% when Sandevistan is active."],"requirements":[{"stat":"reflexes","gte":6}],"sufix":"Mk.1","price":6000,"sc":14,"info":"The popular, mass-market Sandevistan from Zetatech. It's widely praised by users for its minimalism, lack of unnecessary features, and ease-of-use."},{"desc":["Slows time to 50% for 12 sec. Cooldown 30 sec. Activate by holding [E]","Increases Crit Chance by 15% when Sandevistan is active."],"requirements":[{"stat":"reflexes","gte":9}],"slots":{"sandevistan-fragment":1},"required":{"attribute":"reflexes","value":9},"sufix":"Mk.2","price":10000,"info":"This Sandevistan from Zetatech is known for its enhanced parameters. It's especially suited for combat situations while also remaining fairly user-friendly."},{"desc":["Slows time to 50% for 16 sec. Cooldown 30 sec. Activate by holding [E]","Increases Crit Chance by 20% when Sandevistan is active."],"requirements":[{"stat":"reflexes","gte":12}],"slots":{"sandevistan-fragment":2},"sufix":"Mk.3","price":16000,"info":"The advanced Sandevistan from Zetatech's assembly line - faster and more powerful than ever, with extra built-in user-compensation protocols making combat substantially more effective."},null],"osType":"sandevistan","id":"zetatech-sandevistan","link":"/fallout-4/db/implants/zetatech-sandevistan"},"qian-t-sandevistan":{"name":"QianT Sandevistan","code":"o8","type":"operating-system","tiers":[null,null,null,null,{"desc":["Slows time to 25% for 12 sec. Cooldown 15 sec.","Activate by holding E","Increases any damage dealt by 15% when Sandevistan is active.","Increases Crit Chance by 15% when Sandevistan is active."],"requirements":[{"stat":"reflexes","gte":15}],"slots":{"sandevistan-fragment":3},"sufix":"Mk.4","price":28000,"sc":27}],"info":"","osType":"sandevistan","id":"qian-t-sandevistan","link":"/fallout-4/db/implants/qian-t-sandevistan"},"qian-t-warp-dancer-sandevistan-iconic":{"id":"qian-t-warp-dancer-sandevistan-iconic","name":"QianT \"Warp Dancer\" Sandevistan","code":"o9","type":"operating-system","iconic":true,"tiers":[null,null,null,null,{"desc":["Slows time to 10% for 8 sec. Cooldown 30 sec.","Activate by holding E","Increases any damage dealt by 15% when Sandevistan is active.","Increases Crit Chance by 10% and Crit Damage by 35% when Sandevistan is active."],"requirements":[{"stat":"reflexes","gte":18}],"slots":{"sandevistan-fragment":3},"sufix":"Mk.5","price":35000,"sc":50}],"info":"QianT's pride and joy - the company's latest Sandevistan model has already reached a legendary status with its astounding craftsmanship and precision, while its artificial neural network-powered software is virtually unmatched in the market.","osType":"sandevistan","link":"/fallout-4/db/implants/qian-t-warp-dancer-sandevistan-iconic"},"stephenson-tech":{"code":"oa","name":"Stephenson Tech","type":"operating-system","tiers":[null,null,{"sufix":"Mk.2","ram":6,"buffer":7,"quickhackSlots":4,"desc":["Allows you to perform quickhacks on targets and devices while scanning.","Quickhack cooldown reduced by 30%.","Increases combat quickhack duration by 30%."],"effects":[{"stat":"ram","value":6},{"stat":"buffer","value":7},{"stat":"quickhack-slots","value":4},{"stat":"cooldown","target":"quickhack","addmult":-0.3},{"stat":"duration","target":"quickhack","applyTo":["combat"],"addmult":0.3}],"price":10000,"sc":12,"vendors":["dr-chrome"]},{"sufix":"Mk.3","ram":8,"buffer":7,"quickhackSlots":5,"desc":["Allows you to perform quickhacks on targets and devices while scanning.","Quickhack cooldown reduced by 45%.","Increases combat quickhack duration by 40%."],"effects":[{"stat":"ram","value":8},{"stat":"buffer","value":7},{"stat":"quickhack-slots","value":5},{"stat":"cooldown","target":"quickhack","addmult":-0.45},{"stat":"duration","target":"quickhack","applyTo":["combat"],"addmult":0.4}],"price":16000,"sc":30},{"sufix":"Mk.4","ram":10,"buffer":8,"quickhackSlots":6,"desc":["Allows you to perform quickhacks on targets and devices while scanning.","Quickhack cooldown reduced by 45%.","Increases combat quickhack duration by 50%.","Reduces quickhack upload time by 25%."],"effects":[{"stat":"ram","value":10},{"stat":"buffer","value":8},{"stat":"quickhack-slots","value":6},{"stat":"cooldown","target":"quickhack","addmult":-0.45},{"stat":"duration","target":"quickhack","applyTo":["combat"],"addmult":0.5},{"stat":"upload-time","target":"quickhack","addmult":-0.25}],"price":28000,"sc":40}],"info":"A cyberdeck thot, according to some, can prolong orgasms. Thanks to its optimized protocols, this preem-tler machine will squeeze the effectiveness out of your doemons to the very last drop.","osType":"cyberdeck","id":"stephenson-tech","link":"/fallout-4/db/implants/stephenson-tech"},"tetratronic":{"code":"ob","name":"Tetratronic","type":"operating-system","tiers":[null,{"sufix":"Mk.1","ram":4,"buffer":5,"quickhackSlots":3,"desc":["Allows you to perform quickhacks on targets and devices while scanning.","Increases damage dealt by quickhacks by 10%."],"effects":[{"stat":"ram","value":4},{"stat":"buffer","value":5},{"stat":"quickhack-slots","value":3},{"stat":"damage","target":"quickhack","mult":1.1}],"price":6000},{"sufix":"Mk.2","ram":6,"buffer":6,"quickhackSlots":4,"desc":["Allows you to perform quickhacks on targets and devices while scanning.","Increases damage dealt by quickhacks by 20%.","Reduces the RAM cost of Ultimate quickhacks by 1."],"effects":[{"stat":"ram","value":6},{"stat":"buffer","value":6},{"stat":"quickhack-slots","value":4},{"stat":"damage","target":"quickhack","mult":1.2},{"stat":"ram","target":"quickhack","applyTo":["ultimate"],"addmult":-1}],"price":10000,"sc":12},{"sufix":"Mk.3","ram":8,"buffer":7,"quickhackSlots":5,"desc":["Allows you to perform quickhacks on targets and devices while scanning.","Increases damage dealt by quickhacks by 30%.","Reduces the RAM cost of Ultimate quickhacks by 2."],"effects":[{"stat":"ram","value":8},{"stat":"buffer","value":7},{"stat":"quickhack-slots","value":5},{"stat":"damage","target":"quickhack","mult":1.3},{"stat":"ram","target":"quickhack","applyTo":["ultimate"],"addmult":-2}],"price":16000,"sc":30},null],"info":"Tetratronic takes pride in the fact that its decks are Indispensable in combat operations around the globe. Even if it's not entirely true, one thing's for sure - these cyberdecks are powerful, effective and optimized for offensive daemons.","osType":"cyberdeck","id":"tetratronic","link":"/fallout-4/db/implants/tetratronic"},"tetratronic-rippler":{"name":"Tetratronic Rippler","code":"oc","type":"operating-system","iconic":true,"tiers":[null,null,null,null,{"sufix":"Mk.4","ram":10,"buffer":8,"quickhackSlots":6,"desc":["Allows you to perform quickhacks on targets and devices while scanning.","Ultimate quickhacks can spread once.","Reduces the RAM cost of Ultimate quickhacks by 3.","Reduces quickhack upload time by 75%.","Quickhack cooldown reduced by 45%."],"effects":[{"stat":"ram","value":10},{"stat":"buffer","value":8},{"stat":"quickhack-slots","value":6},{"stat":"spread-num","target":"quickhack","applyTo":["ultimate"],"add":1},{"stat":"ram-cost","target":"quickhack","applyTo":["ultimate"],"add":-3},{"stat":"upload-time","target":"quickhack","addmult":-0.75},{"stat":"cooldown","target":"quickhack","addmult":-0.45}],"price":35000,"sc":40,"vendors":["kravizs-clinic"]}],"info":"This beauty's fit for champions. How come? Because every element of this deck serves one goal - boosting your most powerful and advanced quickhacks.","osType":"cyberdeck","id":"tetratronic-rippler","link":"/fallout-4/db/implants/tetratronic-rippler"},"militech-paraline":{"id":"militech-paraline","code":"od","name":"Militech Paraline","type":"operating-system","tiers":[{"ram":2,"buffer":4,"quickhackSlots":2,"desc":["Allows you to perform quickhacks on targets and devices while scanning."],"effects":[{"stat":"ram","value":2},{"stat":"buffer","value":4},{"stat":"quickhack-slots","value":2}],"price":800},null,null,null,null],"info":"Not the most powerful cyberdeck on the market, but capable of performing multiple tasks - even if it does require a little patience.","osType":"cyberdeck","link":"/fallout-4/db/implants/militech-paraline"},"fuyutsuki-electronics":{"name":"Fuyutsuki Electronics","code":"oe","type":"operating-system","tiers":[{"sufix":"Mk.1","desc":["Allows you to perform quickhacks on targets and devices while scanning."],"effects":[{"stat":"ram","value":3},{"stat":"buffer","value":5},{"stat":"quickhack-slots","value":2}],"price":4000,"vendors":["kravizs-clinic"]},null,null,null,null],"info":"\"Good enough\"- as once described by a user of this popular, but low-spec cyberdeck.","osType":"cyberdeck","id":"fuyutsuki-electronics","link":"/fallout-4/db/implants/fuyutsuki-electronics"},"fuyutsuki-tinkerer":{"name":"Fuyutsuki Tinkerer","code":"of","iconic":true,"type":"operating-system","tiers":[null,null,null,null,{"sufix":"Mk.3","desc":["Allows you to perform quickhacks on targets and devices while scanning.","Increases cyberdeck RAM recovery rate by 9 units per 60 sec.","Increases combat quickhack duration by 50%.","Increases quickhack spread distance by 40%."],"effects":[{"stat":"ram","value":8},{"stat":"buffer","value":7},{"stat":"quickhack-slots","value":6},{"stat":"ram-recovery","add":9},{"stat":"duration","target":"quickhack","applyTo":["combat"],"addmult":0.5},{"stat":"spread-distance","target":"quickhack","addmult":0.4}],"price":35000,"sc":40}],"info":"","osType":"cyberdeck","id":"fuyutsuki-tinkerer","link":"/fallout-4/db/implants/fuyutsuki-tinkerer"},"biotech-σ":{"name":"Biotech Σ","code":"og","type":"operating-system","tiers":[null,{"sufix":"Mk.1","desc":["Allows you to perform quickhacks on targets and devices while scanning.","Increases cyberdeck RAM recovery rate by 6 unit(s) per 60 sec."],"effects":[{"stat":"ram","value":5},{"stat":"buffer","value":5},{"stat":"quickhack-slots","value":3},{"stat":"ram-recovery","add":6}],"price":6000},{"sufix":"Mk.2","desc":["Allows you to perform quickhacks on targets and devices while scanning.","Increases cyberdeck RAM recovery rate by 9 unit(s) per 60 sec.","Increases damage dealt by quickhacks by 10%."],"effects":[{"stat":"ram","value":7},{"stat":"buffer","value":6},{"stat":"quickhack-slots","value":4},{"stat":"ram-recovery","add":9},{"stat":"damage","target":"quickhack","addmult":0.1}],"price":10000,"sc":12,"vendors":["dr-chrome"]},{"sufix":"Mk.3","desc":["Allows you to perform quickhacks on targets and devices while scanning.","Increases cyberdeck RAM recovery rate by 9 unit(s) per 60 sec.","Increases damage dealt by quickhacks by 20%."],"effects":[{"stat":"ram","value":10},{"stat":"buffer","value":7},{"stat":"quickhack-slots","value":5},{"stat":"ram-recovery","add":9},{"stat":"damage","target":"quickhack","addmult":0.2}],"price":16000,"sc":30},null],"info":"A popular cyberdeck among netrunners whose equipment relies on speedy RAM recovery. On that front, the augmented Blotech coprocessors eosily get the job done.","osType":"cyberdeck","id":"biotech-σ","link":"/fallout-4/db/implants/biotech-σ"},"raven-microcyber":{"name":"Raven Microcyber","code":"oh","type":"operating-system","tiers":[null,null,null,{"sufix":"Mk.3","desc":["Allows you to perform quickhacks on targets and devices while scanning.","Increases the time it takes for an enemy netrunner to hack you by 50%.","Increases quickhack spread distance by 40%.","Increases cyberdeck RAM recovery rate by 3 unit(s) per 60 sec."],"effects":[{"stat":"ram","value":8},{"stat":"buffer","value":7},{"stat":"quickhack-slots","value":5},{"stat":"enemy-hack-time","addmult":0.5},{"stat":"ram-recovery","add":3},{"stat":"spread-distance","target":"quickhack","addmult":0.4}],"price":16000,"sc":30,"info":"Some call these decks battleships. When it comes to system security and fortified anti-theft protocols, it's a foolproof piece of machinery."},{"sufix":"Mk.4","desc":["Allows you to perform quickhacks on targets and devices while scanning.","Increases the time it takes for an enemy netrunner to hack you by 100%.","Increases quickhack spread distance by 60%.","Increases cyberdeck RAM recovery rate by 6 unit(s) per 60 sec."],"effects":[{"stat":"ram","value":10},{"stat":"buffer","value":8},{"stat":"quickhack-slots","value":6},{"stat":"enemy-hack-time","addmult":1},{"stat":"ram-recovery","add":6},{"stat":"spread-distance","target":"quickhack","addmult":0.6}],"info":"Some call these decks battleships. When it comes to system security and fortified antl-theft protocols, It's a foolproof piece of machinery.","price":28000,"sc":40,"vendors":["dr-chrome"]}],"osType":"cyberdeck","id":"raven-microcyber","link":"/fallout-4/db/implants/raven-microcyber"},"biodyne":{"name":"Biodyne","code":"oi","type":"operating-system","tiers":[null,{"sufix":"Mk.1","desc":["Allows you to perform quickhacks on targets and devices while sconning."],"effects":[{"stat":"ram","value":6},{"stat":"buffer","value":5},{"stat":"quickhack-slots","value":3}],"price":6000},{"sufix":"Mk.2","desc":["Allows you to perform quickhacks on targets and devices while sconning.","Increases cyberdeck RAM recovery rate by 3 unit(s) per 60 sec."],"effects":[{"stat":"ram","value":9},{"stat":"buffer","value":6},{"stat":"quickhack-slots","value":4},{"stat":"ram-recovery","add":3}],"price":10000,"sc":12},null,null],"info":"A practical and amply-spacious cyberdeck. One of the more basic and offordable models known for its substantial performance output.","osType":"cyberdeck","id":"biodyne","link":"/fallout-4/db/implants/biodyne"},"seocho-electronics":{"name":"Seocho Electronics","code":"oj","type":"operating-system","tiers":[null,{"sufix":"Mk.1","desc":["Allows you to perform quickhacks on targets and devices while scanning.","Decreases the RAM cost of Covert quickhacks by 1."],"effects":[{"stat":"ram","value":4},{"stat":"buffer","value":5},{"stat":"quickhack-slots","value":3},{"stat":"ram-cost","target":"quickhack","applyTo":["cover"],"add":-1}],"price":6000},{"sufix":"Mk.2","desc":["Allows you to perform quickhacks on targets and devices while scanning.","Decreases the RAM cost of Covert quickhacks by 1.","Reduces quickhack upload time by 25%."],"effects":[{"stat":"ram","value":6},{"stat":"buffer","value":6},{"stat":"quickhack-slots","value":4},{"stat":"ram-cost","target":"quickhack","applyTo":["cover"],"add":-1},{"stat":"upload-time","target":"quickhack","addmult":-0.25}],"price":10000},null,null],"info":"NetWatch statistics show this is the most common deck for any kind of break-in. Why? Because it's cost-effective, user-friendly and doesn't crap out when you need something done quickly and quletly.","osType":"cyberdeck","id":"seocho-electronics","link":"/fallout-4/db/implants/seocho-electronics"},"netwatch-netdriver-iconic":{"id":"netwatch-netdriver-iconic","name":"Netwatch Netdriver","code":"ok","type":"operating-system","iconic":true,"tiers":[null,null,null,null,{"sufix":"Mk.5","desc":["Allows you to perform quickhacks on targets and devices while scanning.","Offensive quickhacks can be uploaded to 3 targets within a 6-meter radius.","Increases damage dealt by quickhacks by 30%.","Increases cyberdeck RAM recovery rate by 9 unit(s) per 60 sec.","Increases quickhack spread distance by 60%."],"effects":[{"stat":"ram","value":11},{"stat":"buffer","value":8},{"stat":"quickhack-slots","value":6},{"stat":"ram-recovery","add":9},{"stat":"damage","target":"quickhack","addmult":0.3},{"stat":"spread-distance","target":"quickhack","addmult":0.6},{"stat":"targets","target":"quickhack","add":2}],"price":35000,"sc":40,"info":"A cyberdeck series used by the best NetWatch agents and a frightening beast in terms of its offensive capabilities. It's best If NetWatch didn't catch you using this."}],"osType":"cyberdeck","link":"/fallout-4/db/implants/netwatch-netdriver-iconic"},"arasaka":{"name":"Arasaka","code":"ol","type":"operating-system","tiers":[null,null,null,{"sufix":"Mk.3","desc":["Allows you to perform quickhacks on targets and devices while scanning.","Decreases the RAM cost of Covert quickhacks by 1.","Quickhacking an enemy affected by Ping will reset the duration of Ping.","Increases combat quickhack duration by 30%."],"effects":[{"stat":"ram","value":8},{"stat":"buffer","value":7},{"stat":"quickhack-slots","value":5},{"stat":"ram-cost","target":"quickhack","applyTo":["cover"],"add":-1},{"stat":"duration","target":"quickhack","applyTo":["combat"],"addmult":0.3}],"price":16000,"sc":30,"info":"A top-tier cyberdeck, commonly used by netrunners specializing in infiltration and corporate espionage."},{"sufix":"Mk.4","desc":["Allows you to perform quickhacks on targets and devices while scanning.","Decreases the RAM cost of Covert quickhacks by 2.","Quickhacking an enemy affected by Ping will reset the duration of Ping.","Increases combat quickhack duration by 40%."],"effects":[{"stat":"ram","value":10},{"stat":"buffer","value":8},{"stat":"quickhack-slots","value":6},{"stat":"ram-cost","target":"quickhack","applyTo":["cover"],"add":-2},{"stat":"duration","target":"quickhack","applyTo":["combat"],"addmult":0.4}],"price":28000,"sc":40,"info":"A top-tier cyberdeck, commonly used by netrunners specializing in infiltration and corporate espionage."}],"osType":"cyberdeck","id":"arasaka","link":"/fallout-4/db/implants/arasaka"},"titanium-bones":{"name":"Titanium Bones","code":"s0","type":"skeleton","requirements":[{"stat":"body","any":true}],"tiers":[{"desc":"Increases carrying capacity by 20%.","price":800,"vendors":["dr-chrome","kravizs-clinic"]},{"desc":"Increases carrying capacity by 40%.","price":1200},{"desc":"Increases carrying capacity by 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Smart weapons primarily target limbs.","price":7800},null,null],"info":"An upgrade to Kiroshi optical cyberware.","link":"/fallout-4/db/mods/target-analysis"},"threat-analysis":{"code":"i2","id":"threat-analysis","name":"Threat Analysis","type":"kiroshi-optics-fragment","tiers":[null,null,{"desc":"Increases Mitigation Chance by 2%.","price":7800},null,null],"info":"An upgrade to Kiroshi optical cyberware.","link":"/fallout-4/db/mods/threat-analysis"},"threat-detector":{"code":"i3","id":"threat-detector","name":"Threat Detector","type":"kiroshi-optics-fragment","tiers":[null,null,{"desc":"Automatically highlights enemies who have detected you.","price":7800},null,null],"info":"An upgrade to Kiroshi optical cyberware.","link":"/fallout-4/db/mods/threat-detector"},"explosives-analysis":{"code":"i4","id":"explosives-analysis","name":"Explosives Analysis","type":"kiroshi-optics-fragment","tiers":[null,{"desc":"Allows you to see the precise explosion radius of your 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sec.","price":450},{"desc":"Reduces Sandevistan cooldown by 3.5 sec."},{"desc":"Reduces Sandevistan cooldown by 4 sec."}],"id":"sandevistan-heatsink","link":"/fallout-4/db/mods/sandevistan-heatsink"},"sandevistan-neurotransmitters":{"code":"ib","id":"sandevistan-neurotransmitters","name":"Sandevistan: Neurotransmitters","type":"sandevistan-fragment","tiers":[null,null,{"desc":"While Sandevistan is active, increases Crit Damage by 15%.","price":450}],"link":"/fallout-4/db/mods/sandevistan-neurotransmitters"},"sandevistan-prototype-chip":{"code":"ic","id":"sandevistan-prototype-chip","name":"Sandevistan: Prototype Chip","type":"sandevistan-fragment","tiers":[null,null,{"desc":"While Sandevistan is active, increases Crit Chance by 5%.","price":450}],"link":"/fallout-4/db/mods/sandevistan-prototype-chip"},"sandevistan-overclocked-processor":{"code":"id","id":"sandevistan-overclocked-processor","name":"Sandevistan: Overclocked 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30%."}],"id":"focused-berserk","link":"/fallout-4/db/mods/focused-berserk"},"beast-mode":{"code":"im","name":"Beast Mode","type":"berserk-fragment","tiers":[null,null,null,null,{"desc":"While Berserk Is active, Increases Armor, Resistances and Health regeneration by 15%. Melee attacks deal 100% more damage when Berserk Is active.","price":1050}],"id":"beast-mode","link":"/fallout-4/db/mods/beast-mode"},"sensory-amplifier-armor":{"code":"in","id":"sensory-amplifier-armor","name":"Sensory Amplifier (Armor)","type":"universal-cyberarm-fragment","tiers":[null,null,{"desc":"Increases Armor by 5%.","price":450}],"info":"A covering made from a durable and flexible material.","link":"/fallout-4/db/mods/sensory-amplifier-armor"},"sensory-amplifier-crit-damage":{"code":"io","id":"sensory-amplifier-crit-damage","name":"Sensory Amplifier (Crit Damage)","type":"universal-cyberarm-fragment","tiers":[null,null,{"desc":"Increases Crit Damage by 20%.","price":450}],"info":"A covering made from a durable and flexible material.","link":"/fallout-4/db/mods/sensory-amplifier-crit-damage"},"sensory-amplifier-crit-chance":{"code":"ip","id":"sensory-amplifier-crit-chance","name":"Sensory Amplifier (Crit 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And that the safeguards keeping them from slipping Into your bloodstream can be broken? Well you're not alone.","type":"combat","id":"contagion","link":"/fallout-4/db/quickhacks/contagion"},"cripple-movement":{"name":"Cripple Movement","code":"q9","tiers":[null,{"desc":["Disables the target's ability to move from their current position."],"stats":[{"stat":"duration","value":30},{"stat":"upload-time","value":2},{"stat":"cooldown","value":10},{"stat":"ram","value":3},{"stat":"price","value":300}]},{"desc":["Spreads to the nearest enemy within 8 meter(s)."],"stats":[{"stat":"duration","value":30},{"stat":"upload-time","value":2},{"stat":"cooldown","value":10},{"stat":"ram","value":4},{"stat":"price","value":600}]},{"desc":["Affected enemies are also unable to attack."],"stats":[{"stat":"duration","value":30},{"stat":"upload-time","value":2},{"stat":"cooldown","value":10},{"stat":"ram","value":5},{"stat":"price","value":1000}]},{"desc":["Passive While Equipped: Enemies under the effect of any quickhack cannot Sprint."],"stats":[{"stat":"duration","value":30},{"stat":"upload-time","value":2},{"stat":"cooldown","value":10},{"stat":"ram","value":6},{"stat":"price","value":1400}]}],"info":"Not everyone thinks to protect the cyberware in their Inner ear. 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But not blindness.","type":"control","keywords":["control"],"id":"reboot-optics","link":"/fallout-4/db/quickhacks/reboot-optics"},"weapon-glitch":{"name":"Weapon Glitch","code":"qc","tiers":[null,{"desc":["Jams a target's weapon, rendering it temporarily unusable.","Causes the target's weapon to malfunction, reducing its accuracy and disabling Smart tracking and obstacle-penetration."],"stats":[{"stat":"duration","value":30},{"stat":"upload-time","value":2},{"stat":"cooldown","value":10},{"stat":"ram","value":3},{"stat":"price","value":300}]},{"desc":["Spreads to the nearest enemy within 8 meter(s)."],"stats":[{"stat":"duration","value":30},{"stat":"upload-time","value":2},{"stat":"cooldown","value":10},{"stat":"ram","value":4},{"stat":"price","value":600}]},{"desc":["Causes the target's weapon to explode, causing damage."],"stats":[{"stat":"duration","value":30},{"stat":"upload-time","value":2},{"stat":"cooldown","value":10},{"stat":"ram","value":5},{"stat":"price","value":1000}]},{"desc":["Passive While Equipped: Unlocks the Weapons Jammer daemon for use in Breach Protocol."],"stats":[{"stat":"duration","value":30},{"stat":"upload-time","value":2},{"stat":"cooldown","value":10},{"stat":"ram","value":6},{"stat":"price","value":1400}]}],"info":"During the Unification War, Militech soldiers feared little more than the chance their weapons might Jam in the heat of battle.","type":"control","keywords":["control"],"id":"weapon-glitch","link":"/fallout-4/db/quickhacks/weapon-glitch"},"cyberpsychosis":{"name":"Cyberpsychosis","code":"qd","keywords":["ultimate","lethal"],"tiers":[null,null,null,{"stats":[{"stat":"duration","value":60},{"stat":"upload-time","value":8},{"stat":"cooldown","value":120},{"stat":"ram","value":12},{"stat":"price","value":1000}],"desc":["Induces a cyberpsychosis-like state in the target, causing them to attack both enemies and allies.","Sets the status of drones, mechs and robots to friendly, making them turn against your enemies.","If no other allies are nearby, the target will commit suicide."]},{"desc":["Passive While Equipped: Enemies under the effect of any quickhack will no longer try to avoid inflicting friendly fire."],"stats":[{"stat":"duration","value":60},{"stat":"upload-time","value":8},{"stat":"cooldown","value":120},{"stat":"ram","value":15},{"stat":"price","value":1400}]}],"info":"\"If cyberpsychos are an invention of the tabloids, then who was behind yesterday's massacre of 76 people at 7th Hell?\" - Op-ed excerpt, Night City Herold","type":"ultimate","id":"cyberpsychosis","link":"/fallout-4/db/quickhacks/cyberpsychosis"},"detonate-grenade":{"name":"Detonate Grenade","code":"qe","keywords":["ultimate","lethal"],"tiers":[null,null,null,{"stats":[{"stat":"duration","value":24},{"stat":"upload-time","value":8},{"stat":"cooldown","value":120},{"stat":"ram","value":11},{"stat":"price","value":1000}],"desc":["Forces the target to detonate a grenade in their hands.","The type of explosion and its effects are based on the target's grenade type."]},{"desc":["Passive While Equipped: Defeating an enemy with any explosion reduces the RAM cost of the next Ultimate quickhack by 2. 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